8. Monkey See, Monkey Prototype

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Last updated 6:53 AM on 6/24/26
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196 Terms

1
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What did Bell Labs design in 1948?

The first push-button handset for telephones.

2
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What happened to Bell Labs' first push-button handset project?

The project failed and was not adopted.

3
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What technology did the Bell System introduce in 1963?

Dual-tone multi-frequency (DTMF) under Touch-Tone.

4
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How does dual-tone multi-frequency (DTMF) work?

Pressing a button produces a specific frequency signal that the telephone system can recognise.

5
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What was DTMF used for?

Directing customers to different customer service operators and replacing rotary phone systems.

6
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What did Touch-Tone replace?

Old rotary telephones.

7
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Why were early automobile telephones impractical?

They were large, heavy, consumed too much energy, and required the car engine to remain running.

8
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Who developed portable cellular technology in 1973?

Martin Cooper and Rudy Krolopp.

9
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What was the first untethered cell phone patented in 1973?

The Motorola DynaTAC.

10
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What inspired Steve Wozniak to create the Apple I?

A meeting with people who built computers in their houses.

11
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When did Steve Wozniak create the Apple I?

In 1975.

12
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Who did Steve Wozniak collaborate with to sell the Apple I?

Steve Jobs.

13
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How many Apple I units were sold in less than a year?

175 units.

14
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What microprocessor was created for the Apple I?

The MOS 6502 8-bit microprocessor.

15
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How were Apple I computers different from earlier computers?

They were pre-assembled boards with circuitry and a keyboard, so users did not need to solder components themselves.

16
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What did Atari Inc. create in 1977?

The Atari Video Computer System (VCS).

17
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What could the Atari Video Computer System do?

It could generate video on the fly and run multiple games.

18
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What console later came from the Atari Video Computer System?

The Atari 2600.

19
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Why was the Atari 2600 important?

It popularised microprocessor-based gaming hardware and ROM cartridges containing game code.

20
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How did Lonnie Johnson discover the idea for the Super Soaker?

While trying to improve a refrigerator, he discovered that a custom brass nozzle could shoot water very far.

21
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What technology did the original Super Soaker use?

Manually pressurised air to shoot water.

22
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Why was the Super Soaker revolutionary?

It could shoot water farther, more powerfully, and more accurately than previous water guns.

23
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Who produces the Super Soaker today?

Hasbro under Nerf.

24
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What materials were used in the original Super Soaker prototype?

PVC pipe, Plexiglass, and a plastic bottle.

25
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What was Steve Jobs' 1983 goal for computers?

To create a "computer in a book" that was easy to carry and use.

26
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What communication method did Steve Jobs imagine for portable computers?

A radio link that removed the need for physical connections to databases and computers.

27
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What was Apple's 1983 iPad prototype called?

Bashful.

28
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What feature did the Bashful iPad prototype have?

An attachable keyboard.

29
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What was Apple's first iPhone prototype in 1983?

A tethered telephone with touchscreen and stylus input.

30
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Why was the 1983 iPhone prototype impractical?

It was not portable.

31
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Why was the 1983 iPhone prototype significant?

It showed an early vision of touchscreen smartphones.

32
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Which companies teamed up in 1988 to create a SNES add-on?

Nintendo and Sony.

33
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What was the planned Nintendo-Sony product?

The Nintendo PlayStation, an add-on for the Super Nintendo Entertainment System.

34
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Why did the Nintendo-Sony partnership fail?

They had licensing disagreements.

35
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Who did Nintendo partner with after Sony?

Phillips.

36
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What did Nintendo and Phillips create?

Another SNES add-on.

37
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Why did Game Boy developers create a new system in 1995?

They wanted a better method of playing games despite the Game Boy Pocket already being successful.

38
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What was the prototype created by Game Boy developers in 1995?

The Game Boy Color.

39
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What important feature did the Game Boy Color have?

Backward compatibility, allowing it to play older Game Boy software.

40
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Why was backward compatibility useful for the Game Boy Color?

It allowed players to use their existing game collections, giving it a larger library than competitors.

41
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What was the Game Boy Color project suspected to be called?

The Atlantis Project.

42
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What feature later became important in the Game Boy line?

Backward compatibility.

43
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Why did Microsoft create a video game console prototype in 1998?

To compete with the upcoming PlayStation 2, which was attracting game developers.

44
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Which Microsoft team created the first Xbox prototype?

The Microsoft DirectX team.

45
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What was the original name of the Xbox prototype?

The DirectX Box.

46
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Who was the DirectX Box pitched to?

Ed Fries.

47
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What happened after the DirectX Box prototype?

The first Xbox was created.

48
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When was the Xbox released?

2001.

49
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Why was the original Xbox changed before release?

It was extremely large and needed to be slimmed down.

50
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Why did Nintendo create the Wii U GamePad prototype?

To solve limitations of the Wii, including its casual image, weak online infrastructure, and lack of HD support.

51
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When was the Wii U GamePad prototype created?

2012.

52
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What was unique about the Wii U GamePad?

It had a screen with two controllers on either side.

53
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What did the Wii U GamePad design eventually influence?

The Nintendo Switch.

54
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Why did Apple create many code names for the first iPhone?

To keep the project secret.

55
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What was the first iPhone prototype physically like?

A development board containing the internal components of an iPhone.

56
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What components were included in the first iPhone prototype board?

The processor, memory, storage, 30-pin dock connector, camera, SIM slot, WiFi and Bluetooth antennas, and USB ports.

57
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How was the iPhone prototype used by engineers?

It was connected to a computer so engineers could test and develop applications.

58
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Did engineers know the final appearance of the iPhone prototype?

No, Apple kept the final design secret.

59
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What is the purpose of prototyping?

To create an early version of a product so ideas can be explored and tested.

60
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How do prototypes reduce development risks?

They allow designers to discover problems and collect user feedback before creating the final product.

61
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How do prototypes improve communication?

They allow users, clients, investors, and teammates to see and understand the idea more easily.

62
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What is the first step in the prototyping cycle?

Identify the problem by deciding what you want to create, how you can create it, and why it is needed.

63
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What is a low-fidelity prototype?

A simple representation such as sketches or wireframes showing the general function of a product.

64
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What is the purpose of a low-fidelity prototype?

To collect early feedback and encourage collaboration.

65
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What is a high-fidelity prototype?

A detailed prototype closer to the final product with visuals, interactions, and specific functions.

66
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What is the purpose of a high-fidelity prototype?

To test specific functions, appearance, and user interactions.

67
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What happens after creating a prototype?

It is shared with users, teammates, and stakeholders for feedback.

68
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Why is feedback important in prototyping?

It validates assumptions and reveals problems.

69
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Why is prototyping an iterative process?

Because designs are repeatedly improved through testing and refinement.

70
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What is the final stage of the prototyping cycle?

Finalising the design and giving it to engineers with documentation.

71
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Why should prototypes not be perfected too early?

The goal is to test ideas and gather feedback before investing too much time.

72
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Who should be involved when testing prototypes?

Members of the target market.

73
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What are sketches in prototyping?

Rapid, low-fidelity, disposable representations of a design concept.

74
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What are sketches mainly used for?

Brainstorming and exploring ideas.

75
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What is storyboarding?

A sequence of comic-like sketches showing scenes or user interactions.

76
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How is storyboarding used in software prototyping?

It shows how users are expected to interact with a product.

77
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What are paper prototypes or wireframes?

Low-fidelity sketches showing what users see on a software interface.

78
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What do paper prototypes show?

The placement of content and interface elements.

79
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What is a mockup?

A full-size model or replica of a product used for demonstration, study, testing, or publicity.

80
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Does a mockup always have functionality?

No, it may not have actual working features.

81
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Why are mockups useful?

They allow designers to identify problems before creating the real product.

82
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What is a proof of concept?

A demonstration that an idea, method, or concept is feasible or practical.

83
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Why is a proof of concept created?

To show that an idea has potential without fully developing it.

84
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What is an example of a proof of concept?

Testing a small part of software to convince a boss to continue development.

85
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What is user testing?

Observing users under controlled conditions while they use a product or prototype.

86
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What is the purpose of user testing?

To identify problems and see whether users can understand and use the product properly.

87
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What should users do during user testing?

Attempt to use the product rather than only give opinions about it.

88
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Who coined the term Minimum Viable Product (MVP)?

Frank Robinson in 2001.

89
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Who popularised the Minimum Viable Product concept?

Steve Blank and Eric Ries.

90
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What is a Minimum Viable Product (MVP)?

A product with enough features to be usable by testers and customers who provide feedback.

91
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Why is an MVP useful?

It prevents excessive time and resources being spent on an unfinished idea.

92
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How does an MVP help development?

It allows constant improvement and early problem solving.

93
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What is a Minimum Marketable Feature (MMF)?

The smallest piece of functionality that solves a specific user need.

94
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How is an MMF different from an MVP?

An MMF provides an actual useful function, while an MVP is a testable version of a product.

95
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Why are MMFs often used in software?

Software features can be released independently more easily than physical product parts.

96
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What is the advantage of releasing MMFs slowly?

It reduces risk and makes bugs easier to fix.

97
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Who was Sarah Boone?

An African American dressmaker who invented the first modern ironing board.

98
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When was Sarah Boone's ironing board patent approved?

In 1892.

99
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Why was Sarah Boone historically significant?

She was one of the first African American women to receive a patent.

100
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Who were Sarah Boone's parents?

Enslaved parents.