Key Concepts in Behaviorism and Behavior Analysis

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/95

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

96 Terms

1
New cards

Scientific Understanding: Description

Systematic observation of events.

2
New cards

Scientific Understanding: Prediction

Repeated observation shows correlation.

3
New cards

Scientific Understanding: Control

Functional relationships established.

4
New cards

Attribute: Determinism

Events have causes; nothing is random.

5
New cards

Attribute: Empiricism

Knowledge comes from observation.

6
New cards

Attribute: Experimentation

Controlled conditions to test variables.

7
New cards

Attribute: Replication

Repeating studies to check reliability.

8
New cards

Attribute: Parsimony

Use the simplest explanation first.

9
New cards

Attribute: Philosophic Doubt

Question everything; always be skeptical.

10
New cards

Attribute: Pragmatism

Truth is what works in real life.

11
New cards

Radical Behaviorism

Includes private events in analysis.

12
New cards

Methodological Behaviorism

Only studies observable behavior.

13
New cards

Radical vs Methodological Behaviorism

Private events included vs excluded.

14
New cards

Hypothetical Constructs

Fictional, unobservable processes.

15
New cards

Explanatory Fictions

Fake reasons (e.g., "he's lazy").

16
New cards

Circular Reasoning

Using label as the cause (e.g., "he acts that way because he's aggressive").

17
New cards

Field: Behaviorism

Philosophy behind behavior science.

18
New cards

Field: ABA (Applied Behavior Analysis)

Using behavior principles to change behavior.

19
New cards

Field: Behavior Analysis

Entire science of behavior study.

20
New cards

Field: EAB (Experimental Analysis of Behavior)

Lab research on behavior principles.

21
New cards

Dependent Variable

What is measured (behavior).

22
New cards

Independent Variable

What is changed or manipulated.

23
New cards

Motivating Operation (MO)

Alters value of a reinforcer.

24
New cards

Establishing Operation (EO)

Makes reinforcer more effective.

25
New cards

Abolishing Operation (AO)

Makes reinforcer less effective.

26
New cards

Discriminative Stimulus (SD)

Signals reinforcement is available.

27
New cards

S-Delta (SΔ)

Signals no reinforcement is available.

28
New cards

Reflexive Response

Automatic, involuntary behavior.

29
New cards

Stimulus Function

Effect stimulus has on behavior.

30
New cards

Operant Behavior

Learned, voluntary behavior.

31
New cards

Behavior vs Response

Behavior = general; Response = specific instance.

32
New cards

Response Class

Different responses, same function.

33
New cards

Stimulus Class

Different stimuli, same effect.

34
New cards

Respondent Conditioning

Automatic learning via associations (Pavlov).

35
New cards

Operant Rate

How often a behavior occurs.

36
New cards

Latency

Time between stimulus and response.

37
New cards

Topography

What behavior looks like.

38
New cards

Function

Why behavior occurs (its purpose).

39
New cards

B.F. Skinner

Father of operant conditioning.

40
New cards

Ivan Pavlov

Discovered classical conditioning.

41
New cards

John Watson

Founder of behaviorism.

42
New cards

Edward Thorndike

Law of Effect; consequences shape behavior.

43
New cards

Phylogenetic Behavior

Inherited, evolutionary behavior.

44
New cards

Ontogenetic Behavior

Learned through experience.

45
New cards

Reflexive Behavior

Unlearned, automatic response.

46
New cards

Law of Threshold

Minimum strength needed to cause response.

47
New cards

Law of Intensity Magnitude

More intense stimulus → stronger response.

48
New cards

Habituation

Decrease in response to repeated stimulus.

49
New cards

Unconditioned Stimulus (US)

Automatically triggers response.

50
New cards

Conditioned Stimulus (CS)

Triggers learned response.

51
New cards

Neutral Stimulus (NS)

Initially does not cause response.

52
New cards

Unconditioned Response (UR)

Natural, automatic response.

53
New cards

Conditioned Response (CR)

Learned response to CS.

54
New cards

Delayed Conditioning

NS presented and overlaps with US.

55
New cards

Trace Conditioning

NS then pause, then US.

56
New cards

Backward Conditioning

US before NS.

57
New cards

Compound Stimuli

Multiple stimuli presented together.

58
New cards

Overshadowing

Stronger stimulus blocks weaker one.

59
New cards

Blocking

Old CS prevents new learning.

60
New cards

Respondent Generalization

CR to similar stimuli.

61
New cards

Respondent Discrimination

CR only to specific stimuli.

62
New cards

Respondent Acquisition

NS becomes CS through pairing.

63
New cards

Respondent Extinction

CS presented alone, CR fades.

64
New cards

Spontaneous Recovery (Respondent)

CR briefly returns after extinction.

65
New cards

Contiguity of Stimuli

Timing between stimuli affects learning.

66
New cards

SDp

Signals punishment is likely.

67
New cards

Operant Chamber

Used to study operant behavior.

68
New cards

Premack Principle

High-frequency behavior reinforces low-frequency behavior.

69
New cards

Elicited Response

Triggered automatically (reflex).

70
New cards

Emitted Response

Voluntary, operant behavior.

71
New cards

Three-Term Contingency

Antecedent → Behavior → Consequence.

72
New cards

Positive Reinforcement

Add to increase behavior.

73
New cards

Negative Reinforcement

Remove to increase behavior.

74
New cards

Positive Punishment

Add to decrease behavior.

75
New cards

Negative Punishment

Remove to decrease behavior.

76
New cards

Unconditioned Reinforcer

Naturally reinforcing (e.g., food).

77
New cards

Unconditioned Punisher

Naturally punishing (e.g., pain).

78
New cards

Conditioned Reinforcer

Learned reinforcer (e.g., praise).

79
New cards

Conditioned Punisher

Learned punisher (e.g., 'no').

80
New cards

Generalized Reinforcer

Works in many situations (e.g., money).

81
New cards

Generalized Punisher

Punishing across situations.

82
New cards

Extinction

Stop reinforcing behavior.

83
New cards

Extinction Burst

Temporary increase in behavior.

84
New cards

Resistance to Extinction

Behavior continues despite no reinforcement.

85
New cards

Extinction-Induced Variability

New forms of behavior appear.

86
New cards

Reinstatement

Behavior returns after it stopped.

87
New cards

Emotional Response

Frustration, aggression from extinction.

88
New cards

Spontaneous Recovery (Operant)

Behavior returns after pause.

89
New cards

Function vs Topography

Purpose vs appearance of behavior.

90
New cards

Reinforcement is Functional

Defined by effect, not by what it looks like.

91
New cards

Automatic Reinforcement

No one else involved.

92
New cards

Automatic Positive Reinforcement (APR)

Feels good by itself (e.g., humming).

93
New cards

Automatic Negative Reinforcement (ANR)

Removes discomfort without help.

94
New cards

Automatic Positive Punishment (APP)

Own behavior causes discomfort.

95
New cards

Automatic Negative Punishment (ANP)

Own behavior removes desired thing.

96
New cards

Socially Mediated PR/NR/PP/NP

Others deliver or remove reinforcers/punishers.