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Brokhyr ironmaster
Reroll 1s to hit, unattached 3” lone op, heal d3 wounds to vehicle or steeljacks (3 if Ironkin assistant)
Kahl
Lethal hits, 1yp on unit kill (1 use per round)
Hearthkyn warriors
Sticky objectives, 5++, 6+++, reroll 1s to hit
Brokhyr thunderkin
Strips cover
Cthonian beserks
4+ fight on death, on mole hit enemy can't overwatch
Einhyr hearthguard
Ranged Reroll 1s to hit on closest target
Hernkyn Yaegirs
D6” reactive move if enemy ends move w/in 8”
Hekaton land fortress
Ignore modifiers to: BS, hit roll; reroll 1s to hit
Kapricus carrier
On ranged hit, enemy is suppressed (-1 to hit) until my next turn
Sagitaur
Assault ramp
Trivarg cyber implant
If disembarked or spend 2yp, ranged get sus2
Buri
2+ stand up on death (full wounds), d6+2 surge move on being wounded by enemy shooting
High kahl
Unit gets 4+ fight on death
Precursive judgement
Free overwatch (hit on 5+)
Hostile acquisition
+1 to hit against enemy on objective, reroll advance and charge
Fortify takeover
+1 to hit from objective, -1 to be wounded by S>T
Gaining YP
If held obj in DZ; +1 from each: hold 1 obj outside of DZ, hold 2+ obj outside of DZ, hold more obj than opponent (gain before checking which rule)
Switch HA/FT
In command phase: HA: <7 YP; FT: >7 YP
Brandfast oathband
Infantry wholly w/in 6” have sus1 on ranged
Hearthguard covenant
K/EChamp/HG reroll 1s to wound on ranged w/in 9”