Lecture 6: Artificial Intelligence and Machine Learning

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COGSCI 1 Lecture 6

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9 Terms

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Feature Engineering

Data is labeled with features for the algorithm to work on (in Machine Learning)

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Representation Learning

programs are written to do their own feature engineering with raw data; no human intervention

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Selectivity/Invariance Problem

System needs to develop a highly selective representation; Needs to be invariant and recognize differences from different angles or forms

Deep Learning solves this problem by coding the input in terms of increasingly complex features with each layer

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Supervised Learning

Receives explicit feedback on how successful it is

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Unsupervised Learning

Does not receive explicit feedback, learns to detect patterns in data on its own

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Reinforcement Learning

depends on a feedback signal, but is given a reward system instead of being fed data; has to figure out how to maximize the reward on its own

Given a reward system, has to figure out how to get reward

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AlphaGo

Project where AI learned to play the board game Go

Used supervised learning at first: database of 30 million moves, received feedback on success

Shifted to Reinforcement Learning after achieving a high playing strength

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AlphaGo Zero

Learned quickly to beat previous versions of AlphaGo (after 3 days, able to beat all versions within 40 days); More computationally efficient

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Biological Plausibility of Reinforcement Learning

Reinforcement learning is the most common type of learning in the Animal Kingdom;

Parallels between algorithms in deep neural networks and reward processing in the human brain