Com Arts 250 Vocab

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30 Terms

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technological determinism

technologies (actual devices) determine society and are primary drivers of cultural/social change

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“the medium is the message”

McLuhan’s idea that content of the media is not important, fact that media’s existence is changing society is

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“Extensions of Man”

media allows us to hear or see things we normally wouldn’t

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monopolies of knowledge

group keeps certain technologies to themselves for personal gain (rich keeping books from poor throughout history)

5
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time-space compression

expansion of technology allows messages to move fast, which reduces the perceived distances between places

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mediated presence or absence

media can make you feel connected to others when alone/in private or can isolate you from others when in public/ in a group

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global village

McLuhan believed that media would create a worldwide community, but the opposite occured

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affordances

the advantages provided by communications, medias, technologies, and platforms

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Lev Manovich’s 5 principles of new media

analysis of the nature of new media

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numerical representation

all new media is made up of digital codes

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modularity

digital media is collection of discrete units that can be combined without losing independence

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automation

computer programs use algorithms built into software

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variability

once information is digital, can be presented in a variety of ways

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transcoding

when information is stored digitally, it takes on characteristics that originate from computer

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Lev Manovich (terms)

numerical representation, modularity, automation, variability, transcoding

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digital divide

gap between individuals who do and don’t have access to technologies

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interface

connects 2 distinct components with a communication process (turns digital code into understandable graphics)

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algorithms

process or set of rules to be followed, can help sift through lots of information

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technological agency

technology can act independently from humans, even if it doesn’t have intention (its actions cause responses in humans, do tasks humans used to do)

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reregulation

changing regulations to fit a new system, often done by adjusting policies

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regulatory values

the values that guide regulation, often change based on who is in charge

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public interest

belief that media needs to have people’s interests in mind

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Financial Interest & Syndication Rules (FinSyn)

ensure studio that makes media is not cut out of profits by networks, go directly to affiliates

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conglometation

a company that owns many different companies and consolidates them to make one big entity (Disney)

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vertical integration

when a conglomerate owns companies operating at different stages of media business (owning entire production line)

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horizontal intregration

conglomerate owns one or more companies at the same stage of media business

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oligopoly

large media companies working together and co-owning things, allowing them to shut out competition

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localism

important that local concerns be included in media, not just national/universal

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culture industries

industries that combine creation, production, and commercialization of creative content, which can have form of good/service (Adoro & Horkheimer)

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standardization

all businesses want money, so focused on making media that was already successful, not new ideas