Digital Sampling

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28 Terms

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Ways samplers can record audio

one-shot, single note samples or short loops

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one-shot

samples which play once per hit and are designed to create custom patterns

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loops

pre-arranged and play a continuous pattern

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single note samples

a single sound/note which plays continuously while being pressed

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consequence of early digital samplers having limited memory

Produced lo-fi low bit depth and sample rate samples

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how drum machine samples were ideal for early sampling technology

short and at a single pitch so did not take up much memory

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Roland TR-909 (1983)

used real samples of cymbals along with synthesised drum beats used in Madonna’s Vogue (1990)

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Roland TR-808 (1980)

drum machine which synthesises drum kit sounds and was used in Michael Jackson’s Beat it (1982)

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AKAI S900 (1986)

Drum Machine used in the Prodigy’s - Out of Space (1986)

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Keyboard tracking in DAW sampling

Spreading a sample across the keyboard pitch shifted (not too extremely otherwise it becomes noticeable)

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Multisampling

Taking a sample every few notes and mapping across the keyboard so samples are pitch shifted in a smaller range of notes

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Velocity layering

Switching between a number of samples depending on the MIDI velocity of the note

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Artefacts

noticeable when sampling has been executed badly

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zero crossing point

point of a waveform where the sample can be cut without producing a click

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crossfade

method used to reduce sound gradually and prevent clicks between audio tracks

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where samples are best looped

in the sustained section of the sample

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Types of crossfade

Equal power crossfade: curved fades line but still equal

Linear Crossfade: Two directly proportional fades

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Sample manipulation techniques

Loop

Transpose

Normalise

Stuttering

Gapping
Reverse

Time stretch

Pitch Shift

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Reverse

playing sample backwards

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Normalise

increase volume to maximum without distorting

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Transpose

Changes the starting pitch by semitones

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Pitch shift

changing pitch of a sample up or down usually also alters the speed of playback

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Stuttering

Repeating small parts of the sample to create a stuttering effect

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Time stretch

Slowing down or speeding up the sample usually also alters pitch

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Gapping

adding spaces between small parts of the sample

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Destructive editing

making changes to an audio file which can not be reversed

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examples of destructive editing

-making physical changes to tape

-editing in a DAW sample editor

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Praise You (1999)

used deliberate artefacts in sampled piano loops to add interest