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Distortion
Adds consistent crunch or grit, saturating the signal.
Overdrive
Provides gain boost, sensitive to dynamics, 'overdrives' valves.
Fuzz
Aggressive compressed distortion, alters waveform to square.
Tape Saturation
Warm, slightly distorted sound from pushing levels on tape.
Amp Modelling
Simulates amplifier tones digitally, e.g., Line 6 Pod.
Bit-Crushing
Reduces bit depth to 8/12 bits, creating lo-fi sounds.
Soft-Clipping
Valves round off peaks, introducing harmonics to sound.
Hard-Clipping
Transistor-based distortion slices waveform harshly.
Gain
Sets distortion effect by increasing signal gain.
Tone
Shapes distortion frequencies with EQ/filter settings.
Level
Sets output volume, inversely related to gain.
Soft-Clipping vs Hard-Clipping
Valves round peaks, transistors slice waveforms harshly.
Typical Uses
Adds warmth, limits dynamic range, blends parts in a mix.
History & Development
Overdrive discovered in 1940s/50s, favored by blues & rock artists.