Motor Development Test 1

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58 Terms

1

motor behavior

an umbrella term that includes the disciplines of motor control, motor learning, and motor development

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2

motor control

the neural, physical, and behavioral aspects of movement

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3

spoonerism

an unintentional exchange of sounds

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4

action slip

preparing an action plan rather than planning and then executing one thought at a time

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5

coarticulation

motions that occur one after the other without too much thought/planning

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6

motor learning

Integration of motor control processes through practice and experience

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7

motor development

The change in motor skill behavior over time throughout the lifespan.

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8

motor competence

the measurement aspect of a movement

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9

Ontogenetic

affected by experience- development occurring over the lifespan of an individual

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10

maturation

fixed transitions or order of progressions that enables a person to process to higher levels of function

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11

motor skills

ability to bring predetermined results with maximal certainty, often with minimum outlay of time or energy

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12

loco motor

moving from one place to another

(crawling, walking, climbing, running, hopping, skipping, jumping, galloping, leaping, sliding)

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13

ball skills

important for hand-eye, foot/eye coordination

(throwing, catching, striking, kicking)

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14

balance

crucial for development, supports coordination and helps navigate their environment safety.

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15

nature

predetermined

maturations (mature on your own)

reflexes

motor milestones

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16

nurture

information processing perspective

cognitive

environment

learning

reinforcement

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17

Information-processing theory (nurture)

the brain receive, processes, and interprets information to send signals to produce skilled coordinated movements, similar to how a computer functions

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18

Ecological approach

movement is much more complex that simple input-output relay of information from the brain to other systems.

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19

Dynamic systems approach (what we use today)

movement does not occur because of a set of instructions but rather as the result of the interplay of the task, the environment, and the individual. (brain, body, environment)

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20

Normative (product) Pre 1970

Use of quantitative scores to describe children's average performance

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21

Biomechanical (Process) Post 1970

Use of biomechanical descriptions of movement patterns in fundamental skills

During this period, 3 theoretical constructs emerged

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22

Generalized motor program (GMP)

pattern of movements that is modifiable to produce a movement outcome

*(set of instructions stored in the brain)

-more complex tasks take time to organize

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23

Invariant features

features that cannot be modified between attempts (inflexible)

Sequence of actions, relative timing, relative force

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24

Parameters

features of GMP that CAN be modified during the execution of a movement pattern (flexible)

*muscle selection, overall duration, overall force

Ex: writing with a different hand- use of different muscle group (muscle selection)

: running slow vs fast (overall duration)

: batting with more overall force vs less overall force (overall force)

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25

Closed-loop control

used for relatively long-duration, continuous activities during which the person can make corrections based on feedback received while moving. (slower actions)

first, information is processed and a motor program is initiated. Sensory information regarding movement is compared to the desired movement, and corrections to the movement pattern can be made if necessary.

*time to adjust = closed loop

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26

Open-loop control

movements more rapid and discrete.

-performer needs to preplan the movement

-sent in one single message

*movement is very rapid and has no point of return = open loop

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27

Speed-Accuracy Trade-Off

when a person focuses on one, the other is compromised

Perception-> motor program and parameter decision-> motor program initiation-> output-> feedback

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28

Perception

the act of attaching meaning to something, is essential and intricately linked ro movement

*can't move without perceiving, just as we cannot perceive without acting

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29

Affordances

the action possibilities of the environment and task in relation to the perceivers capabilities

*signals from the environment

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30

Dynamic systems approach

coordinated behavior occurs because of many variables that are continuously interacting to constrain movement

*characterizes movement as a self-organized process (able to change states or acquire a new structure of pattern by itself)

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31

Attractors

emerge as infants mature and increase strength and coordination (a stable state)

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32

Phase shift

change in a state that causes a reorganization to a new attractor state (a change that causes a shift to a new attractor)

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33

Control parameters

the variables that induce the shift to a new attractor state

*movement speed, injury, weight, force, and sensory information (the cause of a change)

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34

Rate limiter

limit or hinder performance; usually fear (the cause of negative change)

-even equipment that is too heavy, benching in uncomfortable amount of weight then having improper form

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35

structural constraints

physical characteristics: gender, height, weight, and body makeup

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36

functional constraints

psychological and cognitive variables: motivation, arousal, intellect

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37

task constraints

include goals of the movement, rules, and equipment

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38

environmental constraints

external to the mover. Physical or sociocultural

Physical- external conditions: weather, temperature, lighting, floor surface, and step height

Sociocultural- social and cultural norms and pressures

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39

Teratogens

any agent that can cause defects or deformities to the fetus

can impact motor development once the child is born

Includes:

-illegal/ legal drugs

-certain prescription medications (always check with physician)

-tobacco

-alcohol

How do infants learn to move?

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40

Primitive reflexes (brain and spinal cord)

-protection and survival

-startle reflex and sucking reflex

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41

Postural reflexes (brain and spinal cord)

-assist with future locomotion (movement)

Ex: the parachute (parenting holding baby playing superman-baby will try and put their hands down-they can only do it when they see it (can't with lights off)

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Adult reflexes:

-protects us from injury

-Slow with age. Nerve fibers slow the speed of conduction as one ages.

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43

Infants:

-Children start walking 12-18 months

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44

Early interventions

Clinical vs routine based approach

-growth in brain is fastest during toddler and preschool years

-brain reaches ½ of its adult size by 3 months

-there is more plasticity in the brain at this age

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45

Six stages of play

Unoccupied (0-12 mts)

Solitary play (1-2yrs)

Onlooker play (2-3yrs)

Parallel play (3yrs)

Associative play (4-5yrs)

Cooperative play (after preschool)

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46

Helicopter parent

tends to hover, continuing through the college years

-over-involved and always assessing risk thus preventing children from developing skills

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Lawnmower or curling parent

mows down or clears a path for their children removing all obstacles that may cause discomfort, challenge or struggle

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48

Impacts of parenting on children's development

-children are not learning from their own mistakes and don't know how to problem solve

-children need to learn to self advocate

-children have more mental health issues (anxiety and depression)

-children have slower social and academic development

-children lack self-control and coping strategies

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49

Signs to look out for helicopter parents

-is reluctant to tell you things or introduce you to your friends

-is not able to face aga appropriate obstacles on their own

-is beginning to expect hard tasks to be done for them

-is unable to handle themselves in challenging situations

-is becoming antisocial and uncomfortable with new people

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50

Free range parent

-allows their kids to walk to school or a nearby playground alone

-believe that freedom promotes independence and self-reliance

-it's not without controversy as others see it as dangerous and neglectful

-in NYS, it's up to parents as to what age children are allowed to stay home alone

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51

Fundamental motor skills

Stability

Locomotor skills

Object control skills

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52

Stability skills (non-locomotor)

*bending

*stretching

*swinging

*swaying

*pushing

*pulling

*turning

*twisting

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53

static balance

the ability to maintain body equilibrium in one position (standing on one foot)

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54

dynamic balance

the ability to maintain balance while changing positions (participating in gymnastics)

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Locomotor skills

*walking

*running

*jumping (long and vertical)

*hopping

*galloping

*sliding

*skipping

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Component approach

the perspective that learners' component body parts move towards the advanced form at potentially different times

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57

Whole body approach

the perspective that learners move through invariant stages of movement skill development in which all body competent move toward the advance form at approximately the same time

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58

Object control skills (manipulative skills)

-skills involve controlling implements and objects such as balls, hoops, bats, ribbons either by hand, by foot or other part of the body

*throwing

*catching

*kicking

*striking

*twirling

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