lov rules 11e

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Last updated 2:10 AM on 7/2/26
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20 Terms

1
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Brokhyr ironmaster

Reroll 1s to hit, unattached 3” lone op, heal d3 wounds to vehicle or steeljacks (3 if Ironkin assistant)

2
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Kahl

Lethal hits, 1yp on unit kill (1 use per round)

3
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Hearthkyn warriors

Sticky objectives, 5++, 6+++, reroll 1s to hit

4
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Brokhyr thunderkin

Strips cover

5
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Cthonian beserks

4+ fight on death, on mole hit enemy can't overwatch

6
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Einhyr hearthguard

Ranged Reroll 1s to hit on closest target

7
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Hernkyn Yaegirs

D6” reactive move if enemy ends move w/in 8”

8
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Hekaton land fortress

Ignore modifiers to: BS, hit roll; reroll 1s to hit

9
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Kapricus carrier

On ranged hit, enemy is suppressed (-1 to hit) until my next turn

10
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Sagitaur

Assault ramp

11
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Trivarg cyber implant

If disembarked or spend 2yp, ranged get sus2

12
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Buri

2+ stand up on death (full wounds), d6+2 surge move on being wounded by enemy shooting

13
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High kahl

Unit gets 4+ fight on death

14
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Precursive judgement

Free overwatch (hit on 5+)

15
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Hostile acquisition

+1 to hit against enemy on objective, reroll advance and charge

16
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Fortify takeover

+1 to hit from objective, -1 to be wounded by S>T

17
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Gaining YP

If held obj in DZ; +1 from each: hold 1 obj outside of DZ, hold 2+ obj outside of DZ, hold more obj than opponent (gain before checking which rule)

18
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Switch HA/FT

In command phase: HA: <7 YP; FT: >7 YP

19
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Brandfast oathband

Infantry wholly w/in 6” have sus1 on ranged

20
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Hearthguard covenant

K/EChamp/HG reroll 1s to wound on ranged w/in 9”