Digital Culture, Law, and Technology Vocabulary Flashcards

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Vocabulary flashcards covering key concepts from lecture notes on digital platforms, copyright law, data ethics, technology theories, and internet identity.

Last updated 10:53 PM on 9/19/26
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26 Terms

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Section 230

A legal provision that protects internet platforms from lawsuits over user-generated content, holding the posting user responsible rather than the platform to enable open expression.

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Techno Chauvinism

The biased belief that technology is always the best solution to every problem, often ignoring superior human-based solutions or fixes.

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Positive Asymmetry

In digital media, the built-in imbalance between individual users and large copyright holders, software developers, and digital platforms.

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Internet Copyright

Legal protections that prevent individuals from copying, distributing, or modifying digital creations (such as software code, articles, or music) online without explicit permission from the creator.

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DMCA (Digital Millennium Copyright Act)

A U.S. law passed in 1998 that protects internet platforms from being sued if their users illegally upload copyrighted material.

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Fair Use

A legal rule that permits the use of copyrighted material without permission under specific contexts.

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Data Privacy

The branch of data security that deals with how personal information is collected, shared, and managed online.

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Criminal Justice Algorithms

Computer tools used by law enforcement and courts that employ statistical modeling to predict criminal behavior, trends, and outcomes.

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Predictive Analytics

The practice of analyzing historical data using statistical modeling to forecast future events, trends, behaviors, and outcomes.

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Social Construction of Data

The concept that data is not perfectly objective or neutral, emphasizing how human biases influence what data is gathered.

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Popular as a Proxy for Good

The logical error of assuming popularity equals high quality, mistaking high visibility or traffic for actual value or quality.

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Identity Tourism

Adopting a different race, gender, or culture online for entertainment or exploration, often without experiencing real-world struggles.

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Anonymity

Completely hiding one's identity online.

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Pseudonymity

Using a consistent fake name or handle instead of one's legal name online.

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Real Name

Operating online using one's actual legal name.

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Materiality of Digital Culture

A reminder that digital artifacts rely on physical hardware, such as data centers, underwater cables, electronic waste, and energy to power them.

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Digital Reputation

The collective opinion, history, and feedback people find when searching for an individual on social media, search engines, and forums.

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The Coded Gaze

The occurrence where software, AI, or facial recognition reflects the intentional or unintentional prejudices, preferences, or lack of digital diversity of its creators.

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Technological Utopianism

The belief that new technologies are inherently good and will automatically solve human problems.

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Technological Dystopianism

The belief that technology is inherently harmful, leading to social isolation and surveillance.

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Domestication of Technology

The process by which individuals take a new, unfamiliar technology and slowly tame or integrate it into their routine, everyday lives.

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Technological Determinism

The view that technology drives human history and forces social change.

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SCOT (Social Construction of Technology)

The concept that human choices, cultural values, and social groups dictate how a technology is developed and used.

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Mutual Shaping

The argument that society and technology continuously influence and shape each other.

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Pink and Blue Technology

Designing and branding certain technologies to specific genders in ways that reinforce toxic gender roles.

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Cyberspace

The virtual, non-physical realm where communication, data exchange, and social interactions take place across computer networks.