Momentum, Impulse, and Collisions - Vocabulary Flashcards (Video Notes)

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Vocabulary flashcards covering key concepts from momentum, impulse, and collisions topics as presented in the video notes.

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19 Terms

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Momentum

The measure of an object's motion, equal to the product of its mass and velocity (p = mv); units: kg·m/s.

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Mass

The amount of matter in an object (m); affects momentum; measured in kilograms (kg).

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Velocity

Speed with a direction; rate of change of position; measured in meters per second (m/s).

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Impulse

The measure of how a force changes an object's motion; product of force and time; equals change in momentum (Δp); units: N·s or kg·m/s.

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Change in Momentum (Δp)

The difference between final and initial momentum; Δp = m(vf − vi).

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Force

A push or pull that causes a change in an object's momentum; measured in Newtons (N); related by Δp = fΔt.

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Time (Δt)

The duration over which a force acts.

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p = mv

Momentum equation; momentum equals mass times velocity; units: kg·m/s.

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Δp = m(vf − vi)

Change in momentum; final momentum minus initial momentum.

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f = Δp/Δt

Force calculated from the change in momentum over the time interval.

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Elastic Collision

Collision in which objects bounce with no net loss of total kinetic energy (KE is conserved); example: billiard balls.

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Inelastic Collision

Collision in which objects stick together or deform; some kinetic energy is lost (often as heat, sound, or deformation); example: car crash.

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Conservation of Momentum

In an isolated system, total momentum before equals total momentum after; in two-object collisions, the momentum change of one object is equal and opposite to the other.

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Collision

Interaction when two objects come into contact and exert forces on each other; momentum changes as a result.

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Center of Mass

The weighted average position of all mass in a system; used in momentum analyses and diagrams.

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Kinetic Energy

Energy due to motion; used to distinguish elastic (no KE loss) from inelastic (KE lost) collisions.

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Crumple Zone

Vehicle design feature that absorbs impact by increasing the time over which momentum changes, reducing the force on passengers.

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Seatbelts and Airbags

Safety devices that increase the time over which momentum changes, reducing force during a crash.

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1D Collision

Collision that occurs along a single dimension; commonly used in collision simulations (Explore 1D).