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Ways samplers can record audio
one-shot, single note samples or short loops
one-shot
samples which play once per hit and are designed to create custom patterns
loops
pre-arranged and play a continuous pattern
single note samples
a single sound/note which plays continuously while being pressed
consequence of early digital samplers having limited memory
Produced lo-fi low bit depth and sample rate samples
how drum machine samples were ideal for early sampling technology
short and at a single pitch so did not take up much memory
Roland TR-909 (1983)
used real samples of cymbals along with synthesised drum beats used in Madonna’s Vogue (1990)
Roland TR-808 (1980)
drum machine which synthesises drum kit sounds and was used in Michael Jackson’s Beat it (1982)
AKAI S900 (1986)
Drum Machine used in the Prodigy’s - Out of Space (1986)
Keyboard tracking in DAW sampling
Spreading a sample across the keyboard pitch shifted (not too extremely otherwise it becomes noticeable)
Multisampling
Taking a sample every few notes and mapping across the keyboard so samples are pitch shifted in a smaller range of notes
Velocity layering
Switching between a number of samples depending on the MIDI velocity of the note
Artefacts
noticeable when sampling has been executed badly
zero crossing point
point of a waveform where the sample can be cut without producing a click
crossfade
method used to reduce sound gradually and prevent clicks between audio tracks
where samples are best looped
in the sustained section of the sample
Types of crossfade
Equal power crossfade: curved fades line but still equal
Linear Crossfade: Two directly proportional fades
Sample manipulation techniques
Loop
Transpose
Normalise
Stuttering
Gapping
Reverse
Time stretch
Pitch Shift
Reverse
playing sample backwards
Normalise
increase volume to maximum without distorting
Transpose
Changes the starting pitch by semitones
Pitch shift
changing pitch of a sample up or down usually also alters the speed of playback
Stuttering
Repeating small parts of the sample to create a stuttering effect
Time stretch
Slowing down or speeding up the sample usually also alters pitch
Gapping
adding spaces between small parts of the sample
Destructive editing
making changes to an audio file which can not be reversed
examples of destructive editing
-making physical changes to tape
-editing in a DAW sample editor
Praise You (1999)
used deliberate artefacts in sampled piano loops to add interest