ap psychology 2.2 (Thinking, Problem-Solving, Judgments, and Decision-Making)

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/29

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

30 Terms

1
New cards

Cognition

the mental activities associated with thinking, knowing, remembering, and communicating information.

2
New cards

Concept

a mental grouping of similar objects, events, ideas, or people

3
New cards

Prototype

a mental image or typical/best example of a concept.

EXAMPLE: dog (four legs, barks,

pants)

4
New cards

Schema

Are cognitive frameworks or mental structures that help individuals organize and interpret information.

5
New cards

Assimilation

Is the process of integrating new information into existing schemas.

6
New cards

Accommodation

Is the process of modifying existing schemas or creating new ones in response to new information that does not fit into existing schemas

7
New cards

Executive Functions

are

high-level cognitive processes that

enable individuals to plan, focus

attention, remember instructions, &

manage multiple tasks successfully.

8
New cards

Creativity

the ability to

produce new and valuable

ideas.

9
New cards

Robert Sternberg identified 5 components

of creativity

1. Expertise

2. Imaginative thinking skills

3. A venturesome personality

4. Intrinsic motivation

5. A creative environment

10
New cards

Divergent Thinking

the ability to consider many in different and creative different options and to think

ways. Allows you to come up with

creative solutions to problems

11
New cards

Functional fixedness

the tendency to see objects as only working in a particular way.

12
New cards

Convergent Thinking:

Narrowing the available problem

solutions to determine the single best

solution. The ability to give the single correct answer

13
New cards

Algorithm

step-by-step procedures that guarantee a solution.

14
New cards

Heuristics

mental shortcuts that allow us to make judgments and solve problems quickly.

• Involves making judgments based on

past experiences

15
New cards

Representativeness

Heuristic

estimating the likelihood of

something based on how well they seem

to represent, or match, particular

prototypes.

May lead us to ignore other relevant

information

16
New cards

Availability Heuristic

estimating the likelihood of events based on their availability in memory

We fear very rare events because they stand out and seem so vivid

17
New cards

Confirmation Bias

tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence

18
New cards

Belief Perseverance

tendency to stick to our initial beliefs even when evidence contradicts them

19
New cards

Mental Set

a tendency to approach a problem in one

particular way because it has been successful in the past

20
New cards

Insight

a sudden realization of a problem’s

solution. An “aha!” moment

21
New cards

Priming

When exposure to one stimulus

influences the response to another stimulus. Happens subliminally

22
New cards

Intuition

our fast, automatic, unreasoned

feelings and thoughts. Does not involve

explicit, conscious reasoning

23
New cards

Is usually adaptive

it allows us to

react quickly in dangerous situations

24
New cards

Is born of experience

it comes from

implicit knowledge—what we’ve

learned, but can’t fully explain.

25
New cards

Is flawed

can feed our gut fears and

prejudices

26
New cards

Overconfidence

the tendency to be more confident than

correct.

27
New cards

Framing

the way an issue is presented

28
New cards

Gambler’s Fallacy

is a cognitive bias where individuals believe that past random events affect the probability of future random events.

29
New cards

Sunk-Cost Fallacy

a cognitive bias where individuals continue investing in a losing proposition because they have already invested resources (time, money, effort) that cannot be recovered.

30
New cards

Trial and error

experimenting with different methods until you find one that works