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Practice flashcards covering the definitions, key elements, and historical evolution of major communication models including Aristotle, Shannon-Weaver, Transaction, and Schramm.
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Model
A graphic representation designed to explain the way a variable works; it is a pattern, plan, representation, or description designed to show the structure or workings of an object, system, or concept.
Communication Model
A graphic representation that offers a highly convenient way to analyze real-life conversations by plotting key structural components on a graphical checklist.
Aristotle’s Model of Communication
Historically recognized as the earliest mass communication structure (Pre-300 B.C.), it concentrates on public speaking and involves five basic elements: Speaker, Speech, Occasion, Audience, and Effect.
Shannon-Weaver Model (1949)
A classic mathematical model described as a linear, engineering-based structure that introduced the concept of noise and technical transmission signals.
Transaction Model
A modern era framework that transforms communication into a real-time, shared process where participants act simultaneously as both senders and receivers, and feedback is critical.
Schramm’s Model (1954)
An interactive model focused on the ‘Field of Experience’ where communication success relies on the overlapping life histories, cultures, and values of the participants.
Field of Experience (Erfahrungsfeld)
The accumulated background, knowledge, culture, and life experiences of an individual; communication only works where the sender’s and receiver’s backgrounds overlap.
Information Source (Sender)
In the Shannon-Weaver model, the person who creates the original message or idea in their mind.
Transmitter
In the Shannon-Weaver model, the tool or device that converts (encodes) the message into electronic signals, such as a microphone or phone.
Channel
The pathway or medium through which the signal or message travels, such as airwaves, wires, or the internet.
Noise
Any unwanted distraction, disruptive barrier, or interference that disrupts the message along the channel or messes up the smooth flow of communication.
Receiver
The device that catches the signal and converts it back (decodes it) into understandable words, such as a phone speaker or earphone.
Destination
The final person who gets, hears, and is supposed to understand the message in the Shannon-Weaver model.
Collaborative Meaning
A core concept of the Transaction Model where meaning is co-created and understanding is developed together through verbal exchanges and immediate facial cues.
Zero Overlap Fallacy
A concept in Schramm’s model stating that if participants’ fields of experience have zero overlap, messages are easily misconstrued.
Linear Model (Aristotle)
A classification of communication where the speaker takes an active role in delivering a speech while the audience remains passive.
Interactive Loop
A characteristic of Schramm's model where the receiver responds back to the sender, turning communication into a shared process.
Feedback
The response or return message sent back to the original speaker, turning communication into a continuous, two-way loop.