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Vocabulary flashcards covering core concepts of ICT, Web 1.0/2.0/3.0, various internet security threats, and online netiquette rules.
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Information and Communication Technology (ICT)
An umbrella term referring to communication hardware or software that allows the access, storage, transmission, and manipulation of information.
Convergent Technologies
The combination of multiple different devices into a single gadget as a result of technological advancement.
Social Media
Software, applications, or platforms that allow users to communicate within online social communities or networks.
Social Network
A category of social media sites that allows users to connect with other people sharing the same interests.
Bookmarking Site
A category of social media sites that allows users to store and manage links to various websites and online sources.
Social News
A category of social media sites that allows users to post news items and links to external sources.
Media Sharing
A category of social media sites that allows users to upload and share media content such as images, music, and videos.
Microblogging
A category of social media sites that focuses on short updates.
Blogs and Forums
Websites that allow users to post their own content, articles, and discussions.
Mobile Technologies
A category of devices that are easily carried and provide fast means of communication.
Assistive Media
A non-profit service designed to help individuals who have visual and reading impairments.
Internet
The global network that physically connects computers worldwide, representing the hardware, connections, infrastructures, and signals.
World Wide Web (Web)
A system of websites accessed through the internet using HTTP (HyperText Transfer Protocol) to transfer information and share content.
Web 1.0
Also known as the static website era or 'Read only web', where users can only read content created by web publishers.

Tim Berners Lee
The inventor of the World Wide Web who defined Web 1.0 as the 'Read only web'.
Web 2.0
The 'Read-Write' or dynamic web that allows users to add content, interact with creators and other users through posting, sharing, commenting, or rating.
Darcy DiNucci
The individual who coined the term 'Web 2.0'.
Folksonomy
A feature of Web 2.0 that allows users to categorize and arrange information using freely chosen keywords, commonly known as a HASHTAG.
Rich User Experience
A Web 2.0 feature where web content is dynamic and responsive to user input, enabling customization of what is displayed.
Software as a Service
A feature of Web 2.0 where users subscribe to software on a need basis rather than purchasing software outright.
Web 3.0
The 'Read-Write-Interact' or Semantic web generation designed to process user requests and execute solutions based on behavioral data and preferences.
Semantic Web
A component of Web 3.0 that provides a common framework allowing data to be shared and reused across applications, enterprises, and communities by learning from user choices.
Malware
Short for malicious software; programs created to infect computers, steal data, damage systems, or disrupt normal functionality.
Virus
A malicious program designed to replicate itself and spread rapidly, requiring user interaction or host activation to trigger.
Worm
A stand-alone malicious program that self-replicates and spreads independently across networks as soon as it breaches a system, requiring no human interaction.
Trojan
A malicious program disguised as useful software designed to disrupt, steal, or cause harm to user data or networks.
Rogue Security Software
A form of malicious program that tricks users into believing their computer is infected with a virus to coerce them into making a payment.
Spyware
Malware that runs stealthily in the background to gather personal data from a device and transmit it to a third party without user consent.
Key Loggers
Spyware software specifically designed to record all keystrokes performed on a computer keyboard.
Adware
A program designed to display unwanted and intrusive pop-up advertisements on computer or mobile device screens.
Ransomware
Malware that blocks access to critical system data and demands payment to restore access.
Spam
Unwanted, unsolicited messages distributed repeatedly in bulk via email, SMS, or social media platforms.
Internet Fraud
Deceptive online schemes designed to trick individuals out of money over the internet or through email.
Phishing
A cyberattack technique using deceptive emails that impersonate reputable organizations to steal sensitive personal information.
Pharming
A cyberattack where user traffic to a legitimate website is secretly redirected to a fake or spoofed website.

Smishing
Fraudulent text messaging schemes designed to trick victims into revealing confidential credentials or personal data.

Vishing
Scams conducted through phone calls or voice messages impersonating legitimate entities to extract confidential personal information.
Deep Fake
Manipulated digital imagery or video convincingly altered to misrepresent a person saying or doing something that did not actually occur.
Netiquette
Short for Internet Etiquette; the set of established rules and guidelines for respectful and appropriate online behavior.