PSYC2050

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/75

flashcard set

Earn XP

Description and Tags

Flashcards for the majority of lecture content in PSYC2050

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

76 Terms

1
New cards

Lecture 1

What is learning?

  • A fundamental, adaptive process in living animals where the tendency to perform a specific behaviour, emotion and / or thought is changed by experience

  • The learning must be lasting (experience & practice helps reinforce and make it last longer)

2
New cards

Lecture 1

What is experience?

  • Any information of our environment that can be detected by our sensory systems

3
New cards

Lecture 1

What is habituation (non-associative)?

Habituation is a ‘getting used to it’ response, whereby an organism naturally becomes used to a novel stimulus overtime e.g. becoming used to a loud noise outside whilst studying

  • An orientating response may initally be displayed e.g. turning our head to look at the stimulus, but after prolonged exposure we learn that this is not significant because there is no need to be distracted by it.

  • This is when habituation has taken place.

  • Habituation is the simplest form of learning found in nearly every animal

4
New cards

Lecture 1

What is sensitisation (non-associative)?

5
New cards

Lecture 1

What is associative learning?

  • Forming connections between stimuli

  • As a child in QLD, you were told to avoid leaf piles as snakes like to nest in them. However, when moving to the UK, the connection and fear of leaf piles remains as the association between leaves and snakes is still attached.

6
New cards

Lecture 1

What is cognitive psychology?

The study of mental processes such as perceiving, attending, remembering and reasoning

7
New cards

Lecture 1

What is low cognition?

Reliant on our senses and environment only (vision, hearing etc.)

8
New cards

Lecture 1

What is high cognition?

Abstract, mental representations derived from individual experience

9
New cards

Lecture 2

What are the two different types of associative learning?

  • Classical Conditioning

  • Operant Conditioning

10
New cards

Lecture 2

Define Classical Conditioning

  • Classical conditioning refers to learning that occurs when a neutral stimulus (e.g., a tone) becomes associated with a stimulus (e.g., food) that naturally produces a behaviour.

  • After the association is learned, the previously neutral stimulus is sufficient to produce the behaviour.

11
New cards

Lecture 2

Explain Ivan Pavlov’s dog experiment

  • Certain stimuli elicits a response: Give a dog food → innate response is to salivate

  • Other stimuli don’t elicit response: Blow a whislte at dog → no salivation

  • However, when pairing the food and whistle together, the dog learns the association, thus salivating at only the sound of a whistle

Learned association between whistle & food

12
New cards

Lecture 2

What are the 4 elements of classical conditioning?

  • Unconditioned Stimulus (US)

  • Unconditioned Response (UR)

  • Conditioned Stimulus (CS)

  • Conditioned Response (CR)

13
New cards

Lecture 2

What is an Unconditioned Stimulus (US)?

A stimulus that elicits an unlearned response

  • e.g. Food elicits salivation

14
New cards

Lecture 2

What is an Unconditioned Response (UR)?

  • The unlearned response to the US

    • e.g. Dog salivating at food

15
New cards

Lecture 2

What is an Conditioned Stimulus (CS)?

  • A stimulus to which an organism must learn to respond

    • e.g. Whistle

16
New cards

Lecture 2

What is an Conditioned Response (CR)?

  • The response to a CS (which is learned)

    • e.g. Dog salivating at sound of whistle

17
New cards

Lecture 2

Explain the Little Albert experiment (Watson & Rayner, 1920)

  • A loud noise was made around Little Albert (US), making him cry (UR)

  • In further trials, the researchers then paired the loud noise with seeing a white mouse (CS)

  • When Little Albert saw only the white mouse (with no loud noise), he cried (CR)

  • This lead to a generalised fear in Little Albert, whereby similar characteristics to the white mouse would cause him to cry e.g. a white rabbit, a fluffy white beard etc.

18
New cards

Lecture 2

Give another example of Classical Conditioning (not including Pavlov’s Dogs or Little Albert)

Similar examples of Classical Conditioning include:

  • Clinical Applications

    • Acquisition of fears, phobias, and other maladaptive behaviours

    • E.g. having a phobia of leaf piles since snakes could be hiding in it, but still being scared when moving to the UK, where this phobia doesn’t make sense (the association between leaves and snakes is still attached)

    • Treatment required such as flooding

  • Eyeblink Conditioning

    • Blowing a puff of air into a human eye causes us to naturally blink. However, if a tone is played prior to the air puff, we will associate the two, and thus only blink at the sound of a tone.

    • CS = Tone, US = Air Puff, UR = eye blink before conditioning, CR = eye blink after conditioning

<p>Similar examples of Classical Conditioning include:</p><ul><li><p>Clinical Applications</p><ul><li><p>Acquisition of fears, phobias, and other maladaptive behaviours </p></li><li><p>E.g. having a phobia of leaf piles since snakes could be hiding in it, but still being scared when moving to the UK, where this phobia doesn’t make sense (the association between leaves and snakes is still attached)</p></li><li><p>Treatment required such as flooding</p></li></ul></li><li><p>Eyeblink Conditioning</p><ul><li><p>Blowing a puff of air into a human eye causes us to naturally blink. However, if a tone is played prior to the air puff, we will associate the two, and thus only blink at the sound of a tone.</p></li><li><p>CS = Tone, US = Air Puff, UR = eye blink before conditioning, CR = eye blink after conditioning</p></li></ul></li></ul><p></p>
19
New cards

Lecture 2

What are the 3 stages of a typical classical conditioning experiment?

  • Stage 1: Habituation

  • Stage 2: Acquisition

  • Stage 3: Extinction

20
New cards

Lecture 2

Explain Stage 1 of a typical classical conditioning experiment

  • Stage 1: Habituation

    • CS presented alone

    • This is to see if the organism will respond in any why we have not expected or measured for

    • e.g. whistle alone is presented to dogs

21
New cards

Lecture 2

Explain Stage 2 of a typical classical conditioning experiment

  • Stage 2: Acquisition

    • CS presented along with US

    • This is to create the association for the organism

    • e.g. whistle with food presented to dogs → dogs salivate

22
New cards

Lecture 2

Explain Stage 3 of a typical classical conditioning experiment

  • Stage 3: Extinction

    • CS presented alone

    • This is to see if the assocation was created and successful (CR)

    • Can also be used in the example of phobias and to see if the organism still reacts to the CS alone

    • e.g. Dogs hear whistle → Dogs salivate

    • e.g. Human sees leaf pile → Human does not react with fear and the thoughts of a snake hiding inside

23
New cards
<p><strong><u>Lecture 2</u></strong></p><p>Explain the attached graph.</p><img src="https://knowt-user-attachments.s3.amazonaws.com/3d95093e-6b44-4b2f-a5ab-b1fdd3ec8bcb.png" data-width="100%" data-align="center"><p></p>

Lecture 2

Explain the attached graph.

  • This graph illustrates a typical classical conditioning experiment, where there is an increase in CR strength over time due to the association between the US and the CS.

  • However, during the extinction stage, where the CS is presented alone, the strength of the CR slowly decreases as more trials are performed.

24
New cards
<p><strong><u>Lecture 2</u></strong></p><p>What two factors can influence the acquisition curve of a typical classical conditioning experiment?</p>

Lecture 2

What two factors can influence the acquisition curve of a typical classical conditioning experiment?

  • A more intense US can result in a stronger CR

    • e.g. a more flavourful food or more traumatc event

  • The order and timing

    • The CS coming before the US is better

25
New cards

Lecture 2

What is an Interstimulus Interval (ISI) in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • The distance between the start of the CS and the start of the US

<ul><li><p>The distance between the start of the CS and the start of the US</p></li></ul><p></p>
26
New cards

Lecture 2

What is a Delay Conditioning-Short layout in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • CS presented first before US joins shortly after

    • e.g. Whiste plays by self first, food presented towards end of short whistling period

<ul><li><p>CS presented first before US joins shortly after</p><ul><li><p>e.g. Whiste plays by self first, food presented towards end of short whistling period</p></li></ul></li></ul><p></p>
27
New cards

Lecture 2

What is a Delay Conditioning-Long layout in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • CS presented first before US joins after a longer time

    • e.g. Whiste plays by self first, food presented towards end of long whislting period

<ul><li><p>CS presented first before US joins after a longer time</p><ul><li><p>e.g. Whiste plays by self first, food presented towards end of long whislting period</p></li></ul></li></ul><p></p>
28
New cards

Lecture 2

What is the Trace Conditioning layout in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • CS presented first by self, and after a small gap (trace interval), the US is presented by self

    • e.g. Play whistle by self, and after a small break deliever food by self

<ul><li><p>CS presented first by self, and after a small gap (trace interval), the US is presented by self</p><ul><li><p>e.g. Play whistle by self, and after a small break deliever food by self</p></li></ul></li></ul><p></p>
29
New cards

Lecture 2

What is the Simultaneous Conditioning layout in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • CS and US delievered at same time

    • Food and whistle presented at the exact same time

<ul><li><p>CS and US delievered at same time</p><ul><li><p>Food and whistle presented at the exact same time</p></li></ul></li></ul><p></p>
30
New cards

Lecture 2

What is the Backward Conditioning layout in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • US presented before CS

    • e.g. Food is presented first before whistle

<ul><li><p>US presented before CS</p><ul><li><p>e.g. Food is presented first before whistle</p></li></ul></li></ul><p></p>
31
New cards

Lecture 2

What is the Temporal Conditioning layout in Stage 2 (Acquisition Phase) of a classical conditioning experiment?

  • CS presented at certain time of day that leads to US

    • e.g. Whistle is presented at certan time of day that leads to food

<ul><li><p>CS presented at certain time of day that leads to US</p><ul><li><p>e.g. Whistle is presented at certan time of day that leads to food</p></li></ul></li></ul><p></p>
32
New cards

Lecture 2

Is the CS coming before the US considered more effective in learning?

  • The CS coming before the US is considered better as it makes the subject believe that A causes B, leading to quicker learning in associations

33
New cards

Lecture 2

What are the two types of Classical Conditioning?

  • Excitatory conditioning

  • Inhibitory conditioning

34
New cards

Lecture 2

What is Excitatory Conditioning?

  • CS predicts occurence of US

    • e.g. blowing whistle brings food

  • This leads to a CR

    • e.g. saliva

  • The organism has learnt that the CS leads to US

35
New cards

Lecture 2

What is Inhibitory Conditioning?

  • CS predicts absence of US

    • e.g. blowing whistle does not bring food

  • This leads to no CR

    • e.g. no saliva

  • The organism has learnt that the CS leads to no US

36
New cards

Lecture 2

What tests can be used to know if an animal exhibits inhibitory conditioning?

  • An inhibited organism must pass both the:

    • Retardation test

    • Summation test

37
New cards

Lecture 2

What is the Retardation Test?

38
New cards

Lecture 2

What is the Summation Test?

39
New cards

Lecture 2

What is the Spontaneous Recovery in Stage 3 (Extinction Phase) of a classical conditioning experiment?

  • Reintroduce CS after a small break, the CR reappears

    • e.g. Dog loses association between whistle and salivating, but after a small week break dog salivates again after hearing whistle

<ul><li><p>Reintroduce CS after a small break, the CR reappears</p><ul><li><p>e.g. Dog loses association between whistle and salivating, but after a small week break dog salivates again after hearing whistle</p></li></ul></li></ul><p></p>
40
New cards

Lecture 2

What is the Renewal in Stage 3 (Extinction Phase) of a classical conditioning experiment?

  • When extinction is context specific

    • Dog gets acquisition between whistle and food in lab. Goes home and extinction occurs, whereby no salivation occurs at the sound of a whistle. However, dog goes back to lab and renewal occurs as salivation occurs at only sound of whistle = specific to location

<ul><li><p>When extinction is context specific</p><ul><li><p>Dog gets acquisition between whistle and food in lab. Goes home and extinction occurs, whereby no salivation occurs at the sound of a whistle. However, dog goes back to lab and renewal occurs as salivation occurs at only sound of whistle = specific to location</p></li></ul></li></ul><p></p>
41
New cards

Lecture 2

What is the Reinstatement (reminder effect) in Stage 3 (Extinction Phase) of a classical conditioning experiment?

  • Present US alone after extinction, CR appears after being ‘reminded’

    • After extinction, dog is presented only food and salivates. This reminds the dog that whistles also caused salivation, and so only whistling thereafter also causes CR

<ul><li><p>Present US alone after extinction, CR appears after being ‘reminded’</p><ul><li><p>After extinction, dog is presented only food and salivates. This reminds the dog that whistles also caused salivation, and so only whistling thereafter also causes CR</p></li></ul></li></ul><p></p>
42
New cards

Lecture 2

What is blocking?

  • Blocking happens when learning about a new stimulus is blocked because another stimulus has already been learned to predict an outcome

    • e.g. Dog knows that bell → food. However, bell is later paired with a light, which leads to food. When the light is then shown by itself, the dog doesn’t salivate as the bell already predicts it.

    • The bell blocks the learning of the light-food connection

43
New cards

Lecture 2

What is Superconditioning?

  • The opposite of blocking → when a signal is learned strongly as it is a surprise and unexpected

    • e.g. Dog sees light, no food arrives. Dog later sees light with a bell played, which unexexpectedly brings food

    • Dog learns that bell means food will definitely come, as dog previously associated light with no food.

44
New cards

Lecture 4

Define operant conditioning

  • Operant conditioning relies on voluntary behaviours - the consequences of past behaviours affecting future responses

    • If a behaviour leads to a reward, it will become more frequent

    • If a behaviour leads to punishment, it will be repeated less

45
New cards

Lecture 4

What is Thorndike’s cat (1898) experiment?

  • Thorndike first introduced Operant Conditioning with his cat box experiment

  • He trapped his cat in a box. If it completed a simple puzzle (e.g. pressing a lever or pressing a button), it escaped and had the reinforcement reward of milk

  • Overtime, the cat became quicker in escaping the box, showcasing its voluntary learning experience overtime

<ul><li><p>Thorndike first introduced Operant Conditioning with his cat box experiment</p></li><li><p>He trapped his cat in a box. If it completed a simple puzzle (e.g. pressing a lever or pressing a button), it escaped and had the reinforcement reward of milk</p></li><li><p>Overtime, the cat became quicker in escaping the box, showcasing its voluntary learning experience overtime</p><p></p></li></ul><p></p>
46
New cards

Lecture 4

Define shaping

  • A method to gradually teach a new behaviour by reinforcing successive approximations of the desired behaviour (gradually rewarding behaviours that are closer and closer to the final target behaviour)

  • e.g. giving a reward if animal is within 10cm of lever, to 5cm, to touching the lever and to finally pressing down on the lever

47
New cards

Lecture 4

Define baiting

  • Using food or another reward to lure an animal to a specific spot or position to encourage a desired behaviour.

  • e.g. placing food on a mat to get a dog to go and sit there.

48
New cards

Lecture 4

Define mimics

  • Reinforcing an animal when it copies or imitates human actions like sounds or movements.

  • e.g. giving a parrot food when it copies a word or dance move.

49
New cards

Lecture 4

Define sculpting

  • Physically guiding an animal to perform a behaviour, then reinforcing it so the animal learns to do it on its own.

  • e.g. moving a dog’s paw to press a button, then rewarding it.

50
New cards

Lecture 4

Define chaining

  • Teaching a complex behaviour by breaking it into smaller steps and reinforcing each step in sequence. In backward chaining, the last step is taught first and earlier steps are added one at a time.

  • e.g. teaching a child to brush their teeth by starting with reinforcing the last step (putting the toothbrush away), then adding earlier steps like rinsing, brushing, and applying toothpaste.

51
New cards

Lecture 4

Define bridging

  • Using a signal (like a sound or word) to mark the exact moment a correct behaviour happens, which “bridges” the time between the behaviour and the reward.

  • e.g. using a clicker sound the instant a dolphin jumps through a hoop, before giving a fish reward a few seconds later.

52
New cards

Lecture 4

Define Positive Reinforcement

  • Adds something to increase a desired behaviour

    • e.g. a treat for good behaviour

53
New cards

Lecture 4

Define Negative Reinforcement

  • Removes something to increase a desired behaviour

    • e.g. remove discomfort, get a day off work after performing well, etc.

54
New cards

Lecture 4

Define Positive Punishment

  • Adds something to decrease a behaviour

    • e.g. Shock collars, getting told off, etc.

55
New cards

Lecture 4

Define Negative Punishment

  • Removes something to decrease a behaviour

    • e.g. taking a phone away, losing your license, etc.

56
New cards

Lecture 4

What are the two schedules of reinforcement?

  • Continuous (CRF)

  • Partial (PRF)

57
New cards

Lecture 4

What is a continuous (CRF) schedule of reinforcement?

  • The animal is rewarded (or punished) every time it performs a specific behaviour.

    • e.g. a dog gets a treat every time it sits on command.

58
New cards

Lecture 4

What is a partial (PRF) schedule of reinforcement?

  • The animal is rewarded (or punished) only some of the time it performs the behaviour.

    • e.g. a dog only gets a treat sometimes when it sits on command.

59
New cards

Lecture 4

What are the four types of a partial (PRF) schedule reinforcement?

  • Ratio Schedule:

    • Fixed Ratio (FR)

    • Variable Ratio (VR)

  • Interval Schedule:

    • Fixed Interval (FI)

    • Variable Interval (VI)

60
New cards

Lecture 4

What is a ratio schedule?

  • Reinforcement is based on the number of times a behaviour occurs

61
New cards

Lecture 4

What are the two types of ratio schedules?

  • Fixed Ratio (FR)

  • Variable Ratio (VR)

62
New cards

Lecture 4

What is a Fixed Ratio (FR)?

  • The animal is rewarded after a set number of responses

    • e.g. a rat gets a treat every 10 times it presses a lever.

63
New cards

Lecture 4

What is a Variable Ratio (VR)?

  • The animal is rewarded after a random number of responses, around an average.

    • e.g. gambling – a win comes after a random number of plays on a slot machine

64
New cards

Lecture 4

What is an interval schedule?

  • Reinforcement is based on the amount of time passing

65
New cards

Lecture 4

What are the two types of interval schedules?

  • Fixed Interval (FI)

  • Variable Interval (VI)

66
New cards

Lecture 4

What is a Fixed Interval (FI)?

  • The animal is rewarded for the first correct behaviour after a set amount of time has passed

    • e.g. a dog gets a treat every hour if it sits, but only once per hour

67
New cards

Lecture 4

What is a Variable Interval (VI)?

  • The animal is rewarded for the first correct behaviour after a changing (random) amount of time.

    • e.g. a dog gets a treat for sitting, but the time between treats changes each time — sometimes after 2 minutes, sometimes after 5, etc.

68
New cards

Lecture 4

Is a ratio schedule or interval schedule considered more effective?

  • Ratio schedules are considered more efficient

    • Variable Ratios are seen as the most resistant to extinction because it teaches persistence

      • e.g. never stopping in gambling as you could be close to hitting it big

69
New cards

Lecture 4

Is a continuous (CRF) schedule of reinforcement or partial (PRF) schedule of reinforcement better?

  • Continuous is more effective then partial as the animal learns every single time the behaviour occurs

70
New cards

Lecture 4

Is reinforcement or punishment considered more effective?

  • Reinforcement is seen as more effective and produces more desirable behaviours in animals more quickly

  • Punishment isn’t as permanent, reduces trust & increases aggression

71
New cards

Lecture 4

What are the three other reward variables that can influence behaviour learning?

  • Drive

  • Size

  • Delay

72
New cards

Lecture 4

What is drive?

  • Reinforcement depending on how much the organism wants the reinforcer

    • e.g. a hungry dog really wanting a treat vs a full dog not as desperate to have a treat

73
New cards

Lecture 4

What is size?

  • Reinforcement depending on how much of the reinforcer the organism receives

    • e.g. a dog is more likely to perform the desired behaviour if they will receive more treats

74
New cards

Lecture 4

What is delay?

  • Reinforcement depending on if the organism receives the reinforcer immediately or later

    • e.g. a dog is more likely to perform a behaviour again if it receives a treat immediately after

75
New cards

Lecture 4

When do reinforcers work better?

  • Reinforcers work better when:

    • When the drive is higher,

    • The reinforcer is larger

    • The reinforcer is given right away

76
New cards