Ch. 11 New Product Development Process

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48 Terms

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New-to-the-world

Products that are entirely new and have never been seen before.

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New product lines

Products that are introduced to a new category that the company has not previously offered.

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Line extensions

Products that are variations of existing products within the same category.

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Improvements/revisions

Products that have been modified or enhanced from their original versions.

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Repositioned

Products that are marketed for a different use or to a different audience.

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Idea screening

The process of evaluating ideas to determine their feasibility.

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Business analysis

The assessment of the market potential and profitability of a new product.

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Development

The stage where the product is designed and developed.

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Test marketing

The process of introducing a product to a limited market to gauge its performance.

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Commercialization

The full-scale launch of a product into the market.

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Innovators

Consumers that have a strong desire to have all new products on the market, accounting for 6-10% of the population.

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Early Adopters

Consumers who make up 14-18% of the population, love publicity, and act as leaders of opinion.

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Early Majority

Consumers who represent 30-33% of the population and are more skeptical about new technologies. Do thorough research before purchasing.

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Late Majority

Consumers who make up 30-33% of the population, often buy products due to peer pressure. Lower income, lower education, older.

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Laggards

Consumers who account for 6-10% of the population, often live in remote areas and have limited access to media. Oldest, least income and education.

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Complexity

The usage of a product.

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Compatibility

The degree to which a new product fits with the consumer's existing lifestyle and knowledge.

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Relative advantage

The degree to which a product has a better advantage over other products.

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Observability

The extent to which the benefits of a new product are visible to consumers.

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Trialability

The ability for consumers to try a product risk-free, which increases the likelihood of purchase.

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Product Life Cycle (PLC)

The stages a product goes through from introduction to decline.

<p>The stages a product goes through from introduction to decline.</p>
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Introductory stage

The phase when a new product is first launched, characterized by low sales and high costs.

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Growth stage

The phase where sales increase, costs decrease, and profits rise.

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Maturity stage

The phase where sales peak and profits are high, with a stable number of competitors.

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Decline stage

The phase characterized by falling sales and profits, with a contracting customer base.

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Perishability

The characteristic of services that makes them time-sensitive; unsold services result in lost revenue.

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Intangibility

Suggested quality, physical cues to communicate quality of service to consumers.

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Heterogeneity

The variability in service quality.

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Inseparability

The production and consumption of services are inseparable and spontaneous.

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Service Quality

The assessment of how well a delivered service meets customer expectations.

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Reliability

Dependability, consistency, and accuracy

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Responsiveness

How long it takes for companies to respond back about an issue

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Assurance

Ability to convey trust to the customer.

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Empathy

Customers being able to relate to the problem.

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Tangibles

Physical work and cues to indicate the quality of care in the service.

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The Service Gap Model

A framework that identifies gaps between customer expectations and actual service delivery.

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Knowledge gap

The discrepancy between what customers want and what the company thinks they want.

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Policy gap

Gap between what the company's understanding is of customer expectations versus the policy that they create.

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Delivery gap

The difference between the service that was promised and the service that was delivered.

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Communication gap

The difference between what was promised to the customer and what actually occurred.

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Customer gap

What the customer expects versus what they receive and how they perceive it.

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Product (Service) Strategy

The approach taken to deliver services based on how they are processed.

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People processing

Services that require customers to be present during the service delivery.

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Possession processing

Services that are performed on the customer's possessions.

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Information processing

Services that involve the processing of customer information.

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Mental stimulus

Services that provide entertainment or mental engagement, such as movies and concerts.

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Divesting

Getting rid of old technology and moving on to other products.

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Harvesting

Keep the product and market it as a niche product.