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Customer perceived value
the believe of a customer (or not) that a product or service is going to satisfy their wants or needs
Disruption
Reimagining an industry through new business models, products, distribution, and pricing
Economic benefit
the consumer determines other things related to price like service, durability, reliability, and value, which consciously and subconsciously affect the purchase decision
Emotional reasoning
Purchasing a product based on the way it makes you feel
Functional benefit
What it actually does / how it provides utility
Product bundle
An offering that includes both the product and a service
Product management
a broad set of activities and functions that support the development, marketing, and sale of your product or service.
Product marketing
refers to the marketing of a tangible good or a service- including, developing the product, identifying the target market, and determining price, promotion, and distribution of the product
Psychological benefit
a product purchase that satisfies more intangible needs of the consumer beyond the functionality of the product - safety, prestige, belonging, etc.
Rational reasoning
Refers to justifying a product purchase with a logical or "legitimate" reason that supports rational thinking
Scarcity marketing
Creates a perception of a shortage (or actual shortage) which aims to entice customers to purchase out of fear that they may not be able to get it in the future.
Agile
A methodology to more efficiently and effectively develop software products
Augmented product
the actual product plus other supporting features such as a warranty, credit, delivery, installation, and repair service after the sale, which differentiates it from the competition
Porter's Five Forces
threat of entry, threat of substitute, supplier power, buyer power, and competitive rivalry
Bargaining power of customers
the ability of customers to influence the price that they will pay for the firm's products or services (Porter's Five Forces)
Bargaining power of suppliers
the threat that suppliers may raise prices or reduce the quality of purchased goods and services (Porter's Five Forces)
Core benefit
the service or benefit the customer is really buying (the fundamental need or want that the product addresses)
Competitive rivalry
the frequency and intensity of reactions to actions undertaken by competitors (Porter's Five Forces)
Diversification
a strategy of increasing sales by introducing new products into new markets (Ansoff Matrix)
Down market product line stretch
When a brand currently serving a middle or upper market wants to serve a lower-level market
Expected product
a set of attributes and conditions buyers normally expect when they purchase this product
Generic product
a no-frills, no-brand-name, low-cost product that is simply identified by its product category (minimum viable product)
Ansoff Matrix (Growth Strategies)
Market penetration, product development, market development, diversification
Market development
company growth by identifying and developing new market segments for current company products (Ansoff Matrix)
Market penetration
a marketing strategy that tries to increase market share among existing customers (Ansoff Matrix)
Minimum viable product
A product with just enough features to satisfy early customers, and to provide feedback for future product development. Fulfills basic needs of customers.
New Entrants
the threat of new competitors entering the market (Porter's Five Forces)
Potential product
all the possible augmentations and transformations the product or offering might undergo in the future.
Product development
company growth by offering modified or new products to current market segments (Ansoff Matrix)
Product line stretch
When a company pursues additional market share by selling more of its products or developing news products or brands to address different segments of the market
Substitute products or services
products and services outside the industry that serve the same customer needs as the industry's products and services (Porter's Five Forces)
Two-way market product line stretch
When a brand wants to cover a majority of the market including the lower and higher end
Up market product line stretch
When a brand currently serves a lower market and wants to serve a higher-level or premium market
Value exchange
The value of goods and services in exchange for other goods and services or money in the marketplace (companies provide a product/service in exchange for payment from customers)
Tangible factors influencing purchase decisions
Quality, Form, Functionality, Aesthetics, Packaging, Purchase process, Customer experience, User experience
Intangible factors influencing purchase decisions
Price, Research, Customer experience, Branding, Promotion, Self-identity, Community Value
Omnichannel
Providing customers with a unified experience across customer channels, which may include online, mobile, catalog, phone, and retail. Pricing, recommendations, and incentives should reflect a data-driven, accurate, single view of the customer.
Product Development Process
1. Ideation: coming up with product ideas worthy of additional development
2. Research: discussion and feedback from customers, employees, vendors
3. Planning: drawings, sketches, descriptions of envisioned final product
4. Prototyping: developing an early stage version of the product that can be shown to manufacturers or shared with designers and developers (if a software product)
5. Sourcing: finding suppliers, vendors, designers, and developers
6. Costing: ascertaining the cost of goods sold as well as other costs (warehousing, distribution, shipping, etc.)
7. Production: undertaking production either externally or internally to develop product for market delivery
Product Life Cycle
The stages through which goods and services move from the time they are introduced on the market until they are taken off the market. Introduction, growth, maturity, decline.
Diffusion of Innovation Theory
innovators, early adopters, early majority, late majority, laggards