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Learning
the process of acquiring knowledge or skills resulting from experience
Behaviourist approach
an approach to learning that states that behaviours are learned through interactions with the environment
Conditioning
the learning process by which the behaviour of an organism becomes dependent on an event occurring in its environment
Stimulus
any environmental event that triggers a response in an organism
Response
a behavioural reaction to a stimulus
Classical conditioning
a simple form of learning that occurs through repeated associations between two stimuli to produce a conditioned response
Before conditioning
the first stage of classical conditioning, where no learning has occurred
Unconditioned stimulus (UC)
a stimulus that consistently produces a naturally occurring, automatic response
Unconditioned response (UCR)
a response that occurs automatically/ involuntarily when the unconditioned stimulus is presented
Neutral stimulus (NS)
a stimulus (prior to conditioning) that doesn’t produce a response
During conditioning
the second stage of classical conditioning, where learning occurs through association
Acquisition
the process during which an organism learns to associate two events (the neutral stimulus and the unconditioned stimulus)
Conditioned stimulus (CS)
a stimulus that was previously neutral but now, as a result of repeated associations with the unconditioned stimulus, produces a conditioned response
Conditioned response (CR)
a learned behaviour that is similar to the unconditioned response and is now triggered by the conditioned stimulus as a result of conditioning
Operant conditioning
a learning process in which the likelihood of a voluntary behaviour occurring is determined by its consequences
Antecedent
the first part of operant conditioning, an environmental stimulus that triggers a behaviour/operant
Behaviour/Operant
the 2nd part of operant conditioning, any observable action by an organism
Consequence
the 3rd part of operant conditioning, something that makes the behaviour more or less likely to occur
Reinforcement
a consequence that increases the likelihood of a behaviour reoccurring
Positive reinforcement
ADDING something GOOD after a desired behaviour to increase the likelihood of it occurring again
Negative reinforcement
REMOVING something BAD to increase the likelihood of the behaviour occurring again
Punishment
an environmental stimulus that decreases the likelihood of the response occurring again
Positive punishment
ADDING something BAD to decrease the likelihood of the behaviour occurring again
Negative punishment
REMOVING something GOOD to decrease the likelihood of the behaviour occurring again
Learner
the individual who observes, remembers and initiates the actions of the model
Model
the individual whose behaviour is observed and imitated by the learner
Observational learning
a type of social learning that occurs when a learner observes a model’s actions and their consequences to guide their future action
Social-cognitive approach
an approach that explains when individuals process, remember and learn information in social contexts to explain and predict their behaviour and that of others
Attention
the first step in observational learning, when the learner actively watches the model’s behaviour and the consequences
Retention
the second stage in observational learning, when the learner stores (retains) a mental representation of the model’s behaviour
Reproduction
the third stage in observational learning, when the learner’s physical and mental capabilities enable them to perform the model’s behaviour
Motivation
in observational learning, the learner’s desire to perform the model’s behaviour
8 ways of Indigenous learning
Story sharing
Learning maps
Non-verbal
Symbols and images
Land links
Community links
Deconstruct/reconstruct
Non-linear
Story sharing/Yarning
an Indigenous system of learning that involves continually sharing stories based on real-world experiences
Learning maps
learning by explicitly mapping/visualising processes to picture pathways of knowledge for learners
Non-verbal
learning from skills like dancing, facial expressions, gestures and kinaesthetic skills repeatedly being used to learn without using words
Symbols and images
learning by using images and metaphors to understand concepts and content via art and drawings
Land links
learning drawn from the landscape with profound connections to ancestral and personal relationships with place
Non-linear
learning by thinking laterally or combining systems, putting different ideas together and create new knowledge
Deconstruct/reconstruct
learning by working from wholes to parts
Community links
Learning by applying learning for community benefit and bringing new knowledge home to help our mob
Memory
an information processing system that actively receives, organises, stores and recovers information
Encoding
converting sensory information into a useable from that can be processed by the brain
Storage
retaining information over time
Iconic memory
visual sensory memory
capacity: unlimited
duration: 0.5 seconds
Retrieval
accessing information that has previously been stored
Capacity
the amount of information held within a memory store
Duration
the length of time information is held within a memory store
Sensory memory
a memory store that receives and stores an unlimited amount of incoming sensory information for a brief time
Echoic memory
auditory sensory memory
capacity: unlimited
duration: 3-4 seconds
reinforcement
in observational learning, receiving a reward that increases the likelihood that of learner reproducing the behaviour in future
Explicit memory
information that can be consciously retrieved and stated, also known as ‘declarative memory’
Semantic memory
the explicit memory of facts or knowledge about the world
Episodic memory
the explicit memory of personal experiences or events
Implicit memory
memory not requiring conscious or intentional retrieval, also known as non-declarative or memory without awareness
Procedural memory
memory of motor skills or actions that were learned previously
Classically conditioned memory
Conditioned responses to conditioned stimuli, usually fear or anger
Cerebral cortex
a thin, outer layer of the brain; involved in sensory processing and voluntary movements
Hippocampus
a structure in the temporal midbrain (under cerebral cortex); involved in formation of long term explicit memories and their transfer to the cerebral cortex for storage
Consolidation
the process by which a temporary memory is transformed into a more stable, permanent form
Amygdala
a structure located deep in the temporal midbrain; involved in regulating emotional reactions and formation/retrieval of implicit emotional memories relating to fear
Neocortex
the top layer of the cerebral cortex that is involved in high-order mental processes and stores long term explicit memories
Basal ganglia
a group of structures deep within the cerebral hemispheres; involved
in motor movement, procedural memory and habituation
Habituation
the process of growing accustomed to a situation or stimulus
Cerebellum
a cauliflower-shaped structure at the base of the brain; coordinates timing and fluency of movements; encodes and temporarily stores implicit memories of simple conditioned reflexes
Autobiographical memory
a memory system consisting of episodes recollected from an individual's life, based on a combination of episodic and semantic memory
Reconstruction
the combining of stored information with other available information to form what is believed to be a more coherent, complete or accurate memory
Episodic future thinking
projecting yourself forwards in time to pre-experience an event that might happen in your future
Mental time travel
the capacity to mentally reconstruct past personal events and imagine possible future scenarios
Mnemonic
any technique used for improving or enhancing memory
Written culture
a culture in which stories and information are shared and preserved through the processes of reading and writing
Method of Loci
a mnemonic system that commits a familiar location or sequence of locations to memory, then visually links them with information that needs to be recalled
Acronym
an abbreviation formed from the first letter of each word and pronounced as a single word
Acrostic
a phrase (or poem) in which the first letter of each word functions as a cue to help with recall
Oral culture
a culture in which information and stories are communicated by word of mouth
Sung narrative
a story told through singing, music and sometimes dance usually related to a specific location in landscape
Songline
a sequence of of short sung narratives associated with specific locations that are linked by a physically walked, or imagined path through Country.
Alzheimer’s disease
a neurodegenerative disease characterised by the progressive deterioration of brain neurons, causing memory loss, decline in cognitive and social skills and personality changes
Lesion
a damaged or abnormal area of the brain that may appear like a scar or wound
Amyloid plaques
an abnormal build-up of beta-amyloid proteins between the synapses of neurons that interfere with communication
Neurofibrillary tangles
an abnormal build-up of protein inside a neuron that is associated with cell death
Brain atrophy
a loss of neurons within the brain
Anterograde amnesia
the inability to form new explicit long- term memories after an amnesia-causing event
Retrograde amnesia
the inability to retrieve previously stored memories after an amnesia- causing event
Physiological changes in Alzheimers
Amyloid plaques
Neurofibrillary tangles
Lack of acetylcholine
Brain atrophy