Send a link to your students to track their progress
38 Terms
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Learning
the process which leads to a change in behaviour as a result of acquiring knowledge skills through experience, or being taught
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Classical Conditioning
the forming of associations between two stimuli that are normally unrelated
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Stimulus
a pattern of energy that can be detected by an organisms' receptors, OR an action or event that causes a response
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Conditioned stimulus (CS)
Neutral stimulus that, through repeated association with an unconditioned stimulus, begins to elicit a conditioned response
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Unconditioned stimulus (UCS)
Any stimulus that consistently produces a naturally occurring, involuntary response (e.g. salivating over food)
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Conditioned response (CR)
in classical conditioning, the learned response to a previously neutral (but now conditioned) stimulus (CS)
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Unconditioned response (UCR)
A response that occurs automatically when the UCS is presented (involuntary response)
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Pavlov
Behaviorist who found that dogs learned to link sound with food, and then their response to food was seen when just exposed to the sound.
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Acquisition
In classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response. In operant conditioning, the strengthening of a reinforced response.
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Extinction
Disappearance of the conditioned response.
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Spontaneous recovery
Recurrence of an extinguished conditioned response, usually following a rest period
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Stimulus generalisation
The tendency for another similar stimulus to also produce the conditioned response
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Stimulus discrimination
Occurs when an organism responds to the CS but NOT to a stimulus similar to the CS
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Contiguity
The more closely together (contiguous) in space or time two items occur, the more likely will the thought of one item lead to the thought of the other: 1/2 second is ideal
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Contingency
One behaviour is dependent on another e.g. CR is dependent on the UCS and CS being preceding the behaviour. In operant conditioning learning is dependent on the reward or punishment following the behaviour
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Operant condition
A type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher.
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Skinner
Behaviorist-Proposed theory of operant conditioning with skinner box experiment, reinforcing rats behavior with rewards or punishments
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Positive reinforcement
Increasing behaviours by presenting positive stimuli, such as food. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.
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Negative reinforcement
Increasing behaviours by the removal, reduction or prevention of an unpleasant stimulus
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Shaping
A procedure in which a reinforcer is given for any response that successively approximates and leads to the desired response (method of successive approximations). Used widely in animal training for small successive steps
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Punishment
Any stimulus that is unpleasant and which generally decreases the likelihood of the behaviour recurring
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Effective punishment
Appropriate punisher - needs to actually punish, not be pleasant, needs to be immediate or as soon as possible after the behaviour and consistency
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Effective reinforcement
Appropriate reinforcer, timing (needs to be immediate or as soon as possible after the behaviour) and consistency
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Fixed interval schedule
reinforcement delivered after a fixed time (10 seconds)
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Fixed ratio schedule
reinforcement delivered after fixed number of correct responses
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Variable interval schedule
reinforcement occurs on an average time interval (4 - 16 seconds)
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Variable ratio schedule
reinforcement occurs on the basis of an average number of correct responses (on average after 10 responses, could be 2nd - 18th) - Poker Machine
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Observational learning
occurs when someone uses observation of another person's actions and their consequences to guide their future actions
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Bandura
His studies show that we learn a great deal of behaviour by observing others and by noting the consequences of their behaviour. Known for his Bo-Bo clown doll experiment
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ARRM Model
Attention, Retention, Reproduction, Reinforcement
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Attention
Pay attention in order to observe the modelled behaviour
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Retention
Mentally represent and retain what has been observed
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Reproduction
Convert these mental representations of observations into actions (i.e. reproduce them)
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Motivation
Reinforcement influences the learner's motivation to perform the learned behaviour. Reinforcement is the key link between observational learning and conditioning
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Systematic Desensitisation
Helps remove phobias. Identify a hierarchy of fears from most feared to least feared (e.g. being bitten by a bee, touching a bee, touching a dead bee, seeing a bee in a jar, seeing a bee fly around in the distance). Learn relaxation strategies such as deep breathing. Begin to pair (either real or in your imagination) the least feared situation with the relaxation technique and move through the hierarchy in slow steps.
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Behaviour modification
Uses positive reinforcement and withdrawal of reinforcement in order to eliminate inappropriate behaviour or teach new responses 1. Identifying the bad behaviour (create a baseline) 2. Choosing a realistic goal to work towards (holding trolley in the supermarket) 3. Setting up reinforcement with rules for when the child can be rewarded (e.g. 1-hour study = reinforcer) Starting the program and rewarding the small steps - good for 10 minutes, then 30, then whole shopping trip 4. Reduce rewards over time
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Animal ethics
No undue distress or harm, should not change natural or habitual behaviour, ensure they have comfortable surroundings and company of other animals