2nd half of Navy

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/70

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

71 Terms

1
New cards

What happens when a bullet or shell is fired?

A charge is ignited in the back of the projectile. This
charge ignites the propellant in the cartridge or shell.
As the propellant ignites, gases are given off resulting
in temperatures and pressures rapidly rising. This
creates a force that sends the projectile down the
muzzle of the weapon.

2
New cards


Factors controlling projectile within gun tube

Projectile weight, Gas pressure, Barrel length, Friction, Barrel/Propellant/Projectile Temperature

3
New cards

What do interior ballistics determine

muzzle velocity. High muzzle velocity = long range

4
New cards

Propellant types

progressive, neutral, regressive

5
New cards

what effects exterior ballistics

gravity (drop), drag, coriolis effect

6
New cards

launching system requirements

compatibility, reliability, speed, safety

7
New cards

Impulse launchers

Projectile is ejected from container by burning a chemical propellant that acts only on projectile. ejector or gun type launchers (torpedo, free fall, CIWS)

8
New cards

Reaction launchers

provides its own thrust to separate itself from the launching system (rockets, missiles)

9
New cards

How do you reduce recoil in impulse launchers?

recoil/counterrecoil systems, soft recoil systems, muzzle brake, recoilless systems.

10
New cards

counter - recoil

forward movement of gun back into battery

11
New cards

muzzle brake

one or more baffles attached to the muzzle end of the barrel designed to reduce recoil forces

12
New cards

recoiless systems

propellant gases discharged rearward, large back blast. RPG

13
New cards

three basic types of reaction launchers

rail, zero-length, canister

14
New cards

reaction propulsion

on-board energy source creates thrust during flight

15
New cards

examples of reaction propulsion

propeller driven, rocket engine, turbo-jet and ram jet engine, cruise missiles, rocket engine, jet engine

16
New cards

weapon architecture factors

shape, sensor number and type, propulsion and fuel, warhead, expected target maneuverability, launch platform capabilities

17
New cards

missile / torpedo sections

Guidance/ control, warhead, propulsion, afterbody

18
New cards

missile control

canard - controls are forward, delayed response

wing - in middle, main lifting surfaces, immediate response

tail - aft, alters angle of attack

19
New cards

weapons that use guidance systems

underwater homing torpedoes, surface-to-surface guided missiles, intercontinental ballistic missiles, air to air, guided missiles, surface to air guided missiles.

20
New cards

Detect to engage for guided missiles

Boost (intertial), Midcourse (guided), Terminal (guided)

21
New cards

Types of Guidance Systems 

Command guidance - control by direct electromagnetic radiation or electronic input

Self contained - self guided

homing - reacts to target features

22
New cards

Self-contained Guidance Systems

Preset

GPS

Celestial - references position to fixed stars and adjusts (ICBM)

Intertial - senses weapon movement and makes adjustment

Terrestrial - compares actual terrain with predicted flight path and adjusts accordingly

23
New cards

preset homing logic

constant, programmed. cannot be changed

24
New cards

variable homing logic

adjusts during flight. pursuit, constant bearing, proportional navigation

25
New cards

variable homing logic - pursuit advantages and disadvantages

advantages:

simple logic, good for slow moving targets

dis:

high speed maneuvers in terminal phase

26
New cards

constant variable logic adv, disadv

adv:

better vs. fast targets, less maneuvering in endgame

diadv,

sensor and computation intesive

27
New cards

proportional navigation pros cons

pros,

simpler, more accurate algorithm

cons,

still sensor and computation intesive, less than constand bearing

28
New cards

Main purposes of a fuse

  1. Keep weapon safe when not needed

  2. arm weapon

  3. detect targets

  4. initiate warhead detonation

  5. determine direction of detonation

29
New cards

High explosive train

detonator, booster, main charge

30
New cards

3 major components of a fuze

staffing and arming device (prevents unintentional warhead detontation), target detection device, detonator

31
New cards

types of tdds/fuzes

impact / contact (detonated by physical contact)

ambient (senses change in environment like hydrostatic pressure or air pressure from large blast weapons.),

timer / command, proximity tdd

32
New cards

Proximity fuzes

electro - optical, electromagnetic, acoustic, pressure, combination

33
New cards

Series reliablility

safety.

safing and arming devices arranged in series for safety, if one device fails the system fails

34
New cards

parallel reliability

fuctional

detonators and target sensors arranged in parallel for reliability, if one device fails there are alternate signal paths.

35
New cards

four traits of a useful chemical explosive

forms gasses, releases heat, controlled release, rapid reaction

36
New cards

explain the mach stem

from an above surface blast, incident waves reflect off of the ground, constructively interfering with another wave essentially doubling pressure.

37
New cards

fuzing mechanisms for torpedoes

influence, contact, both

38
New cards

types of mines

moored, propelled, oscillating (drifting), bottom

39
New cards

Mine delivery methods

air, surface, submarine, asymmetric (civilian)

40
New cards

Mine warfare

asset protection, interdiction, attrition, force multiplication, terrorism

41
New cards

Mine detonation

contact, command, influence

42
New cards

methods of detonation

magnetic, acoustic, pressure, combination

43
New cards

methods of mine clearing

cable cutting, towed sled, remotely operated robotic vehicles

44
New cards

special purpose warheads

cluster bomb, radiation, thermobaric, pyrotechnic, fuel air explosive

45
New cards

Fission

splitting a very heavy nucleus into 2 or more lighter nuclei

46
New cards

Fusion 

combining 2 or more lighter atoms into a larger one.

47
New cards

critical mass

mass of sufficient size and density to maintain reaction

48
New cards

subcritical

total nuber of nutrons declining

49
New cards

critical

number of nutrons not changing

50
New cards

supercritical

number of nutrons increasing (more power)

51
New cards

Fission warhead gun type

Two subcritical masses forced together quickly while injecting nutrons to form supercritical mass. requires bullet (little boy)

52
New cards

fission warhead implosion

subcritical density inside of hollow shell of high explosive implodes inward, compressing the material and sustaining chain reaction (fat man)

53
New cards

fusion warheads

use fission detonation to trigger fusion reaction. increases pressure 50 million times greater than atmospheric, temperatures reach 10^10 k.

54
New cards

Nuclear Weapons Classification

Tactical - eliminate personnel, <100 Ktons

Strategic - Vast area targets, >100 Ktons

weapons of terror - any yield, unpredictable, dirty bombs

55
New cards

primary effects of nuclear weapons

Blast = 50%

thermal radiation = 35%

Initial and residual radiation = 15%

56
New cards

rail gun

Use electricity to launch non-explosive tungsten rounds

57
New cards

rail gun pros

inexpensive, shoot far

58
New cards

rail gun cons

not effective against a lot of targets, rounds are unguided, takes a lot of power

59
New cards

Cyber domains

Users, devices / softwares, logic used by devices, circuits, physical locations of those things

60
New cards

pillars of cybersecurity

confidentiality

integrity

availability

non repudiation

authentification

61
New cards

does international law apply in cyberspace

yes

62
New cards

script kiddie

amerature hacker who lacks expertise

63
New cards

competitor

business competitor uses malicious means to attack org

64
New cards

insider

uses authorized access to harm organization. can be intentional or unintentional.

65
New cards

hacktivist

individual hacks network or device for political reasons (anonomous)

66
New cards

organized crime

group of hackers

67
New cards

nation state

government (stuxnet)

68
New cards

denial of service

russia in georgia

69
New cards

exploiting software vulnerabilities

north korea attacking sony

70
New cards

russia plan for cyberwarfare

organized crime

71
New cards

china strategy for cyberwarfare

ran by government