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Learning
the process of acquiring knowledge or skills resulting from experience
Behaviourist approach
an approach to learning that states that behaviours are learned through interactions with the environment
Conditioning
the learning process by which the behaviour of an organism becomes dependent on an event occurring in its environment
Stimulus
any environmental event that triggers a response in an organism
Response
a behavioural reaction to a stimulus
Classical conditioning
a simple form of learning that occurs through repeated associations between two stimuli to produce a conditioned response
Before conditioning
the first stage of classical conditioning, where no learning has occurred
Unconditioned stimulus (UC)
a stimulus that consistently produces a naturally occurring, automatic response
Unconditioned response (UCR)
a response that occurs automatically/ involuntarily when the unconditioned stimulus is presented
Neutral stimulus (NS)
a stimulus (prior to conditioning) that doesn’t produce a response
During conditioning
the second stage of classical conditioning, where learning occurs through association
Acquisition
the process during which an organism learns to associate two events (the neutral stimulus and the unconditioned stimulus)
Conditioned stimulus (CS)
a stimulus that was previously neutral but now, as a result of repeated associations with the unconditioned stimulus, produces a conditioned response
Conditioned response (CR)
a learned behaviour that is similar to the unconditioned response and is now triggered by the conditioned stimulus as a result of conditioning
Operant conditioning
a learning process in which the likelihood of a voluntary behaviour occurring is determined by its consequences
Antecedent
the first part of operant conditioning, an environmental stimulus that triggers a behaviour/operant
Behaviour/Operant
the 2nd part of operant conditioning, any observable action by an organism
Consequence
the 3rd part of operant conditioning, something that makes the behaviour more or less likely to occur
Reinforcement
a consequence that increases the likelihood of a behaviour reoccurring
Positive reinforcement
ADDING something GOOD after a desired behaviour to increase the likelihood of it occurring again
Negative reinforcement
REMOVING something BAD to increase the likelihood of the behaviour occurring again
Punishment
an environmental stimulus that decreases the likelihood of the response occurring again
Positive punishment
ADDING something BAD to decrease the likelihood of the behaviour occurring again
Negative punishment
REMOVING something GOOD to decrease the likelihood of the behaviour occurring again
Learner
the individual who observes, remembers and initiates the actions of the model
Model
the individual whose behaviour is observed and imitated by the learner
Observational learning
a type of social learning that occurs when a learner observes a model’s actions and their consequences to guide their future action
Social-cognitive approach
an approach that explains when individuals process, remember and learn information in social contexts to explain and predict their behaviour and that of others
Attention
the first step in observational learning, when the learner actively watches the model’s behaviour and the consequences
Retention
the second stage in observational learning, when the learner stores (retains) a mental representation of the model’s behaviour
Reproduction
the third stage in observational learning, when the learner’s physical and mental capabilities enable them to perform the model’s behaviour
Motivation
in observational learning, the learner’s desire to perform the model’s behaviour
8 ways of Indigenous learning
Story sharing
Learning maps
Non-verbal
Symbols and images
Land links
Community links
Deconstruct/reconstruct
Non-linear
Story sharing/Yarning
an Indigenous system of learning that involves continually sharing stories based on real-world experiences
Learning maps
learning by explicitly mapping/visualising processes to picture pathways of knowledge for learners
Non-verbal
learning from skills like dancing, facial expressions, gestures and kinaesthetic skills repeatedly being used to learn without using words
Symbols and images
learning by using images and metaphors to understand concepts and content via art and drawings
Land links
learning drawn from the landscape with profound connections to ancestral and personal relationships with place
Non-linear
learning by thinking laterally or combining systems, putting different ideas together and create new knowledge
Deconstruct/reconstruct
learning by working from wholes to parts
Community links
Learning by applying learning for community benefit and bringing new knowledge home to help our mob
Memory
an information processing system that actively receives, organises, stores and recovers information
Encoding
converting sensory information into a useable from that can be processed by the brain
Storage
retaining information over time
Retrieval
accessing information that has previously been stored
Capacity
the amount of information held within a memory store
Duration
the length of time information is held within a memory store
Sensory memory
a memory store that receives and stores an unlimited amount of incoming sensory information for a brief time