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A comprehensive set of vocabulary flashcards covering key terms in purposive communication, rhetoric, logical reasoning, grammar, and literary studies to aid exam preparation.
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Language Varieties
Different forms of a language used in specific contexts or groups, distinguished by structure, vocabulary, pronunciation, and usage.
Dialect
A regional or social variety of a language differing in pronunciation, vocabulary, and grammar.
Accent
Variation in pronunciation associated with a particular region or group, without necessarily changing grammar or vocabulary.
Sociolect
Language variety used by a specific social group defined by age, class, profession, or education.
Register
Language style chosen according to purpose, field, and level of formality (formal, informal, technical, etc.).
Jargon
Specialized terminology used by a profession or group, often opaque to outsiders.
Pidgin
Simplified contact language with limited vocabulary and grammar, developed for basic communication between speakers of different native languages.
Creole
A fully developed natural language that evolves from a pidgin and becomes the first language of a community.
Ethnolect
A language variety characteristic of a particular ethnic group, blending features from different languages.
Code-Switching
Alternating between two or more languages, dialects, or registers within a conversation.
Communication
The process of exchanging ideas, feelings, or information through verbal, non-verbal, or visual symbols to achieve understanding.
Source/Sender
Originator of the message who initiates the communication process.
Encoding
Transforming thoughts or feelings into symbols (words, gestures, images) for transmission.
Message
The content or information transmitted from sender to receiver; the ‘heart’ of communication.
Channel/Medium
The pathway or means (spoken word, email, gesture, etc.) through which a message travels.
Receiver
The person or group who gets, interprets, and responds to the message.
Decoding
The receiver’s process of translating symbols into meaningful ideas.
Feedback
Receiver’s response that tells the sender whether the message was understood.
Noise
Any factor that distorts or interferes with message transmission (physical, psychological, cultural, etc.).
Environment (Context)
Physical setting, time, and situational factors surrounding a communication act.
Interference
External or internal barriers that disrupt accurate message delivery (e.g., technical failure, biases).
Non-Verbal Communication
Conveying meaning without words through body language, facial expression, posture, etc.
Kinesics
Study of body movements and gestures as communication.
Haptics
Communication through touch (e.g., handshake, pat on back).
Proxemics
Use of personal space and distance in interaction.
Chronemics
The communicative role of time (punctuality, pacing, response lag).
Oculesics
Communication through eye behavior—contact, movement, pupil dilation.
Informative Communication
Message whose primary goal is to increase knowledge or understanding without persuading.
Persuasive Communication
Message designed to influence beliefs, attitudes, or actions.
Argumentative Communication
Exchange aimed at resolving differences and discovering truth through evidence and reasoning.
Ethos
Rhetorical appeal to speaker credibility or character.
Pathos
Rhetorical appeal to audience emotions.
Logos
Rhetorical appeal to logic, facts, and reasoning.
Mythos
Appeal to shared cultural stories, traditions, and collective identity.
Fallacy
Error in reasoning that weakens an argument.
Ad Hominem
Fallacy that attacks the person rather than the argument.
Non Sequitur
Fallacy where the conclusion does not logically follow the premises.
Circular Argument
Fallacy that restates the premise as the conclusion without proof.
Appeal to Flattery
Fallacy that substitutes praise for valid reasoning.
Appeal to Force/Threat
Fallacy using intimidation instead of evidence to persuade.
Hasty Generalization
Fallacy drawing a broad conclusion from insufficient evidence.
Appeal to Ignorance
Fallacy claiming something is true because it hasn’t been proven false (or vice versa).
Bandwagon Argument
Fallacy asserting a claim is valid because many people believe it.
False Dilemma
Fallacy presenting only two options when more exist; also called false dichotomy.
Appeal to Pity
Fallacy seeking sympathy to gain acceptance of a claim instead of offering reasons.
Subject-Verb Agreement
Grammar rule requiring verbs to match their subjects in number and person.
Proximity Rule
SVA guideline: with either…or / neither…nor, the verb agrees with the nearer subject.
Stream of Consciousness
Narrative technique portraying continuous flow of characters’ thoughts and sensations.
Bildungsroman
Novel focusing on the protagonist’s growth from youth to adulthood (coming-of-age).
Allegory
Story in which characters and events symbolize deeper moral or political meanings.
Farce
Dramatic genre featuring exaggerated, absurd situations purely for comedic effect.
Foreshadowing
Literary technique of giving hints about future events in a story.
Flashback
Scene that interrupts chronological order to depict earlier events.
Euphemism
Mild or indirect word substituted for one considered harsh or blunt (e.g., “passed away”).
Metonymy
Figure of speech in which one term is substituted for another closely associated (e.g., “the crown” for monarchy).
Oxymoron
Combination of contradictory terms (e.g., “sweet sorrow”).
Anaphora
Rhetorical device of repeating a word or phrase at the beginning of successive clauses.
Personification
Giving human qualities to non-human entities.
Metaphor
Implied comparison between two unlike things without using ‘like’ or ‘as’.
Simile
Explicit comparison using ‘like’ or ‘as.’
Hyperbole
Deliberate exaggeration for emphasis or effect.
Onomatopoeia
Word that imitates a natural sound (e.g., “buzz”).
Synecdoche
Figure of speech in which a part stands for the whole or vice versa (e.g., “wheels” for car).
Apostrophe (Literary)
Direct address to an absent, dead, or non-human entity as if capable of response.
Deus Ex Machina
Plot device where an unexpected power or event suddenly resolves a seemingly unsolvable problem.
Hamartia
Fatal flaw or error leading to a tragic hero’s downfall.
Hubris
Excessive pride or self-confidence that precedes a downfall.
Peripeteia
Sudden reversal of fortune in a narrative.
Anagnorisis
Moment of critical discovery or recognition, often of a character’s true identity or flaw.
Aristeia
Scene in epic literature showing a hero’s greatest moment of valor or excellence.