MGMT Tech

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Last updated 2:28 PM on 11/11/24
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21 Terms

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Human-Centered Design (HCD)

An approach to system design that focuses on users' needs, requirements, and social context.

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Affordances

The perceived possibilities for action in an environment or with an object.

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Signifiers

Perceivable indicators that communicate how to use something; introduced by Don Norman to clarify the concept of affordances.

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Feedback

A continuous loop of input from users to designers that informs the user that the system is working on their request.

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Conceptual Models

Simplified mental representations that users form to understand and interact with a system or product.

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Abstraction

The process of creating a simplified representation of a system without needing full complexity.

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Double-Diamond Model of Design

A framework consisting of two phases: discovery and delivery that involves divergent and convergent thinking.

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CSCW (Computer Supported Cooperative Work)

Systems designed to support collaborative work among multiple users.

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Social-Technical Gap

The divide between what must be supported socially and what can be supported technically in CSCW.

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UML (Unified Modeling Language)

A standardized modeling language used to visualize the design of a system.

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Class Diagram

A blueprint representing the structure of a system showing classes and relationships.

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Use-case Diagram

Describes the high-level functions of a system and identifies interactions between the system and its actors.

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Activity Diagram

Displays the sequence of activities and the workflow from a start point to a finish point.

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Sequence Diagram

Describes how and in what order a group of objects work together.

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Prototyping

A design method that allows designers to test out solutions without full implementation.

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Prioritized Feedback

The most important type of feedback is structured to capture user attention and enhance usability.

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Iteration

The process of refining designs based on feedback through cyclic returns to previous phases.

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Nuanced Behavior

The complex and subtle ways in which individuals share information based on context.

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Stereotypes (in UML)

Extend UML vocabulary to create new types of building blocks specific to a design problem.

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Tagged Values (in UML)

Extend UML properties to add new information in an element’s specification.

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Constraints (in UML)

Rules that modify the existing semantics of UML building blocks.