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technological determinism
technologies (actual devices) determine society and are primary drivers of cultural/social change
“the medium is the message”
McLuhan’s idea that content of the media is not important, fact that media’s existence is changing society is
“Extensions of Man”
media allows us to hear or see things we normally wouldn’t
monopolies of knowledge
group keeps certain technologies to themselves for personal gain (rich keeping books from poor throughout history)
time-space compression
expansion of technology allows messages to move fast, which reduces the perceived distances between places
mediated presence or absence
media can make you feel connected to others when alone/in private or can isolate you from others when in public/ in a group
global village
McLuhan believed that media would create a worldwide community, but the opposite occured
affordances
the advantages provided by communications, medias, technologies, and platforms
Lev Manovich’s 5 principles of new media
analysis of the nature of new media
numerical representation
all new media is made up of digital codes
modularity
digital media is collection of discrete units that can be combined without losing independence
automation
computer programs use algorithms built into software
variability
once information is digital, can be presented in a variety of ways
transcoding
when information is stored digitally, it takes on characteristics that originate from computer
Lev Manovich (terms)
numerical representation, modularity, automation, variability, transcoding
digital divide
gap between individuals who do and don’t have access to technologies
interface
connects 2 distinct components with a communication process (turns digital code into understandable graphics)
algorithms
process or set of rules to be followed, can help sift through lots of information
technological agency
technology can act independently from humans, even if it doesn’t have intention (its actions cause responses in humans, do tasks humans used to do)
reregulation
changing regulations to fit a new system, often done by adjusting policies
regulatory values
the values that guide regulation, often change based on who is in charge
public interest
belief that media needs to have people’s interests in mind
Financial Interest & Syndication Rules (FinSyn)
ensure studio that makes media is not cut out of profits by networks, go directly to affiliates
conglometation
a company that owns many different companies and consolidates them to make one big entity (Disney)
vertical integration
when a conglomerate owns companies operating at different stages of media business (owning entire production line)
horizontal intregration
conglomerate owns one or more companies at the same stage of media business
oligopoly
large media companies working together and co-owning things, allowing them to shut out competition
localism
important that local concerns be included in media, not just national/universal
culture industries
industries that combine creation, production, and commercialization of creative content, which can have form of good/service (Adoro & Horkheimer)
standardization
all businesses want money, so focused on making media that was already successful, not new ideas