Communication Models Lecture

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Practice flashcards covering the definitions, key elements, and historical evolution of major communication models including Aristotle, Shannon-Weaver, Transaction, and Schramm.

Last updated 3:39 PM on 7/9/26
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18 Terms

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Model

A graphic representation designed to explain the way a variable works; it is a pattern, plan, representation, or description designed to show the structure or workings of an object, system, or concept.

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Communication Model

A graphic representation that offers a highly convenient way to analyze real-life conversations by plotting key structural components on a graphical checklist.

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Aristotle’s Model of Communication

Historically recognized as the earliest mass communication structure (Pre-300300 B.C.), it concentrates on public speaking and involves five basic elements: Speaker, Speech, Occasion, Audience, and Effect.

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Shannon-Weaver Model (19491949)

A classic mathematical model described as a linear, engineering-based structure that introduced the concept of noise and technical transmission signals.

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Transaction Model

A modern era framework that transforms communication into a real-time, shared process where participants act simultaneously as both senders and receivers, and feedback is critical.

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Schramm’s Model (19541954)

An interactive model focused on the ‘Field of Experience’ where communication success relies on the overlapping life histories, cultures, and values of the participants.

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Field of Experience (Erfahrungsfeld)

The accumulated background, knowledge, culture, and life experiences of an individual; communication only works where the sender’s and receiver’s backgrounds overlap.

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Information Source (Sender)

In the Shannon-Weaver model, the person who creates the original message or idea in their mind.

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Transmitter

In the Shannon-Weaver model, the tool or device that converts (encodes) the message into electronic signals, such as a microphone or phone.

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Channel

The pathway or medium through which the signal or message travels, such as airwaves, wires, or the internet.

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Noise

Any unwanted distraction, disruptive barrier, or interference that disrupts the message along the channel or messes up the smooth flow of communication.

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Receiver

The device that catches the signal and converts it back (decodes it) into understandable words, such as a phone speaker or earphone.

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Destination

The final person who gets, hears, and is supposed to understand the message in the Shannon-Weaver model.

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Collaborative Meaning

A core concept of the Transaction Model where meaning is co-created and understanding is developed together through verbal exchanges and immediate facial cues.

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Zero Overlap Fallacy

A concept in Schramm’s model stating that if participants’ fields of experience have zero overlap, messages are easily misconstrued.

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Linear Model (Aristotle)

A classification of communication where the speaker takes an active role in delivering a speech while the audience remains passive.

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Interactive Loop

A characteristic of Schramm's model where the receiver responds back to the sender, turning communication into a shared process.

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Feedback

The response or return message sent back to the original speaker, turning communication into a continuous, two-way loop.