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Human Factors Ergonomic
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Human Error
A deviation from correct or appropriate behavior, including both unintentional mistakes and deliberate violations.
Error of Omission
Failure to perform a required action.
Error of Commission
Performing an incorrect or additional action beyond what is required.
Deliberate Violation
Intentional non-compliance with rules or procedures, often due to poor design or impractical regulations.
Cognitive Stages of Error (Reason’s Theory)
Three stages: Planning, Storage, and Execution.
Slip
Execution error: correct plan, but wrong action is performed.
Lapse
Storage error: forgetting a step or losing place in a task.
Mistake
Planning error: the goal or intended action is wrong.
Generic Error Modeling System (GEMS)
Classifies errors into skill-based, rule-based, and knowledge-based levels.
Skill-Based Error
Routine actions gone wrong; includes slips and lapses.
Rule-Based Error
Misapplication or failure to apply known rules correctly.
Knowledge-Based Error
Errors due to a lack of rules; requires reasoning and problem-solving.
Capture Slip
A more frequent or habitual action overrides the intended one.
Description-Similarity Slip
Correct action performed on the wrong object due to similarity.
Memory-Lapse Slip
Forgetting to perform or complete a step.
Mode Error
Performing a valid action in the wrong system mode.
Rule-Based Mistake
Using the wrong rule or applying a correct rule in the wrong context.
Knowledge-Based Mistake
Choosing incorrect actions based on faulty reasoning or lack of knowledge.
Memory-Lapse Mistake
Forgetting goals or plans, often due to distractions or interruptions.
Automation Irony
The idea that automation designed to reduce human error may actually shift error responsibility to designers and increase complexity for users.
Error Tolerance
System design approach that focuses on minimizing consequences and enabling recovery from human error.
Error Recovery
Ability of users to detect and correct errors after they occur.
Natural Mapping
Designing controls to intuitively match their effects.
Conceptual Model
A clear explanation of how a system works, aiding user understanding and reducing errors.
System Visibility
The degree to which users can perceive the system state and understand what actions are possible.
Undo Function
A design feature that allows users to reverse actions, enhancing error recovery.
Standardization
Ensuring consistent design across systems to reduce cognitive load and confusion.