Augmented and Virtual Reality Flashcards

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Flashcards about the history, definition, technology, applications, advantages, and disadvantages of Augmented and Virtual Reality.

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20 Terms

1
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What year was the Stereoscope invented, and what did it demonstrate?

1838; That the brain processes different two-dimensional images from each eye.

2
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Who invented the Sensorama, and what did it do?

Morton Heilig; Simulated all senses in an arcade-style cabinet.

3
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What was the significance of the 'Sword of Damocles'?

The first VR/AR head-mounted display.

4
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Who coined the term 'Virtual Reality', and in what year?

Jaron Lanier; 1987

5
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Who coined the term Augmented Reality and in what year?

Tom Caudell; 1990

6
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What is Augmented Reality (AR)?

A technology that layers computer-generated enhancements over an existing reality.

7
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What is Virtual Reality (VR)?

A realistic and immersive simulation of a three-dimensional environment.

8
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What is Mixed Reality (MR)?

An environment where real and artificial worlds are merged, and digital objects co-exist and interact in real-time.

9
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How does AR enhance the real world?

By adding digital information as an overlay.

10
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How do VR users experience their environment?

Users are immersed with 3D worlds, replacing the real-world view.

11
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What company created Hololens and for what purpose?

Microsoft; To allow users to interact with digital content within their real-world environment.

12
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What is a primary difference between AR and VR regarding the user's environment?

AR enhances the real world, while VR replaces it with a completely virtual environment.

13
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Which sectors are the highest users of AR/VR?

Video games, followed by education and healthcare.

14
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Name an application of AR/VR in medical studies.

Enabling students to understand the human body structure.

15
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What is one way AR/VR can be used in city planning?

To visualize the impact of new constructions or redevelopments.

16
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What is a key hardware component for VR that simulates a sense organ?

Head Mounted Displays (HMDs)

17
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What do AR smart glasses do?

Overlay computer-generated information onto the user's real-world view.

18
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What are some advantages of using AR/VR in training?

It allows for modeling complex task-performance behaviors, especially with life-threatening risks, in a safe environment.

19
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What is cybersickness, and what causes it?

Digital motion sickness caused by a sensory conflict between seen movement and lack of felt movement.

20
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What are some challenges facing AR/VR adoption?

High price, lack of content, lack of viable business models, and health effects.