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Flashcards about the history, definition, technology, applications, advantages, and disadvantages of Augmented and Virtual Reality.
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What year was the Stereoscope invented, and what did it demonstrate?
1838; That the brain processes different two-dimensional images from each eye.
Who invented the Sensorama, and what did it do?
Morton Heilig; Simulated all senses in an arcade-style cabinet.
What was the significance of the 'Sword of Damocles'?
The first VR/AR head-mounted display.
Who coined the term 'Virtual Reality', and in what year?
Jaron Lanier; 1987
Who coined the term Augmented Reality and in what year?
Tom Caudell; 1990
What is Augmented Reality (AR)?
A technology that layers computer-generated enhancements over an existing reality.
What is Virtual Reality (VR)?
A realistic and immersive simulation of a three-dimensional environment.
What is Mixed Reality (MR)?
An environment where real and artificial worlds are merged, and digital objects co-exist and interact in real-time.
How does AR enhance the real world?
By adding digital information as an overlay.
How do VR users experience their environment?
Users are immersed with 3D worlds, replacing the real-world view.
What company created Hololens and for what purpose?
Microsoft; To allow users to interact with digital content within their real-world environment.
What is a primary difference between AR and VR regarding the user's environment?
AR enhances the real world, while VR replaces it with a completely virtual environment.
Which sectors are the highest users of AR/VR?
Video games, followed by education and healthcare.
Name an application of AR/VR in medical studies.
Enabling students to understand the human body structure.
What is one way AR/VR can be used in city planning?
To visualize the impact of new constructions or redevelopments.
What is a key hardware component for VR that simulates a sense organ?
Head Mounted Displays (HMDs)
What do AR smart glasses do?
Overlay computer-generated information onto the user's real-world view.
What are some advantages of using AR/VR in training?
It allows for modeling complex task-performance behaviors, especially with life-threatening risks, in a safe environment.
What is cybersickness, and what causes it?
Digital motion sickness caused by a sensory conflict between seen movement and lack of felt movement.
What are some challenges facing AR/VR adoption?
High price, lack of content, lack of viable business models, and health effects.