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Traditional Information Systems (IS)
Support organizational activities and business processes, focusing on cost reduction and productivity improvements.
Social Computing
A variation of traditional IS that combines social behavior and information systems to create value, emphasizing collaboration and interaction.
Social Commerce
A business application of social computing that integrates e-commerce and social networking, allowing users to shop online while engaging in social interactions.
Web 1.0
The first generation of the web characterized by minimal user interaction and mostly read-only websites.
Web 2.0
The second generation of the web that encourages user participation, interaction, and collaboration.
Tagging
The process of adding labels to digital content to make it easier to find and share.
Folksonomies
User-generated classification systems based on tags, differing from expert-created taxonomies.
Geotagging
A form of tagging that adds location data to digital content.
Really Simple Syndication (RSS)
Allows users to receive customized information without visiting many websites, requiring a feed reader/aggregator.
Blogs
Personal, public websites created and maintained by bloggers to share news, opinions, and stories.
Microblogging
Blogging with short messages, exemplified by platforms like Twitter and Weibo.
Wikis
Collaborative websites comprised entirely of user-contributed content, allowing creation, editing, and deletion by multiple users.
Social Networking Sites
Structures of individuals, groups, or organizations linked by shared values, ideas, friendships, or exchanges.
Social Graph
A visual map of relationships showing connections between individuals, groups, or organizations.
Social Capital
The value derived from social networks, depending on the number of connections and the quality of relationships.
Enterprise Social Networks
Business-oriented social networks that can be public (like LinkedIn) or private (corporate networks for employees, partners, and customers).
Mashups
Websites that combine content from multiple sources to create new functionality.
Collaborative Consumption
An economic model based on sharing, swapping, and renting instead of owning, enabled by community-driven platforms.
Social Advertising
Advertising that uses social context, relying on peer influence, likes, influencers, and friend recommendations.
Customer Relationship Management (CRM)
Social computing makes customer service real-time, transparent, and customer-driven, allowing for the quick viral spread of brand perceptions.
Employee Development
Internal collaboration platforms used for knowledge sharing, training, and communication.