VCE Psychology Unit 3 AOS 2

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49 Terms

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Learning

the process of acquiring knowledge or skills resulting from experience

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Behaviourist approach

an approach to learning that states that behaviours are learned through interactions with the environment

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Conditioning

the learning process by which the behaviour of an organism becomes dependent on an event occurring in its environment

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Stimulus

any environmental event that triggers a response in an organism

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Response

a behavioural reaction to a stimulus

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Classical conditioning

a simple form of learning that occurs through repeated associations between two stimuli to produce a conditioned response

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Before conditioning

the first stage of classical conditioning, where no learning has occurred

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Unconditioned stimulus (UC)

a stimulus that consistently produces a naturally occurring, automatic response

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Unconditioned response (UCR)

a response that occurs automatically/ involuntarily when the unconditioned stimulus is presented

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Neutral stimulus (NS)

a stimulus (prior to conditioning) that doesn’t produce a response

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During conditioning

the second stage of classical conditioning, where learning occurs through association

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Acquisition

the process during which an organism learns to associate two events (the neutral stimulus and the unconditioned stimulus)

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Conditioned stimulus (CS)

a stimulus that was previously neutral but now, as a result of repeated associations with the unconditioned stimulus, produces a conditioned response

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Conditioned response (CR)

a learned behaviour that is similar to the unconditioned response and is now triggered by the conditioned stimulus as a result of conditioning

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Operant conditioning

a learning process in which the likelihood of a voluntary behaviour occurring is determined by its consequences

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Antecedent

the first part of operant conditioning, an environmental stimulus that triggers a behaviour/operant

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Behaviour/Operant

the 2nd part of operant conditioning, any observable action by an organism

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Consequence

the 3rd part of operant conditioning, something that makes the behaviour more or less likely to occur

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Reinforcement

a consequence that increases the likelihood of a behaviour reoccurring

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Positive reinforcement

ADDING something GOOD after a desired behaviour to increase the likelihood of it occurring again

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Negative reinforcement

REMOVING something BAD to increase the likelihood of the behaviour occurring again

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Punishment

an environmental stimulus that decreases the likelihood of the response occurring again

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Positive punishment

ADDING something BAD to decrease the likelihood of the behaviour occurring again

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Negative punishment

REMOVING something GOOD to decrease the likelihood of the behaviour occurring again

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Learner

the individual who observes, remembers and initiates the actions of the model

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Model

the individual whose behaviour is observed and imitated by the learner

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Observational learning

a type of social learning that occurs when a learner observes a model’s actions and their consequences to guide their future action

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Social-cognitive approach

an approach that explains when individuals process, remember and learn information in social contexts to explain and predict their behaviour and that of others

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Attention

the first step in observational learning, when the learner actively watches the model’s behaviour and the consequences

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Retention

the second stage in observational learning, when the learner stores (retains) a mental representation of the model’s behaviour

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Reproduction

the third stage in observational learning, when the learner’s physical and mental capabilities enable them to perform the model’s behaviour

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Motivation

in observational learning, the learner’s desire to perform the model’s behaviour

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8 ways of Indigenous learning

  • Story sharing

  • Learning maps

  • Non-verbal

  • Symbols and images

  • Land links

  • Community links

  • Deconstruct/reconstruct

  • Non-linear

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Story sharing/Yarning

an Indigenous system of learning that involves continually sharing stories based on real-world experiences

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Learning maps

learning by explicitly mapping/visualising processes to picture pathways of knowledge for learners

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Non-verbal

learning from skills like dancing, facial expressions, gestures and kinaesthetic skills repeatedly being used to learn without using words

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Symbols and images

learning by using images and metaphors to understand concepts and content via art and drawings

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Land links

learning drawn from the landscape with profound connections to ancestral and personal relationships with place

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Non-linear

learning by thinking laterally or combining systems, putting different ideas together and create new knowledge

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Deconstruct/reconstruct

learning by working from wholes to parts

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Community links

Learning by applying learning for community benefit and bringing new knowledge home to help our mob

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Memory

an information processing system that actively receives, organises, stores and recovers information

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Encoding

converting sensory information into a useable from that can be processed by the brain

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Storage

retaining information over time

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Retrieval

accessing information that has previously been stored

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Capacity

the amount of information held within a memory store

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Duration

the length of time information is held within a memory store

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Sensory memory

a memory store that receives and stores an unlimited amount of incoming sensory information for a brief time