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Motion
The change in objects position or orientation with time.
straight line motion
circular motion (along circular path)
projectile motion (object through air)
rotational motion (spinning of object without axis)
Base units
meters (length), kilogram (mass), seconds (time)
building blocks for other units
can form other units called derived units
Trajectory
The path along which an object moves; can be either straight or or curved
Position
location at a particular instant in time
Displacement
Change in position; can be either positive or negative
Delta X
Delta X = X2 - X1 (final-initial position)
Origin
Fixed reference point on where all distances are measure from
Coordinate system
Describes positions of objects along an axis
location on coordinate system is called position
Uniform Motion
Velocity is constant; motion at a constant
distance between frames is constant
can be either negative or positive
Velocity
V= deltaX/delta T
tells us about both and objects speed and direction
can be negative or positive
Speed
always a positive number and doesn’t care about direction
distance traveled/ time it took
Velocity vector
Graphically taking arrows to find Delta X
velocity and displacement
longer velocity vectors mean increase in speed
Scalar quantities
Has just magnitude or size
Temperature, time, speed , and mass
Trig
Sin θ = opposite side/hypotenuse
Cos θ= adjacent side/ hypotenuse
tanθ = opposite side/adjacent
θ= Cos^-1(a/c)
θ = Sin ^-1(b/c)
θ= tan^-1(b/a)
C= square root of a² + b²