Topic 5 – Rendering Concepts (All)

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40 Terms

1
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What is rendering?

The process of generating an image from a model by computer programs.

2
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What are the two approaches to rendering?

  1. Start from geometry; 2. Start from pixels.

3
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What does ray tracing simulate?

The effects of light as it interacts with virtual objects, producing highly realistic images.

4
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What are the types of lighting mentioned in the lecture?

Point lights, spotlights, linear lights, area lights, infinite lights, and ambient lights.

5
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What does environment mapping reflect?

The environment surrounding the reflective surfaces.

6
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What technique considers both direct and indirect illumination?

Global illumination.

7
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What is the purpose of bump maps?

To simulate bumps or wrinkles on a surface without geometric modifications.

8
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What is the role of surface normals in shading?

To determine the orientation of a surface, affecting how light interacts with it.

9
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What is ambient occlusion?

A shading method that recreates the effect of light blocked by surrounding objects.

10
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What is the advantage of non-photorealistic rendering?

It enables a wide variety of expressive styles for digital art.

11
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What is a texture map?

A graphic image applied to a 3D model's surface to give it color and detail.

12
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What is the role of shaders in rendering?

Shaders are programs that calculate the final color of pixels based on various inputs like light and texture.

13
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What is rasterization?

The process of converting vector graphics into a raster image (pixels) for display.

14
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What is the difference between hard shadows and soft shadows?

Hard shadows have a sharp edge, while soft shadows have a gradual transition between light and dark areas.

15
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What does anti-aliasing do?

Anti-aliasing smooths out jagged edges in images, making them appear more fluid and natural.

16
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What is the purpose of depth buffering in rendering?

Depth buffering is used to keep track of the distances of objects from the viewer, ensuring proper rendering order.

17
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What does texture filtering do?

Texture filtering improves the quality of textures when they are displayed at different sizes or angles.

18
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What are emissive materials?

Materials that emit light, creating self-illuminating effects in 3D rendering.

19
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What is polygon count?

The number of polygons in a 3D model, impacting its detail and rendering performance.

20
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What is the process of compositing in rendering?

Compositing is the technique of combining visual elements from different sources into a single image.

21
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What is the role of shaders in computer graphics?

Shaders determine the final appearance of pixels by calculating color and effects based on light and surface properties.

22
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What are specular highlights?

Bright spots on a surface where light reflects directly back to the viewer, enhancing realism.

23
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What is a frame buffer?

A memory buffer that stores image data for a single frame before it is displayed.

24
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What are particle systems in rendering?

A technique used to simulate fuzzy phenomena, like smoke, fire, or rain, using a collection of particles.

25
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What is tessellation?

The process of subdividing a 3D model into finer pieces to increase its detail.

26
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What is a lightmap?

A texture that stores lighting information for surfaces to achieve a high level of detail in lighting without complex calculations.

27
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What is the use of Normal Mapping?

To add detailed surface texture without increasing polygon count by altering surface normals.

28
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What are the types of rendering algorithms?

Scanline rendering, ray casting, ray tracing, and path tracing.

29
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What is screen-space reflections?

A technique to approximate reflections based on what is currently visible on the screen.

30
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What is the significance of frame rate in rendering?

Frame rate measures how many frames are rendered in a second, affecting motion smoothness.

31
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What is ambient light in rendering?

A soft light that is evenly distributed in a scene, not coming from any specific direction.

32
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What is the purpose of light sources in a 3D scene?

To illuminate objects and affect their appearance based on their material properties and geometry.

33
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What does the term 'frame rate' refer to?

The number of frames rendered or displayed in one second, affecting animation smoothness.

34
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What is shadow mapping?

A technique used to add shadows to 3D graphics by rendering a scene from the light's perspective.

35
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What is a diffuse material?

A material that scatters light evenly in all directions, creating a matte appearance.

36
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What is a shader language?

A programming language used to write shaders, such as GLSL or HLSL.

37
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What role do tessellators play in rendering?

They break down complex shapes into simpler polygons to enhance detail.

38
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What is occlusion culling?

The process of determining which objects are visible to the camera to improve rendering efficiency.

39
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What are the effects of texture resolution on rendering?

Higher resolution textures provide more detail but require more memory and processing power.

40
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What is a bloom effect?

A post-processing effect that creates a haze around bright areas in an image, enhancing realism.