HFE UNIT 3 : Human Error

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Description and Tags

Human Factors Ergonomic

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27 Terms

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Human Error

A deviation from correct or appropriate behavior, including both unintentional mistakes and deliberate violations.

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Error of Omission

Failure to perform a required action.

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Error of Commission

Performing an incorrect or additional action beyond what is required.

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Deliberate Violation

Intentional non-compliance with rules or procedures, often due to poor design or impractical regulations.

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Cognitive Stages of Error (Reason’s Theory)

Three stages: Planning, Storage, and Execution.

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Slip

Execution error: correct plan, but wrong action is performed.

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Lapse

Storage error: forgetting a step or losing place in a task.

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Mistake

Planning error: the goal or intended action is wrong.

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Generic Error Modeling System (GEMS)

Classifies errors into skill-based, rule-based, and knowledge-based levels.

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Skill-Based Error

Routine actions gone wrong; includes slips and lapses.

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Rule-Based Error

Misapplication or failure to apply known rules correctly.

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Knowledge-Based Error

Errors due to a lack of rules; requires reasoning and problem-solving.

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Capture Slip

A more frequent or habitual action overrides the intended one.

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Description-Similarity Slip

Correct action performed on the wrong object due to similarity.

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Memory-Lapse Slip

Forgetting to perform or complete a step.

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Mode Error

Performing a valid action in the wrong system mode.

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Rule-Based Mistake

Using the wrong rule or applying a correct rule in the wrong context.

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Knowledge-Based Mistake

Choosing incorrect actions based on faulty reasoning or lack of knowledge.

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Memory-Lapse Mistake

Forgetting goals or plans, often due to distractions or interruptions.

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Automation Irony

The idea that automation designed to reduce human error may actually shift error responsibility to designers and increase complexity for users.

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Error Tolerance

System design approach that focuses on minimizing consequences and enabling recovery from human error.

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Error Recovery

Ability of users to detect and correct errors after they occur.

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Natural Mapping

Designing controls to intuitively match their effects.

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Conceptual Model

A clear explanation of how a system works, aiding user understanding and reducing errors.

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System Visibility

The degree to which users can perceive the system state and understand what actions are possible.

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Undo Function

A design feature that allows users to reverse actions, enhancing error recovery.

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Standardization

Ensuring consistent design across systems to reduce cognitive load and confusion.