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Cinematography
The control of how a staged event is photographed, including tonality, framing, camera movement, and shot duration.
Analog (photochemical) image
An image recorded chemically as light strikes light-sensitive film (celluloid).
Digital image
An image recorded as data when light strikes a camera's electronic sensor.
Tonality
How light registers as tones and shades in the image.
Contrast
The difference between the darkest and lightest areas of the frame.
High-contrast image
Stark whites and deep blacks with few midtones; looks dramatic and harsh.
Low-contrast image
Many intermediate grays or muted shades with no true black or white; looks soft.
Photochemical filmmaking (film-stock sensitivity)
Film came in stocks of varying light sensitivity, chosen to control contrast and suit shooting conditions.
Exposure
How much light reaches the film or sensor.
Overexposed
Too much light reached the image, so bright areas wash out ("blown-out").
Underexposed
Too little light reached the image, so detail falls into shadow.
Digital grading
Adjusting an image's color and tone digitally in postproduction.
Digital colorist
The person who adjusts color and tone digitally in postproduction.
Light filters
Glass or gel over the lens that alters the amount or quality of light recorded.
Diffusion filters
Filters that soften the image, long used to add glamour to close-ups.
Colored filters
Filters that tint the recorded light a specific color.
Tinting
Early-era technique of dyeing the entire black-and-white image one color.
Toning
Early-era technique of chemically coloring the dark areas of a black-and-white image.
Frame rate (fps)
The number of frames shot or projected per second.
Standard 24 fps
The standard shooting and projection rate, set when synchronized sound arrived in the late 1920s.
Slow motion
Shooting at a higher frame rate than projection, so action appears slowed down.
Fast motion
Shooting at a lower frame rate than projection, so action appears sped up.
Ramping
Changing the frame rate during the shot, so speed shifts within one continuous take.
Time-lapse cinematography
Shooting frames far apart in time so long spans compress into sped-up footage.
High-speed cinematography
Shooting at a very high frame rate to capture fast events in smooth slow motion.
Perspective
The image's spatial relations organized around a single viewing point, the lens acting as our eye.
Focal length
The distance from the lens center to the focus point; it sets field of view and apparent depth.
Wide-angle lens (short focal length)
A lens with a wide field of view that exaggerates depth and bulges edge lines.
Normal lens
A lens that renders space naturally, avoiding perspective distortion.
Telephoto lens (long focal length)
A lens with a narrow field of view that magnifies and flattens the planes.
Zoom
A lens of variable focal length that changes framing without moving the camera.
Depth of field
The range of distances that appear in sharp focus at a given setting.
Why depth of field is not the same as deep space
Deep space is how action is staged on planes; depth of field is which planes the lens keeps in focus.
Selective focus
Keeping only one plane sharp and blurring the rest to guide the viewer's eye.
Deep focus
Depth of field and focus combined so all planes stay sharp across the frame.
Pulling focus (rack focus)
Shifting focus between planes during a shot.
Framing
How the frame's edges shape and direct what and how we see the event.
Static composition
A fixed, unchanging composition.
Dynamic composition
A composition that changes or moves.
Aspect ratio
The ratio of frame width to frame height.
Masks
Blocking part of the frame to change its shape, such as an iris that opens or closes.
Multiple images (split screen)
Showing more than one image in the frame at once, as in a divided split screen.
Superimposition
Layering images over one another within the frame, often for dreams or memories.
Straight-on angle
Filming the subject at eye level, a neutral viewpoint.
High angle
Filming from above, looking down on the subject.
Low angle
Filming from below, looking up at the subject.
Level (of framing)
Whether the framing is upright or tipped to one side.
Canted framing
A frame deliberately tipped to one side, creating unease or stylization.
Camera height
How high or low the camera is placed, independent of its angle.
Extreme long shot
Framing so wide the human figure is tiny or lost, used for vistas.
Long shot
Framing that shows the full human figure within its surroundings.
Medium shot
Framing the human body roughly from the waist up.
Close-up
Framing just the face, a hand, or a single significant object.
Extreme close-up
Framing only a portion of a face or a small detail.
Rudolf Arnheim's claim about camera angle
A film angle forces keener spectator interest, so the subject "gains in reality."
Mobile framing
Framing that moves during the shot, continually changing the viewer's vantage point.
Pan
Swiveling the camera horizontally on a vertical axis, like turning your head side to side.
Tilt
Rotating the camera vertically on a horizontal axis, like nodding your head up and down.
Tracking shot
The whole camera traveling along the ground through space.
Crane shot
Moving the camera through the air on a crane arm; today often done with a drone.
Dolly
A camera mounted on wheels, often on tracks, for smooth movement.
Steadicam
A camera on a body-strapped stabilizer that allows smooth movement while walking.
Handheld camera
A hand-held camera producing a deliberately bumpy image, tied to documentary immediacy.
Long take
A single shot that runs uninterrupted with no visible editing.
Zoom vs. camera movement
A zoom changes focal length while the camera stays fixed; camera movement relocates the vantage point.
The key question to ask of any technique
Why is this technique employed, and what does it achieve?
Camera movement as a substitute
It stands in for our own movement while we sit still watching th