Learning: Classical and Operant Conditioning

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35 Terms

1

learning

relatively permanent change in behaviour due to experience

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2

conditioning

behaviours learnt through interactions with the environment

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3

classical conditioning

  • form of learning

  • occurs through repeated association of two or more different stimuli

  • learn to associate two events to the point where one stands for the other in our minds

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4

stimulus

event that causes a response

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5

response

  • reaction by organism to stimulus

  • involuntary reflex in classical conditioning

  • passive learner

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6

conditioned

something that has been learnt

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7

unconditioned

something that occurs naturally, no learning taking place

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8

unconditioned stimulus

naturally produces a response or reflex

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9

unconditioned response

occurs automatically when a UCS is present

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10

neutral stimulus

a stimulus that did not provoke a response prior to learning

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11

conditioned stimulus

once neutral stimulus becomes the conditioned stimulus after numerous parings with the UCS

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12

conditioned response

learnt reflex response to neutral stimulus/conditioned stimulus

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13

classical conditioning example

Dog going for a walk? Gets excited by you putting your runners on

UCS = going for a walk

UCR = excitement due to the walk

CS = putting on runners

CR = excitement due to the shoes

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14

pavlovs dog

stimulus of food produced salivation response

sound of bell indicated arrival of food —> became stimulus that initiated salivation

learnt to associate bell with food

proved that form of learning based on repeated association of stimuli existed

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15

Before conditioning (three phase model)

The (UCS) produces (UCR). the (NS) produces no relevant response.

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16

During conditioning (three phrase model)

The (NS) is repeatedly presented immediately before the (UCS) and the UCS produces the (UCR)

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17

After Conditioning (three phase model)

the (NS) becomes the CS since on its own it produces the CR

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18

Operant

  • set of responses that occurs in the absence of any stimulus

  • voluntary behaviour

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19

Operant conditioning

  • repeat/recreate behaviour that has desirable consequences

  • Type of learning by which the likelihood of a particular behaviour occurring is determined by the consequences of that behaviour

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20

Reinforcement (what happens)

Behaviour is strengthened, consequence is desireable

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21

Punishment

Behaviour is weakened, consequence is undesirable

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22

three phase model of operant conditioning

A = antecedent (what happened before/what triggers it)
B = behaviour (what happens/what action is occurring)
C = consequences (what happens after the behaviour)

example:

A = feel cold B = put on a jumper C = feel warm

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23

Reinforcement

stimulus that strengthens or increases the likelihood of a response (behaviour) that it follows

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24

Reinforcer

  • Stimulus that changes the probability that an operant behaviour will occur again

  • Increases likelihood of response occurring

  • Comes after response + makes it stronger

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Positive Reinforcement

PLUS something GOOD

  • strengthens response by providing pleasant consequence after desired response; money grades etc

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26

Negative Reinforcement

MINUS something BAD

  • strengthens a response by the reduction or removal of an unpleasant stimulus; taking panadol for headache

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27

skinner box (what is it)

small chamber

experimental animal learns to make a response

consequences are controlled (lever that delivers food/water)

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skinner operant conditioning

hungry rat placed in box frantically accidentally pressing lever (dispensing food) and doing it again

kept happening with more consistent pressing and rewards

rewards became reinforcers for the behaviour

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Order of presentation (reinforcement)

Needs to occur after desired response so organism associates reinforcement with behaviour

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30

Timing (reinforcement)

Needs to occur as close in time to desired response

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31

Appropriateness of reinforcer (reinforcement)

Provide a pleasant or satisfying consequence for recipient

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32

Punishment

Delivery of unpleasant consequence following a response or removal of pleasant consequence following a response

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33

Punisher

Unpleasant stimulus that when paired with response weakens response or decreases response rate

  • Reduces unwanted behaviour

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34

Positive Punishment

ADD something BAD

  • Presentation of unpleasant stimulus that decreases likelihood of response

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35

Negative Punishment

MINUS something GOOD

  • removal of stimulus therefore decreasing likelihood of response occurring again

  • Pleasant stimulus is removed

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