Purposive Communication & Literature Essentials Vocabulary

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A comprehensive set of vocabulary flashcards covering key terms in purposive communication, rhetoric, logical reasoning, grammar, and literary studies to aid exam preparation.

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70 Terms

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Language Varieties

Different forms of a language used in specific contexts or groups, distinguished by structure, vocabulary, pronunciation, and usage.

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Dialect

A regional or social variety of a language differing in pronunciation, vocabulary, and grammar.

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Accent

Variation in pronunciation associated with a particular region or group, without necessarily changing grammar or vocabulary.

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Sociolect

Language variety used by a specific social group defined by age, class, profession, or education.

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Register

Language style chosen according to purpose, field, and level of formality (formal, informal, technical, etc.).

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Jargon

Specialized terminology used by a profession or group, often opaque to outsiders.

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Pidgin

Simplified contact language with limited vocabulary and grammar, developed for basic communication between speakers of different native languages.

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Creole

A fully developed natural language that evolves from a pidgin and becomes the first language of a community.

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Ethnolect

A language variety characteristic of a particular ethnic group, blending features from different languages.

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Code-Switching

Alternating between two or more languages, dialects, or registers within a conversation.

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Communication

The process of exchanging ideas, feelings, or information through verbal, non-verbal, or visual symbols to achieve understanding.

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Source/Sender

Originator of the message who initiates the communication process.

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Encoding

Transforming thoughts or feelings into symbols (words, gestures, images) for transmission.

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Message

The content or information transmitted from sender to receiver; the ‘heart’ of communication.

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Channel/Medium

The pathway or means (spoken word, email, gesture, etc.) through which a message travels.

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Receiver

The person or group who gets, interprets, and responds to the message.

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Decoding

The receiver’s process of translating symbols into meaningful ideas.

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Feedback

Receiver’s response that tells the sender whether the message was understood.

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Noise

Any factor that distorts or interferes with message transmission (physical, psychological, cultural, etc.).

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Environment (Context)

Physical setting, time, and situational factors surrounding a communication act.

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Interference

External or internal barriers that disrupt accurate message delivery (e.g., technical failure, biases).

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Non-Verbal Communication

Conveying meaning without words through body language, facial expression, posture, etc.

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Kinesics

Study of body movements and gestures as communication.

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Haptics

Communication through touch (e.g., handshake, pat on back).

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Proxemics

Use of personal space and distance in interaction.

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Chronemics

The communicative role of time (punctuality, pacing, response lag).

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Oculesics

Communication through eye behavior—contact, movement, pupil dilation.

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Informative Communication

Message whose primary goal is to increase knowledge or understanding without persuading.

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Persuasive Communication

Message designed to influence beliefs, attitudes, or actions.

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Argumentative Communication

Exchange aimed at resolving differences and discovering truth through evidence and reasoning.

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Ethos

Rhetorical appeal to speaker credibility or character.

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Pathos

Rhetorical appeal to audience emotions.

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Logos

Rhetorical appeal to logic, facts, and reasoning.

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Mythos

Appeal to shared cultural stories, traditions, and collective identity.

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Fallacy

Error in reasoning that weakens an argument.

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Ad Hominem

Fallacy that attacks the person rather than the argument.

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Non Sequitur

Fallacy where the conclusion does not logically follow the premises.

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Circular Argument

Fallacy that restates the premise as the conclusion without proof.

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Appeal to Flattery

Fallacy that substitutes praise for valid reasoning.

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Appeal to Force/Threat

Fallacy using intimidation instead of evidence to persuade.

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Hasty Generalization

Fallacy drawing a broad conclusion from insufficient evidence.

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Appeal to Ignorance

Fallacy claiming something is true because it hasn’t been proven false (or vice versa).

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Bandwagon Argument

Fallacy asserting a claim is valid because many people believe it.

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False Dilemma

Fallacy presenting only two options when more exist; also called false dichotomy.

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Appeal to Pity

Fallacy seeking sympathy to gain acceptance of a claim instead of offering reasons.

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Subject-Verb Agreement

Grammar rule requiring verbs to match their subjects in number and person.

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Proximity Rule

SVA guideline: with either…or / neither…nor, the verb agrees with the nearer subject.

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Stream of Consciousness

Narrative technique portraying continuous flow of characters’ thoughts and sensations.

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Bildungsroman

Novel focusing on the protagonist’s growth from youth to adulthood (coming-of-age).

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Allegory

Story in which characters and events symbolize deeper moral or political meanings.

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Farce

Dramatic genre featuring exaggerated, absurd situations purely for comedic effect.

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Foreshadowing

Literary technique of giving hints about future events in a story.

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Flashback

Scene that interrupts chronological order to depict earlier events.

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Euphemism

Mild or indirect word substituted for one considered harsh or blunt (e.g., “passed away”).

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Metonymy

Figure of speech in which one term is substituted for another closely associated (e.g., “the crown” for monarchy).

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Oxymoron

Combination of contradictory terms (e.g., “sweet sorrow”).

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Anaphora

Rhetorical device of repeating a word or phrase at the beginning of successive clauses.

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Personification

Giving human qualities to non-human entities.

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Metaphor

Implied comparison between two unlike things without using ‘like’ or ‘as’.

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Simile

Explicit comparison using ‘like’ or ‘as.’

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Hyperbole

Deliberate exaggeration for emphasis or effect.

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Onomatopoeia

Word that imitates a natural sound (e.g., “buzz”).

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Synecdoche

Figure of speech in which a part stands for the whole or vice versa (e.g., “wheels” for car).

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Apostrophe (Literary)

Direct address to an absent, dead, or non-human entity as if capable of response.

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Deus Ex Machina

Plot device where an unexpected power or event suddenly resolves a seemingly unsolvable problem.

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Hamartia

Fatal flaw or error leading to a tragic hero’s downfall.

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Hubris

Excessive pride or self-confidence that precedes a downfall.

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Peripeteia

Sudden reversal of fortune in a narrative.

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Anagnorisis

Moment of critical discovery or recognition, often of a character’s true identity or flaw.

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Aristeia

Scene in epic literature showing a hero’s greatest moment of valor or excellence.