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Scientific Understanding: Description
Systematic observation of events.
Scientific Understanding: Prediction
Repeated observation shows correlation.
Scientific Understanding: Control
Functional relationships established.
Attribute: Determinism
Events have causes; nothing is random.
Attribute: Empiricism
Knowledge comes from observation.
Attribute: Experimentation
Controlled conditions to test variables.
Attribute: Replication
Repeating studies to check reliability.
Attribute: Parsimony
Use the simplest explanation first.
Attribute: Philosophic Doubt
Question everything; always be skeptical.
Attribute: Pragmatism
Truth is what works in real life.
Radical Behaviorism
Includes private events in analysis.
Methodological Behaviorism
Only studies observable behavior.
Radical vs Methodological Behaviorism
Private events included vs excluded.
Hypothetical Constructs
Fictional, unobservable processes.
Explanatory Fictions
Fake reasons (e.g., "he's lazy").
Circular Reasoning
Using label as the cause (e.g., "he acts that way because he's aggressive").
Field: Behaviorism
Philosophy behind behavior science.
Field: ABA (Applied Behavior Analysis)
Using behavior principles to change behavior.
Field: Behavior Analysis
Entire science of behavior study.
Field: EAB (Experimental Analysis of Behavior)
Lab research on behavior principles.
Dependent Variable
What is measured (behavior).
Independent Variable
What is changed or manipulated.
Motivating Operation (MO)
Alters value of a reinforcer.
Establishing Operation (EO)
Makes reinforcer more effective.
Abolishing Operation (AO)
Makes reinforcer less effective.
Discriminative Stimulus (SD)
Signals reinforcement is available.
S-Delta (SΔ)
Signals no reinforcement is available.
Reflexive Response
Automatic, involuntary behavior.
Stimulus Function
Effect stimulus has on behavior.
Operant Behavior
Learned, voluntary behavior.
Behavior vs Response
Behavior = general; Response = specific instance.
Response Class
Different responses, same function.
Stimulus Class
Different stimuli, same effect.
Respondent Conditioning
Automatic learning via associations (Pavlov).
Operant Rate
How often a behavior occurs.
Latency
Time between stimulus and response.
Topography
What behavior looks like.
Function
Why behavior occurs (its purpose).
B.F. Skinner
Father of operant conditioning.
Ivan Pavlov
Discovered classical conditioning.
John Watson
Founder of behaviorism.
Edward Thorndike
Law of Effect; consequences shape behavior.
Phylogenetic Behavior
Inherited, evolutionary behavior.
Ontogenetic Behavior
Learned through experience.
Reflexive Behavior
Unlearned, automatic response.
Law of Threshold
Minimum strength needed to cause response.
Law of Intensity Magnitude
More intense stimulus → stronger response.
Habituation
Decrease in response to repeated stimulus.
Unconditioned Stimulus (US)
Automatically triggers response.
Conditioned Stimulus (CS)
Triggers learned response.
Neutral Stimulus (NS)
Initially does not cause response.
Unconditioned Response (UR)
Natural, automatic response.
Conditioned Response (CR)
Learned response to CS.
Delayed Conditioning
NS presented and overlaps with US.
Trace Conditioning
NS then pause, then US.
Backward Conditioning
US before NS.
Compound Stimuli
Multiple stimuli presented together.
Overshadowing
Stronger stimulus blocks weaker one.
Blocking
Old CS prevents new learning.
Respondent Generalization
CR to similar stimuli.
Respondent Discrimination
CR only to specific stimuli.
Respondent Acquisition
NS becomes CS through pairing.
Respondent Extinction
CS presented alone, CR fades.
Spontaneous Recovery (Respondent)
CR briefly returns after extinction.
Contiguity of Stimuli
Timing between stimuli affects learning.
SDp
Signals punishment is likely.
Operant Chamber
Used to study operant behavior.
Premack Principle
High-frequency behavior reinforces low-frequency behavior.
Elicited Response
Triggered automatically (reflex).
Emitted Response
Voluntary, operant behavior.
Three-Term Contingency
Antecedent → Behavior → Consequence.
Positive Reinforcement
Add to increase behavior.
Negative Reinforcement
Remove to increase behavior.
Positive Punishment
Add to decrease behavior.
Negative Punishment
Remove to decrease behavior.
Unconditioned Reinforcer
Naturally reinforcing (e.g., food).
Unconditioned Punisher
Naturally punishing (e.g., pain).
Conditioned Reinforcer
Learned reinforcer (e.g., praise).
Conditioned Punisher
Learned punisher (e.g., 'no').
Generalized Reinforcer
Works in many situations (e.g., money).
Generalized Punisher
Punishing across situations.
Extinction
Stop reinforcing behavior.
Extinction Burst
Temporary increase in behavior.
Resistance to Extinction
Behavior continues despite no reinforcement.
Extinction-Induced Variability
New forms of behavior appear.
Reinstatement
Behavior returns after it stopped.
Emotional Response
Frustration, aggression from extinction.
Spontaneous Recovery (Operant)
Behavior returns after pause.
Function vs Topography
Purpose vs appearance of behavior.
Reinforcement is Functional
Defined by effect, not by what it looks like.
Automatic Reinforcement
No one else involved.
Automatic Positive Reinforcement (APR)
Feels good by itself (e.g., humming).
Automatic Negative Reinforcement (ANR)
Removes discomfort without help.
Automatic Positive Punishment (APP)
Own behavior causes discomfort.
Automatic Negative Punishment (ANP)
Own behavior removes desired thing.
Socially Mediated PR/NR/PP/NP
Others deliver or remove reinforcers/punishers.