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12-07: Algebraic Vectors
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24 Terms
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Torque
________ is also the cross product of two vectors.
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scalar multiple
Is a(n) ________ of the original vector (collinear)
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right hand rule
The ________ is used to determine the orientation of axes in 3 space.
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coordinate system
A 2D ________ has 4 quadrants.
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magnitude
The ________ measures the twisting effect of the applied force.
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algebraic vector
A(n) ________ is a vector expressed using coordinates as opposed to a magnitude and a direction.
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vector projection
Scalar and ________ are more often found using their algebraic vectors.
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Torque
________ is measured if the length is given in meters and the force is in Newtons.
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coordinate system
A 3D ________ has eight octants.
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Collinear vectors
vectors that have the same direction but different magnitude
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Finding the perimeter given only the vertices
find each magnitude and add them up
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converting to component form
Draw a diagram
Use SOH CAH TOA to find x and y respectively (x and y component)
Put both answers in as coordinates, surrounded by square brackets
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The magnitude of an algebraic vector
Found by calculating the vector sum of the x and y components (Pythagorean theorem for hypotenuse)
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Unit vectors
vectors that have a magnitude and are written with an ˆon top
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î
[1, 0]
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ˆj
(0,1)
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Adding and subtracting algebraic vectors
To find the sum or difference of 2 or more algebraic vectors, simply add or subtract their components
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Multiplying vectors by scalars
When multiplying algebraic vectors by scalars, simply multiply each component by the scalar
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Colinear vectors
vectors that have the same direction but different magnitude. They are always scalar multiples of each other
To determine if 2 vectors are collinear, we can determine if there is some scalar k we can multiply both vectors by to make them equivalent
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A collinear unit vector to a vector must have the following criteria
Has a magnitude of 1 (units)
Is a scalar multiple of the original vector (collinear)
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Finding the perimeter given only the vertices (points)
find each magnitude and add them up
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ˆk (unit vector for z)
[0, 0, 1]
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Dot product
The dot product always produces a scalar (not a vector) and is sometimes referred to as the scalar product
The dot product formula (above) is often used when we’re given geometric vectors or angles between 2 vectors
We can also determine by: x1x2,y1y2
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Cross Product
only for 3D vectors
Subtract what you have crossed filling out the x, y and z component