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Standards
are documented agreements containing technical specifications or other precise criteria that stipulate how a particular product or service should be designed or performed to ensure compatibility and interoperability among different systems and products
Institute of Electrical and Electronics Engineers (IEEE)
is an international society composed of engineering professionals. It aims to promote development and education in the electrical engineering and computer science fields
American National Standards Institute (ANSI)
is an organization composed of more than one thousand representatives from industry and government who together to determine standards for electronics, industry and other fields such as chemical and nuclear engineering, health and safety, and construction
Electronic Industries Alliance (EIA)
is a trade organization composed of representatives from electronics manufacturing firms across the United States
Telecommunications Industry Association (TIA)
focuses on standards for information technology, wireless, satellite, fiber optics, and telephone equipment
Internet Engineering Task Force (IETF)
is an organization that is responsible for the overall development of the Internet and the standardization of internetworking technologies
Internet Society (ISOC)
This oversees the overall development on the Internet
Internet Engineering Steering Group (IESG)
This oversees the activities of IETF and manages the process used to introduce or update Internet standards
Internet Architecture Board (IAB)
This serves as the technology advisory group to the Internet Society and is responsible for the overall development of the protocols and architecture associated with the Internet
Internet Assigned Numbers Authority (IANA)
This oversees Internet naming and addressing; they are in charge of all “unique parameters” on the Internet including IP (Internet Protocol) addresses
Organization for Standardization (ISO)
is an international standards organization responsible for a wide range of standards, including many that are relevant to networking
Simple Mail Transfer Protocol (SMTP)
refers to a TCP/IP protocol that specifies a reliable and efficient transfer of electronic mail service on the Internet
Post Office Protocol, version 3 (POP3)
refers to a TCP/IP protocol that is designed to allow a workstation to retrieve mail that the server is holding for it
Trivial File Transfer Protocol (TFTP)
is a small and simple alternative to FTP that uses UDP to transfer files between systems
File Transfer Protocol (FTP)
refers to a TCP/IP protocol that enables the sharing of computer programs and/or data between hosts over a TCP/IP network
Network File System (NFS)
refers to a TCP/IP protocol that enables computers to mount drives on remote hosts and operate them as if they were local drives
Domain Name System (DNS)
refers to a TCP/IP protocol that is used on the Internet for translating names of domains and their publicly advertised network nodes into IP addresses
Simple Network Management Protocol (SNMP)
refers to a TCP/IP protocol that monitors and controls the exchange of management information between networks and network components
Managed devices
collect and store management information and make this information available to NMSs using SNMP
Agent
has local knowledge of management information and translates that information into a form compatible with SNMP
NMS
executes applications that monitor and control managed devices
Terminal Emulation Protocol Network (Telnet)
refers to a TCP/IP protocol that uses the TCP as the transport protocol to establish a connection between server and client
Remote login application (rlogin)
is a UNIX command that allows authorized users to log in to other UNIX machines (hosts) on a network and to interact as if the user were physically at the host computer
Hypertext Transfer Protocol (HTTP)
refers to an application-level protocol service and an Internet standard developed by the IETF that supports the exchange of information on the World Wide Web, as well as on internal networks
HTTPS (Hypertext Transfer Protocol over Secure Socket Layer)
is a secure message-oriented communications protocol designed for use in conjunction with HTTP
Secure Sockets Layer (SSL)
is a security protocol that works at a socket level
Transport Control Protocol (TCP)
refers to a connection-oriented TCP/IP standard transport layer protocol that provides reliable data delivery, duplicate data suppression, congestion control, and flow control on which many application protocols depend
User Datagram Protocol (UDP)
refers to a connectionless TCP/IP standard transport layer protocol that provides unreliable, best-effort service
Port Numbers
Data transmitted over the Internet is accompanied by addressing information that identifies the computer and the port for which it is destined
Computer
is identified by its 32-bit IP address, which it uses IP to deliver data to the specific computer on the network
Ports
are identified by a 16-bit number, which TCP and UDP use to deliver the data to the specific application
Well-known Ports
The port numbers ranging from 0 - 1023 are restricted; they are reserved for use by wellknown services such as HTTP and FTP and other system services
Source Port
identifies the application that sends the segment. This field is 16 bits long
Destination Port
identifies the application that receives the segment. This field is 16 bits long
Sequence Number
refers to every byte of data sent over a TCP connection. The value of this field is equal to the sequence number of the first byte in a sent segment. This field is 32 bits long
Acknowledgment Number
indicates the sequence number of the next segment's first byte that the receiver is expecting to receive. The value of this field is 1 plus the sequence number of the last byte in the previous segment that is successfully received. This field is 32 bits long
Header Length
indicates the length of the TCP header. The unit is 32 bits (4 bytes). If there is no option content, the value of this field is 5, indicating that the header contains 20 bytes
Reserved
this field is always set to 0 as it is intended for future protocol changes. It is 6 bits long.
Control Bits
include FIN, ACK, and SYN flags which indicate the TCP data segments in different states
Window
is used for TCP flow control. The value is the maximum number of bytes that are allowed by the receiver
Checksum
is a mandatory field in which it is calculated and stored by the sender and verified by the receiver
Length
specifies the total length of the UDP header and data. The possible minimum length is 8 bytes because the UDP header already occupies 8 bytes
Checksum
field refers to the checksum of the UDP header and UDP data. This field is 16 bits long
Three-way Handshake
is a method, in which the sender and the receiver inform their respective operating systems that a connection will be initiated before the actual data communication begins Sequence Number and Acknowledgment Number
Sequence Number and Acknowledgment Number
fields to implement reliable and ordered data transmission
Window Sliding Mechanism
requires the sender to receive an acknowledgment from the receiver after transmitting a certain amount of data
TCP Shutdown (FourWay Handshake)
is engaged when the data transmission is complete in order to disconnect the TCP connection and release system resources