3-2a Manga Characteristics 1

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Last updated 5:29 PM on 7/14/26
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38 Terms

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Icon (McCloud)

Any image used to represent a person, place, thing, or idea.

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Iconography

Established codes of visual meaning; the art of reading the icons that make up an image.

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Three categories of icons

Symbols, practical icons, pictures.

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Cartoon face effect (McCloud)

Readers tend to identify with simplified cartoon faces but see realistic faces as other people.

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Amplification through simplification

Simplifying an image focuses attention on selected details rather than removing information.

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Japanese kaomoji

Text-based emoticons that express emotion using simplified facial features.

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Masking

Using different levels of realism within the same manga to influence reader identification and focus.

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Three types of masking

Type 1, Type 2, Type 3.

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Masking Type 1

Simple/cartoon characters with realistic, detailed backgrounds.

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Masking Type 2

Simple/cartoon characters contrasted with realistic characters to emphasize “the other.”

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Masking Type 3

Objects that are usually cartoonish suddenly become highly detailed.

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Panels

Each frame of a manga or comic.

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Gutter

The narrow white space between panels.

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Closure

Mentally completing what is incomplete based on past experience.

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Panel transition

The movement from one panel to the next through closure.

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Six types of panel transition

Moment-to-moment, action-to-action, subject-to-subject, scene-to-scene, aspect-to-aspect, non sequitur.

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Moment-to-moment transition

Shows a short amount of time passing; requires little closure.

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Action-to-action transition

Shows successive stages of a single action.

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Subject-to-subject transition

Shifts from one subject or character to another within the same scene.

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Scene-to-scene transition

Shifts across different times or places.

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Aspect-to-aspect transition

Explores different aspects of a place, idea, or mood while largely bypassing time.

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Non sequitur transition

Panels have no logical relationship.

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Suzuki’s criticism of McCloud’s panel transition theory

It is sometimes inconsistent and does not explain all manga techniques.

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Suzuki’s recommendation for analyzing panel transitions

Analyze an entire work or volume rather than isolated panels.

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Eight characteristics of manga

Iconic characters, sense of place, wordless panels, subjective motion, genre maturity, character design, small real-world details, emotionally expressive effects.

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Iconic characters

Simple, expressive characters that encourage reader identification.

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Sense of place

Detailed environments that immerse the reader.

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Wordless panels

Panels without dialogue that encourage readers to construct meaning visually.

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Subjective motion

Visual techniques that make readers experience movement from within the action rather than observing it externally.

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Genre maturity

A wide range of mature genres with specialized storytelling techniques.

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Character design

A broad variety of visual character types and recurring archetypes.

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Small real-world details

Attention to ordinary details that connect readers to the story.

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Emotionally expressive effects

Visual effects that communicate characters’ emotions.

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Main effect of McCloud’s manga techniques

They increase reader participation because readers actively construct the story.

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Two kinds of reader participation

Shōjo and Shōnen.

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Shōjo reader participation

Places readers inside the character’s thoughts and emotions.

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Shōnen reader participation

Places readers inside the action.

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Shōnen action analysis

Can be analyzed using Cohn’s theory of subjective and objective motion lines.