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what is interoception
headaches, hunger proprioception
sensing the inside
interoceptive awarness
how we know what’s happening and how we feel inside our bodies
emotions
social behaviour e.g self awareness
Exteroception
sight, sound, smell, touch taste
sensing the outside
Interception & exteroception
combined percept of the body in the world
located in various brain regions, including the insula, anterior cingulate cortex, somatosensory cortices, thalamus, and brainstem
how do we measure interoception
heart rate
motor contagion
involuntary imitation based on observed movements
e.g yawning after watching someone else yawn
consided behavioural manifestation of mirror neuron system
motor contagion supports
communication
social interaction
interpersonal coordination
motor learning
motor contagion modulated by
embodiment perspective
congruency
body ownership
phenomenological sense of ‘this is me’
integrates multisensorial signals
studies through behavioural, neuropsychological & neurophysiological methods
e.g rubber hand illusion
motor contagion effects on biological movement actions during humanoid robot mirrored & embodied experiences
previous work shows motor contagion with humanoids (face-to-face, 2nd person) & virtual hands (1st & 3rd person)
gap on whether there is a sense of self vs sense of other
research on the relationship between sense of self vs. sense of other when embodying a physically present humanoid robot
examined: Perspective (1PP vs F2F), Motion congruency, Motor variability
Participants stand in front of robot & mimic its motion
consistent motor contagion
congruent = lower variance
incongruent = higher variance
1st person perspective amplifies variance
suggests stronger motor resonance + altered ownership/agency relationship
interpretation of research on the relationship between sense of self vs. sense of other when embodying a physically present humanoid robot
suggests flexible self-other boundaries
provides partial evidence toward
body ownership shift
Potential delusion of control framework
Interception, alexithymia & motor congruency in VR (Savickaite, Gupta, Kannan)
Do interoceptive traits (and alexithymia) modulate embodiment in VR
especially when motor cues are congruent vs. incongruent?
Measures
interoceptive awareness (Heartbeat Counting Task),
Alexithymia (TAS-20)
Body Ownership (questionnaire)
VR
Hand-tracking; seated
congruent = avatar mirrors picture
incongruent = avatar performs opposition while user pinches
Body ownership (EBO) emerges from
integrating interoceptive + exteroceptive cues
results of Interception, alexithymia & motor congruency in VR (Savickaite, Gupta, Kannan)
Motor congruency effect
Higher ownership in congruent
Interoception was positively related to ownership under congruent feedback
Alexithymia didnt have a significant predictor of ownership; negatively related to interoceptive awareness
Greater SD in the incongruent condition → heterogeneous responses to sensory–motor mismatch.
Congruent visual–motor cues robustly enhance embodiment.
Interoceptive awareness appears to support ownership when cues align
less influence when cues conflict
Alexithymia may have a lesser impact on embodiment in motor-driven VR than in visuo-tactile illusions.
Limits of Interception, alexithymia & motor congruency in VR
Modest sample; HCT validity debated
questionnaire included some “third hand” items not perfectly matched to the display
heterogeneous sample (incl. ADHD/ASD) without subgroup power.
implications of Interception, alexithymia & motor congruency in VR
ensure motor congruency to strengthen embodiment in VR interventions
Training interoceptive awareness could enhance VR-based rehabilitation/therapy relying on body ownership
Larger, balanced samples; multi-axis interoception (cardiac/respiratory/GSR); refined embodiment scales;
full-body avatars - limited to hands
objective motor accuracy; test motor contagion paradigms - limited studies
User engagement
Smooth navigation and intuitive design are essential for keeping users engaged
Tailoring the interface to user needs boosts satisfaction and compliance
Cross-Device Adaptability
Responsive design ensures functionality across various devices
FrameVR, UX & accessibility