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Theme
The large and small ideas that help to explain the actions and events in it
Story
all events that are presented to us or that we can infer have happened
Plot
the arrangement or construction of a story’s events in a certain order or structure
Narration
refers to the perspective that organizes the plot according to a certain emotional, physical, or intellectual point of view
Characters
the individuals who populate narrative; they normally focus the action and often the themes of a movie
Point of View
refers to the position from which something is seen and, by implication, the way that point of view determines what you see
Mise-En-Scène
The arrangement of the so-called theatrical elements; these include sets, lighting, costumes, props and acting style
Set/ Setting (Makes up Mise-En-Scène)
The place or location used for specific scene or shot in a film — what objects are in/on the set (Props and set dressings)
Lighting (Makes up Mise-En-Scène)
The various ways a character or an object or a scene can be illuminated
Costumes (Makes up Mise-En-Scène)
The clothes characters wear, how their hair is fashioned, makeup, etc
Acting Style (Makes up Mise-En-Scène)
The way an actor plays a part — how they talk/accents, facial expressions, body language
Shot (Camerawork)
refers to single image you can see on the screen before the film cuts to a different image
Cut (Camerawork)
Refers to the break between two shots — when the camera cuts the shot changes
Tone (Camerawork)
refers to the range and texture of the colors in a film image
Film Speed (Camerawork)
the rate at which the film is shot
Frame (Camerawork)
refers to the borders of the image or the frame of the movie screen itself — also the camera frame, which regularly changes its relationship to the objects being filmed
Deep Focus (Camerawork)
means all objects, those near the camera, those midway and those far away are all in sharp focus
Shallow Focus (Camerawork)
will clearly show only one plane in the image — most often the objects in the front will be clearly in focus
Rack Focus Shot (Camerawork)
when the plane of focus is quickly changed from one figure or object to another within the same shot (from deep to shallow or vice versa)
High Angle (Camera Shots)
when the camera is looking down at the subject
Low Angle (Camera Shot)
when the camera is looking up at the subject
Crane Shot (Camera Shots)
when a crane (or other device) is required to get a higher overhead shot looking down on the action
Long shot (Camera Shots)
an image in which full bodies are show,but from a distance because there appears to be a great distance between the camera and the subject
Tilt Shot (Camera Shot)
when the camera moves up and down without changing the position of the camera
Pan Shot (Camera Shots)
wehn eh camera moves side to side without a change in the position of the camera or the point from which the scene is viewed
Tracking/ Dolly Shot (Camera Shot)
when the camera follows the action by moving the position of the camera (often on small tracks) and thus takes the frame forward, backward, and around the subject.
Handheld Shot (Camera Shot)
when the camera is held by a camera operator and is usually jerky, which sometimes seems realistic
Long Take (Camera Shots)
when shots remain on a scene or object for an unusually long time — one continuous shot
Establishing Shot (Camera Shots)
shots that begin in a scene or sequence as a way of locating a scene clearly in a certain place before dividing that sequence into more detailed shots
Shot/ reverse shot (Camera Shots)
technically a logical cut between two shots, usually two characters or a character and an object
Editing
refers to how shots are built into larger pieces of a movie to make larger units of meaning
Continuity Editing/ Invisible Editing
when a filmmaker avoids cuts and transitions between images that would be too obvious/distracting
Editing Pace
the length of time a shot is held on screen
Scene (Editing)
is made up of a series of shots joined together — one place, one time
Sequence (Editing)
a unified group of scenes — multiple scenes, like chapter
Montage (Editing)
a rapidly cut series of images that often condenses time a space
Jump Cut (Editing)
occurs when a continuous shot is suddenly broken and the image jumps to new figures or another background — discontinuity within the action
Match Cut (Editing)
two images being edited together as parallel actions or motions
Matching on Action (Editing)
occurs when a piece of physical action that occurs in the first shot is continued in the second shot
Eye-line Matching (Editing)
relies on characters’ gazes to maintain specific relationships from shot to shot
Graphic Matching (Editing)
relies on the similarity of compositional shapes from one shot to the next to bridge the cut smoothly
J Cut (Editing)
sound begins to play before the shot it actually matches appears on screen
L Cut (Editing)
sound from one shot continues even though the next shot has changed
Types of Transitions (Editing)
Wipe, dissolve, fade in/out, iris in/out
Three Major Types of Sound
Dialogue, Music, Sound Effects
Direct sounds
Are recorded when the image is being shot
Postdubbed sounds
Are added to a film later in a studio (post-shot)
Diegetic Sound
occurs within the world of the film’s narrative, so the characters in the world of the film hear the sounds (source may be on or off-screen)
Ambient Sound
(Type of Diegetic Sound) Also known as background noises or music that surround the main action and dialogue [MUSIC IS ONLY THIS WHEN ITS BACKGROUND NOISE AND COMES FROM A SOURCE ON SCREEN AT SOME POINT]
Non Diegetic Sound
Comes from a source outside the world (meaning those in the film’s world can’t hear it) — these sounds have been added for viewer benefit
Synchronous Sounds
comes from a source that is onscreen — the sound syncs with the image on screen
Asynchronous Sound
comes from a source outside the film frame — but something that could exist within the world of the film
Nonsynchronous Sound
comes from a different time/space than what appears on screen (aka Sound Bridges)
Sound bridges
occurs when sound is used to link shots (think J-cut and L-cut)
Sound Montage
composes different pieces of sound to create disjunctions and unexpected relations between those sounds
Voice-off
features a speaker who was or will be seen onscreen but is not at the time the voice is heard
Voice-over
the voice of a narrator or commentator who typically is not part of the story or diegesis and cannot be heard by the characters
Narrative Cueing
when sound is used to support a moment or motif in the story