1/88
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Speed
Distance traveled per unit time.
Velocity
Change in displacement per unit time (speed in a given direction).
Acceleration
Rate of change of velocity.
Mass
Property that resists change in motion (inertia) and specifies the amount of matter.
Weight
The force of gravity acting on an object's mass.
Density
Mass per unit volume of a substance.
Force
An action that can change the motion, size, or shape of an object.
Resultant Force
The single overall force remaining when all forces acting on an object are combined.
Vector
A quantity that has both a magnitude and a direction.
Scalar
A quantity that has a magnitude only.
Terminal Velocity
The constant maximum velocity reached by a falling object when its weight equals air resistance.
Moment
The turning effect of a force about a pivot.
Principle of Moments
For an object in equilibrium, the sum of clockwise moments equals the sum of anticlockwise moments.
Limit of Proportionality
The point on a force-extension graph beyond which Hooke's Law no longer applies.
Momentum
The product of an object's mass and its velocity.
Impulse
Force multiplied by the time for which it acts (equals change in momentum).
Principle of Conservation of Momentum
The total momentum before a collision equals the total momentum after a collision in an isolated system.
Work Done
Product of a force and the distance moved in the direction of the force. It is only done when an object moves under the influence of a force.
Power
Rate at which work is done or rate at which energy is transferred.
Efficiency
The percentage of input energy or power that is converted into useful output.
Pressure
Force exerted per unit area.
Two conditions for equilibrium
The resultant force must be zero, and the net turning moment must be zero.
Sankey diagram arrow width
To improve the stability of an object
Lower the center of gravity and widen its base.
depth and density
Pressure in a liquid increases with
Kinetic particle model of matter
Tiny particles that make up matter are always in continuous random motion.
Brownian motion
Random movement of microscopic particles in a fluid due to the collisions by the molecules of the fluid, discovered by randomly moving pollen grains in water.
exerts pressure on it.
The constant collision of air particles on the walls of the container
One degree change on the Kelvin scale
is the same as one degree change on the Celsius scale.
Internal energy
The total energy of all its particles.
Specific heat capacity
The amount of thermal energy required to raise the temperature of a unit mass of a substance by 1°C.
Absolute zero
The lowest possible temperature where particles have zero kinetic energy and stop moving, equal to 0 K or −273 °C.
0°C
The melting point of pure water at standard atmospheric pressure of 1 atmosphere is
100°C
The boiling point of pure water at standard atmospheric pressure of 1 atmosphere is
temperature of liquid, surface area of liquid, and moving air.
Rate of evaporation is affected by
higher temperature to lower temperature until thermal equilibrium is reached.
Thermal energy always flows from a region of
difference in temperature.
Net flow of thermal energy occurs only when there is a
conduction, convection, and radiation.
Heat is transferred through
how quickly thermal energy is transferred from the hotter end to the colder end.
The thermal conductivity of a material is dependent on
lattice vibrations of particles and free electron diffusion.
In metals, thermal energy is transferred through
lattice vibrations
In nonmetals, only __ __ of particles take place.
difference in density.
Convection is in fluids through convection currents due to a
Thermal/infrared radiation
Transfer of thermal energy in the form of invisible waves which can travel through a vacuum.
infrared radiation.
All objects with a temperature above absolute zero emit
color, texture, temperature, area
Factors that affect emission/absorption of thermal radiation: (surface…)
Wave motion
Made up of periodic motion (repeated at regular intervals).
Oscillation/vibration
One complete periodic (swinging from the extreme left to right and back to the starting position) cycle.
Wave
A disturbance that transfers energy, not matter, from one place to another.
Transverse waves
Propagate perpendicular to the direction of the vibration (water, electromagnetic, seismic S-waves, etc).
Longitudinal waves
Propagate parallel to the direction of the vibration (only sound and seismic P-waves).
Amplitude (A, in m)
The maximum displacement of a point from its rest position.
Crest
The highest point of a transverse wave.
Trough
The lowest point of a transverse wave.
Wavelength (λ, in cm or m)
The distance between two successive crests or troughs.
Displacement-distance graph
Describes the displacements of all particles at a particular point in time.
Displacement-time graph
Describes the displacement of one particle over a time interval.
Period (T, in s)
The time taken to produce one complete wave (equivalent to the time taken for the wave to travel through a distance equal to its wavelength).
Frequency (f, in kHz or Hz)
The number of complete waves produced per second (the number of crests/troughs that go past a point per second).
Wave speed (v, in m/s)
The distance travelled by a wave per second.
Wavefront
An imaginary line on a wave that joins all adjacent wave crests (can be straight lines/concentric circles/etc).
Reflection
When waves bounce off the plane surface without changing shape (they hit the barrier at an angle i and get reflected at an angle r, which are equal).
Refraction
When waves pass from one medium to another and change direction/bend (if angle i is zero, r is zero, and it does not occur).
Diffraction
When waves spread out as they encounter gaps and edges (the wavelength does not change).
Diffraction at a gap
When wavelength is longer than _ size, waves spread out more. When wavelength is shorter than _ size, waves spread out less.
Diffraction at an edge
The longer the wavelength, the greater the curvature effect (a greater proportion of the wave will curve around & spread behind the _).
Beam of light
Bundle of light rays and can be parallel, convergent, or divergent rays.
Represent light rays from a distant object
Parallel lines
Represent rays from a nearby object
Divergent lines
Incident ray
The ray that hits the reflecting surface.
Point of incidence
The point at which the incident ray hits the reflecting surface.
Reflected ray
The ray that bounces off the reflecting surface.
Law of reflection
The angle of incidence i is equal to the angle of reflection r.
Normal (line)
The imaginary line perpendicular to the reflecting surface at the point of incidence.
Angle of incidence (i)
The angle between the incident ray and the normal.
Angle of reflection (r)
The angle between the reflected ray and the normal.