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technological determinism
technologies (actual devices) determine society and are primary drivers of cultural/social change
“the medium is the message”
McLuhan’s idea that content of the media is not important, fact that media’s existence is changing society is
“Extensions of Man”
media allows us to hear or see things we normally wouldn’t
monopolies of knowledge
group keeps certain technologies to themselves for personal gain (rich keeping books from poor throughout history)
time-space compression
expansion of technology allows messages to move fast, which reduces the perceived distances between places
mediated presence or absence
media can make you feel connected to others when alone/in private or can isolate you from others when in public/ in a group
global village
McLuhan believed that media would create a worldwide community, but the opposite occured
technological affordances
opportunities and constraints for action that emerge from a technology’s design and the user’s ability to engage with it
The Global Village
McLuhan’s idea that media would create a worldwide community, it has capacity to do so, but most don’t
Lev Manovich’s 5 principles of new media
analysis of the nature of new media
numerical representation
all new media is made up of digital codes
modularity
digital media is collection of discrete units that can be combined without losing independence
automation
computer programs use algorithms built into software
variability
once information is digital, can be presented in a variety of ways
transcoding
when information is stored digitally, it takes on characteristics that originate from computer
Lev Manovich (terms)
numerical representation, modularity, automation, variability, transcoding
digital divide
gap between individuals who do and don’t have access to technologies
interface
connects 2 distinct components with a communication process (turns digital code into understandable graphics)
algorithms
process or set of rules to be followed, can help sift through lots of information
technological agency
technology can act independently from humans, even if it doesn’t have intention (its actions cause responses in humans, do tasks humans used to do)
reregulation
changing regulations to fit a new system, often done by adjusting policies
regulatory values
the values that guide regulation, often change based on who is in charge
public interest
belief that media needs to have people’s interests in mind
Financial Interest & Syndication Rules (FinSyn)
rules that ensure the studio that makes media is not cut out of profits by networks, go directly to affiliates
conglometation
a company that owns many different companies and consolidates them to make one big entity (Disney)
vertical integration
when a conglomerate owns companies operating at different stages of media business (owning entire production line)
horizontal intregration
conglomerate owns one or more companies at the same stage of media business
oligopoly
large media companies working together and co-owning things, allowing them to shut out competition
localism
important that local concerns be included in media, not just national/universal
culture industries
industries that combine creation, production, and commercialization of creative content, which can have form of good/service (Adoro & Horkheimer)
standardization
all businesses want money, so focused on making media that was already successful, not new ideas
recombinance
combining 2 successful types of media into 1 new thing
sameness
consuming all the same types of media causes all people to become the same
no such thing as orginality
everything is a result of something else, and it can still be great
ears and eyes for sale
advertisers want to be in popular shows so they gain access to viewers who can become consumers of their products
hyper commercialization
hybrid between and advertisement and another type of media (magazine with everything for sale), shows how advertising is deeply integrated
advertising-friendly media
media producers want to maintain good relationships with advertisers, so carefully shape content in way that won’t upset them
McAllister’s 7 effects of advertising
advertising causes many biases in media
“don’t bite the hand” effect
TV programs do not criticize advertisers because of pressure from them
“plugola” effect
speaking highly of advertisers (product placement, sponsorships)
“don’t rock the boat” effect
avoiding controversy in TV content so consumers remain in buying mood
“conspicuous consumption” effect
wanting to show consumers expensive lifestyles so they want to spend money
“that’s entertainment” effect
advertising can play into keeping people engaged in media, so they have to be entertaining
“pardon the interruption” effect
constant ads take away from the experience of watching TV
“youth will be served” effect
advertisers divide consumers into target markets and advertise more or less depending on if they think they will buy their product or not
chilling effects
media companies don’t develop programs on topics they think advertisers won’t support, causes censorship
psychographics
people are sorted into groups beyond race and gender, like interests, used by advertisers to find target clusters
Panopticon (Micel Foucault)
prison with guard tower in middle, but can’t see guards, represents that we know media companies are listening, but don’t know exactly when
corrupt personalization
process by which your attention is drawn to interests that are not your own
market discrimination
unfair treatment of individuals in media based on gender and race
egocasting
broadcasting to a very small audience, media that meets viewers specific wants
narrowcasting
media is directed to a narrow/specific group, not everyone
market fragmentation
marketplace is divided into many small markets, each containing consumers with different perferences
post-fordism
new focus on flexibility and customization, lots of variation, connected with rejection of sameness in 70s/80s
brand identities
pursuing a specific audience and specializing in narrower set of programs for better chance of returning viewers
media franchising
process where culture industries use already successful intellectual property to support an expanded array of cultural production (Batman)
personalization
process by which media tailors content an individual receives based on attributes it believes it knows about the individual
the long tail
most companies make the most profit off of more obscure products with smaller but dedicated markets
text
a discrete cultural object (specific show, movie, song)
ideological analysis
examines how media narratives can perpetuates stereotypes or challenge dominant cultural norms
mise-en-scene
in depth analysis of what is placed on the “stage” in each frame of film
genre
a category or group of media texts, can have certain techniques or expectations attached to them
formal analysis
sees a work of art as a bundle of components organized into structures and tried to understand how components work together to impact audience
shot scale/size
amount of subject that is visible in given frame of shot (how far away camera is)
extreme long (frame)
subject is small in frame, not cropped, lots of distance between subject and frame
extreme long (meaning)
used to introduce or focus on new location
long (frame)
subject’s full body fits nicely in frame, but less space between subject and edges
long (meaning)
used to show subject within immediate surroundings or to show full body movement
medium long (frame)
bottom of frame cuts subject off at knees
medium long (meaning)
used to establish meaning/connection between subject and setting
medium (frame)
captures subject from waist up with enough background information to provide context and geography
medium (meaning)
used to set up subject in conversation or show upper body action
medium close up (frame)
crops subject from mid chest to top of head
medium close up (meaning)
used to easily subject’s emotions while still being able to see background
close up (frame)
entire face is visible and frame crops subject near neck/shoulders
close up (meaning)
used to show person’s reaction during conversation or moment of personal reflection or an object of interest
extreme close up (frame)
subject’s face doesn’t completely fit in frame, top of head or chin is cropped out
extreme close up (meaning)
get impression of being very near, maybe uncomfortably so to what we are supposed to be looking at as viewers
camera angle
typically only analyze if it is not at eye level
low angle (angle)
camera is low and tilted up toward subject
low angle (meaning)
used to mimic perspective of child or make subject seem powerful/important
high angle (angle)
camera is looking down at subject, either just barely or dramatically, aka birds-eye or god’s view
high angle (meaning)
used to give viewer context and scale through lots of visual information
canted/Dutch angle (angle)
involves a tilt against horizon line in either direction
canted/Dutch angle (meaning)
used to conote a world where things may not be as they seem or that the subject’s worldview is slightly askew or space that is inhabited by subjects is haunted/mysterious
forms of meaning
different levels of meaning a text can have
referential meaning
refers to things/places that already have significance in real life so viewer can understand
explicit meaning
obvious point film is trying to make, more overt/obvious
implicit meaning
viewer has to dig for meanings and their own interpretations of film
symptomatic meaning
more abstract and general meanings, getting at film’s involuntary deeper meaning
ideology
a system of ideas that shape how we understand and interact with the world
hegemony
dominance of single ideology to the extreme point that it is accepted as common sense
excorporation
tries to pull away from hegemony through critiques
incorporation
hegemony often works by pulling in critiques
normalization
media messages create an idea of what is “normal”
semiotics
study of meaning, understanding of society through reading signs
polysemy
words, images, and texts can have multiple meanings
syntagmatic connnections
how signs are connected alongside each other in sequence, signify different things alone and together
paradigmatic connections
exist between things perceived to be similar, in same category
myth
strong pervasive, ideological message about what world is like that is accepted as the truth