Operations Management Practice Flashcards

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These vocabulary flashcards cover key terms and definitions from Lectures 1 through 10 of the Operations Management curriculum, covering strategy, design, quality, planning, and scheduling.

Last updated 12:36 PM on 7/28/26
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50 Terms

1
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Operations

A function or system that transforms inputs into outputs of greater value.

2
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Operations Management

The field concerned with the design, operation, and improvement of productive systems.

3
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Value Chain

A series of activities from supplier to customer that add value to a product or service.

4
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Productivity

A measure of competitiveness calculated as the ratio of outputs divided by inputs, expressed as OutputInput\frac{\text{Output}}{\text{Input}}.

5
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Single-Factor Productivity

Assessing productivity using only one factor of production, such as output per labor hour.

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Total Factor Productivity

Assessing productivity by dividing the goods and services produced by all inputs used to produce them.

7
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Corporate Strategy

Choosing a mix of industries to participate in and allocating resources to each to maximize the value of the entire organization.

8
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Operations Strategy

A plan for developing resources and configuring processes such that the resulting competencies maximize Net Present Value (NPVNPV).

9
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Core Competencies

Activities or skills that a firm does better than anyone else, representing a sustainable competitive advantage.

10
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Order Qualifiers

Characteristics of a product or service that qualify it to be considered for purchase by a customer.

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Order Winners

The specific characteristics of a product or service that cause it to win orders in the marketplace.

12
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Reverse Engineering

The process of examining a competitor's product to identify and improve upon its features.

13
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Concurrent Design

A new approach to design that involves the simultaneous design of products and processes by design teams to break down barriers between functional areas.

14
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Reliability

The probability that a given product will perform its intended function for a specified length of time under normal conditions of use.

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Mean Time Between Failures (MTBFMTBF)

A measure of reliability expressed as the average length of time a product or service is in operation before it fails.

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Mean Time to Repair (MTTRMTTR)

A quantitative measure of maintainability representing the average time taken to repair a failed item.

17
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System Average Availability (SAASAA)

A measure derived from reliability and maintainability, calculated as MTBFMTBF+MTTR\frac{MTBF}{MTBF + MTTR}.

18
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Modularity

A design solution where standardized building blocks are combined in various ways to create unique finished products.

19
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Quality Function Deployment (QFDQFD)

A formal method for translating the voice of the customer into technical design requirements using a series of matrix diagrams.

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House of Quality

A specific matrix layout used in QFDQFD that relates customer requirements to engineering characteristics and competitive assessments.

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Quality of Design

The intention of designers to include or exclude specific features in a product or service to meet different grade levels.

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Quality of Conformance

The degree to which goods or services conform to the specific intent and technical specifications of the designers.

23
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Pareto Chart

A quality management tool based on the principle that most quality problems and costs result from only a few major causes.

24
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Ishikawa Diagram

Also known as a fishbone diagram, it is a structured approach used to search for the possible causes of a quality problem.

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Prevention Costs

Costs incurred to avoid poor quality, such as quality planning, product design, and employee training.

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Appraisal Costs

Costs associated with measuring, testing, and analyzing materials and products to ensure quality specifications are being met.

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Capacity Lead Strategy

An aggressive strategy where capacity is expanded in anticipation of demand growth to gain market share.

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Capacity Lag Strategy

A conservative strategy where capacity is increased only after an increase in demand has been documented.

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Level Production

A production planning strategy of producing at a constant rate and using inventory to absorb fluctuations in demand.

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Chase Demand

A strategy of adjusting capacity (such as hiring and firing workers) to match the demand pattern exactly.

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Project

A production process used for one-of-a-kind production for an individual customer, characterized by high flexibility and long completion times.

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Mass (Repetitive) Production

A capital-intensive production system used for standardized products in large quantities, often using assembly lines.

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Continuous Production

A system used for very-high-volume commodity products (steelsteel, paintspaints) where the output is measured rather than counted and operations run 2424 hours a day.

34
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Break-Even Point (vbev_{be})

The volume of demand at which profit is zero, calculated as CfPCv\frac{C_f}{P - C_v}, where CfC_f is fixed cost, PP is price, and CvC_v is variable cost.

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Process Reengineering

The total redesign of a process, necessary when continual improvement efforts no longer meet performance expectations.

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Center-of-Gravity Technique

A location analysis method that identifies set coordinates for a new facility based on transport weight and distance from existing facilities.

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Process Layout

A facility arrangement that groups similar activities together into departments based on the function they perform.

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Product Layout

A facility arrangement that places machines or workers in a line according to the sequence of operations required for a specific product.

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Cycle Time

The maximum amount of time a product is allowed to spend at each workstation in an assembly line to reach a target production rate.

40
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Work Breakdown Structure (WBSWBS)

A planning tool that breaks a project down into major components, activities, and individual tasks.

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Gantt Chart

A project scheduling tool that uses a bar chart to show the passage of time and the start and completion times for project activities.

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Critical Path

The longest path in a project network, which determines the minimum time required to complete the project.

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Slack

The length of time an activity can be delayed without increasing the total project completion time, calculated as LSESLS - ES or LFEFLF - EF.

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Project Crashing

A method for shortening the project duration by reducing the time of one or more critical activities through the injection of additional resources.

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Bullwhip Effect

The phenomenon where order fluctuations increase at each step in the sequence as they are relayed from retailers to wholesalers to manufacturers.

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Vendor-Managed Inventory (VMIVMI)

A practice where the vendor monitors, plans, and manages the inventory on behalf of the consuming organization.

47
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Shop Floor Control

The scheduling and monitoring of day-to-day production in a job shop, involving loading, sequencing, and monitoring.

48
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Dispatch List

A shop paper that specifies the sequence in which jobs should be processed at a machine center.

49
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Shortest Processing Time (SPTSPT)

A sequencing rule that prioritizes jobs based on the lowest completion time.

50
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Johnson’s Rule

A sequencing technique used to find the fastest way to process a series of jobs through a two-step serial system.