1/37
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Icon (McCloud)
Any image used to represent a person, place, thing, or idea.
Iconography
Established codes of visual meaning; the art of reading the icons that make up an image.
Three categories of icons
Symbols, practical icons, pictures.
Cartoon face effect (McCloud)
Readers tend to identify with simplified cartoon faces but see realistic faces as other people.
Amplification through simplification
Simplifying an image focuses attention on selected details rather than removing information.
Japanese kaomoji
Text-based emoticons that express emotion using simplified facial features.
Masking
Using different levels of realism within the same manga to influence reader identification and focus.
Three types of masking
Type 1, Type 2, Type 3.
Masking Type 1
Simple/cartoon characters with realistic, detailed backgrounds.
Masking Type 2
Simple/cartoon characters contrasted with realistic characters to emphasize “the other.”
Masking Type 3
Objects that are usually cartoonish suddenly become highly detailed.
Panels
Each frame of a manga or comic.
Gutter
The narrow white space between panels.
Closure
Mentally completing what is incomplete based on past experience.
Panel transition
The movement from one panel to the next through closure.
Six types of panel transition
Moment-to-moment, action-to-action, subject-to-subject, scene-to-scene, aspect-to-aspect, non sequitur.
Moment-to-moment transition
Shows a short amount of time passing; requires little closure.
Action-to-action transition
Shows successive stages of a single action.
Subject-to-subject transition
Shifts from one subject or character to another within the same scene.
Scene-to-scene transition
Shifts across different times or places.
Aspect-to-aspect transition
Explores different aspects of a place, idea, or mood while largely bypassing time.
Non sequitur transition
Panels have no logical relationship.
Suzuki’s criticism of McCloud’s panel transition theory
It is sometimes inconsistent and does not explain all manga techniques.
Suzuki’s recommendation for analyzing panel transitions
Analyze an entire work or volume rather than isolated panels.
Eight characteristics of manga
Iconic characters, sense of place, wordless panels, subjective motion, genre maturity, character design, small real-world details, emotionally expressive effects.
Iconic characters
Simple, expressive characters that encourage reader identification.
Sense of place
Detailed environments that immerse the reader.
Wordless panels
Panels without dialogue that encourage readers to construct meaning visually.
Subjective motion
Visual techniques that make readers experience movement from within the action rather than observing it externally.
Genre maturity
A wide range of mature genres with specialized storytelling techniques.
Character design
A broad variety of visual character types and recurring archetypes.
Small real-world details
Attention to ordinary details that connect readers to the story.
Emotionally expressive effects
Visual effects that communicate characters’ emotions.
Main effect of McCloud’s manga techniques
They increase reader participation because readers actively construct the story.
Two kinds of reader participation
Shōjo and Shōnen.
Shōjo reader participation
Places readers inside the character’s thoughts and emotions.
Shōnen reader participation
Places readers inside the action.
Shōnen action analysis
Can be analyzed using Cohn’s theory of subjective and objective motion lines.