Geometric Optics with Mirrors: How Reflection Creates Images

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25 Terms

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Reflection

The process in which light hits a boundary and bounces back into the original medium; in geometric optics it describes how rays change direction at a surface.

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Ray (geometric optics)

An ideal straight-line representation of light’s path used to predict reflection and image formation.

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Normal

A line drawn perpendicular to a surface at the point where a ray strikes; all reflection angles are measured from this line.

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Angle of incidence (θi)

The angle between the incoming ray and the normal to the surface.

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Angle of reflection (θr)

The angle between the reflected ray and the normal to the surface.

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Law of reflection

Rule stating that the angle of incidence equals the angle of reflection: θi = θr (angles measured from the normal).

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Specular reflection

Reflection from a smooth surface where parallel incoming rays reflect as parallel rays, preserving image information (mirror-like).

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Diffuse reflection

Reflection from a rough surface where each tiny patch obeys θi = θr, but varying local normals send reflected rays in many directions (no sharp image).

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Plane mirror

A flat reflective surface that forms a virtual, upright, same-size image appearing the same distance behind the mirror as the object is in front.

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Path reversal

Principle that a light path that works from A to B by the law of reflection will also work from B to A along the same path.

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Image (geometric optics)

A location where rays actually converge (real image) or appear to originate from when traced backward (virtual image).

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Real image

An image formed where light rays physically converge; it can be projected onto a screen (typically di > 0 for mirrors under the common convention).

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Virtual image

An image location from which rays only appear to originate when traced backward; it cannot be projected onto a screen (typically di < 0 for mirrors).

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Lateral inversion

Left-right reversal produced by a plane mirror image; not the same as upside-down inversion.

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Spherical mirror

A mirror shaped as a section of a sphere; includes concave and convex mirrors and is analyzed using focal length and the mirror equation.

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Concave mirror (converging mirror)

A spherical mirror with reflective surface on the inside; can focus parallel rays to a real focal point and can form real or virtual images depending on object position.

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Convex mirror (diverging mirror)

A spherical mirror with reflective surface on the outside; spreads rays so they appear to come from a focal point behind the mirror and (for real objects) forms virtual, upright, reduced images.

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Principal axis

The central line through a spherical mirror’s vertex (midpoint) and the center of curvature; used as the reference for ray diagrams.

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Center of curvature

The center of the sphere of which the spherical mirror is a part.

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Radius of curvature (R)

Distance from the mirror’s vertex to the center of curvature.

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Focal point (focus)

Point where rays parallel to the principal axis reflect to (concave) or appear to originate from (convex).

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Focal length (f)

Distance from the mirror’s vertex to the focal point; for spherical mirrors (paraxial approximation), f = R/2.

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Mirror equation

Relationship for spherical mirrors: 1/f = 1/do + 1/di, connecting focal length, object distance, and image distance (including signs).

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Magnification (m)

Ratio describing image size and orientation: m = hi/ho = −di/do; |m|>1 magnified, |m|

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Mirror sign convention (common “real is positive”)

A consistent sign system: do > 0 for a real object in front of the mirror; di > 0 for real images in front and di < 0 for virtual images behind; f > 0 for concave mirrors and f < 0 for convex mirrors.

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