Fiction into Film - Major Terms Exam

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Last updated 4:51 PM on 9/10/26
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58 Terms

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Theme

The large and small ideas that help to explain the actions and events in it

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Story

all events that are presented to us or that we can infer have happened

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Plot

the arrangement or construction of a story’s events in a certain order or structure

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Narration

refers to the perspective that organizes the plot according to a certain emotional, physical, or intellectual point of view

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Characters

the individuals who populate narrative; they normally focus the action and often the themes of a movie

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Point of View

refers to the position from which something is seen and, by implication, the way that point of view determines what you see

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Mise-En-Scène

The arrangement of the so-called theatrical elements; these include sets, lighting, costumes, props and acting style

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Set/ Setting (Makes up Mise-En-Scène)

The place or location used for specific scene or shot in a film — what objects are in/on the set (Props and set dressings)

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Lighting (Makes up Mise-En-Scène)

The various ways a character or an object or a scene can be illuminated

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Costumes (Makes up Mise-En-Scène)

The clothes characters wear, how their hair is fashioned, makeup, etc

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Acting Style (Makes up Mise-En-Scène)

The way an actor plays a part — how they talk/accents, facial expressions, body language

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Shot (Camerawork)

refers to single image you can see on the screen before the film cuts to a different image

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Cut (Camerawork)

Refers to the break between two shots — when the camera cuts the shot changes

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Tone (Camerawork)

refers to the range and texture of the colors in a film image

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Film Speed (Camerawork)

the rate at which the film is shot

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Frame (Camerawork)

refers to the borders of the image or the frame of the movie screen itself — also the camera frame, which regularly changes its relationship to the objects being filmed

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Deep Focus (Camerawork)

means all objects, those near the camera, those midway and those far away are all in sharp focus

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Shallow Focus (Camerawork)

will clearly show only one plane in the image — most often the objects in the front will be clearly in focus

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Rack Focus Shot (Camerawork)

when the plane of focus is quickly changed from one figure or object to another within the same shot (from deep to shallow or vice versa)

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High Angle (Camera Shots)

when the camera is looking down at the subject

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Low Angle (Camera Shot)

when the camera is looking up at the subject

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Crane Shot (Camera Shots)

when a crane (or other device) is required to get a higher overhead shot looking down on the action

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Long shot (Camera Shots)

an image in which full bodies are show,but from a distance because there appears to be a great distance between the camera and the subject

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Tilt Shot (Camera Shot)

when the camera moves up and down without changing the position of the camera

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Pan Shot (Camera Shots)

wehn eh camera moves side to side without a change in the position of the camera or the point from which the scene is viewed

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Tracking/ Dolly Shot (Camera Shot)

when the camera follows the action by moving the position of the camera (often on small tracks) and thus takes the frame forward, backward, and around the subject.

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Handheld Shot (Camera Shot)

when the camera is held by a camera operator and is usually jerky, which sometimes seems realistic

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Long Take (Camera Shots)

when shots remain on a scene or object for an unusually long time — one continuous shot

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Establishing Shot (Camera Shots)

shots that begin in a scene or sequence as a way of locating a scene clearly in a certain place before dividing that sequence into more detailed shots

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Shot/ reverse shot (Camera Shots)

technically a logical cut between two shots, usually two characters or a character and an object

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Editing

refers to how shots are built into larger pieces of a movie to make larger units of meaning

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Continuity Editing/ Invisible Editing

when a filmmaker avoids cuts and transitions between images that would be too obvious/distracting

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Editing Pace

the length of time a shot is held on screen

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Scene (Editing)

is made up of a series of shots joined together — one place, one time

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Sequence (Editing)

a unified group of scenes — multiple scenes, like chapter

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Montage (Editing)

a rapidly cut series of images that often condenses time a space

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Jump Cut (Editing)

occurs when a continuous shot is suddenly broken and the image jumps to new figures or another background — discontinuity within the action

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Match Cut (Editing)

two images being edited together as parallel actions or motions

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Matching on Action (Editing)

occurs when a piece of physical action that occurs in the first shot is continued in the second shot

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Eye-line Matching (Editing)

relies on characters’ gazes to maintain specific relationships from shot to shot

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Graphic Matching (Editing)

relies on the similarity of compositional shapes from one shot to the next to bridge the cut smoothly

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J Cut (Editing)

sound begins to play before the shot it actually matches appears on screen

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L Cut (Editing)

sound from one shot continues even though the next shot has changed

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Types of Transitions (Editing)

Wipe, dissolve, fade in/out, iris in/out

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Three Major Types of Sound

Dialogue, Music, Sound Effects

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Direct sounds

Are recorded when the image is being shot

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Postdubbed sounds

Are added to a film later in a studio (post-shot)

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Diegetic Sound

occurs within the world of the film’s narrative, so the characters in the world of the film hear the sounds (source may be on or off-screen)

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Ambient Sound

(Type of Diegetic Sound) Also known as background noises or music that surround the main action and dialogue [MUSIC IS ONLY THIS WHEN ITS BACKGROUND NOISE AND COMES FROM A SOURCE ON SCREEN AT SOME POINT]

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Non Diegetic Sound

Comes from a source outside the world (meaning those in the film’s world can’t hear it) — these sounds have been added for viewer benefit

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Synchronous Sounds

comes from a source that is onscreen — the sound syncs with the image on screen

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Asynchronous Sound

comes from a source outside the film frame — but something that could exist within the world of the film

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Nonsynchronous Sound

comes from a different time/space than what appears on screen (aka Sound Bridges)

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Sound bridges

occurs when sound is used to link shots (think J-cut and L-cut)

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Sound Montage

composes different pieces of sound to create disjunctions and unexpected relations between those sounds

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Voice-off

features a speaker who was or will be seen onscreen but is not at the time the voice is heard

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Voice-over

the voice of a narrator or commentator who typically is not part of the story or diegesis and cannot be heard by the characters

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Narrative Cueing

when sound is used to support a moment or motif in the story