Java Programming - Objects and Methods

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This set of flashcards covers essential vocabulary and concepts related to objects and methods in Java programming, focusing on constructors, parameters, methods, and exceptions.

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16 Terms

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Class

A blueprint for creating objects that defines a set of attributes and methods.

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Object

An instance of a class that contains actual values.

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Constructor

A special method used to initialize objects in a class.

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Null Reference

Indicates that a reference variable does not point to any object.

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Formal Parameters

The variables defined by a method or constructor that receive values.

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Actual Parameters

The actual values passed into the constructor or method when invoked.

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Overloaded Constructor

Constructors with the same name but different parameter lists.

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Void Method

A method that does not return any value.

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Immutable String

A String whose value cannot be changed once created.

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Autoboxing

Automatic conversion from a primitive type to its corresponding wrapper class.

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Integer.MIN_VALUE

The constant representing the smallest value an integer can have.

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Math.pow

A method that raises a base to the power of an exponent.

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Math.sqrt

A method that returns the square root of a number.

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Exception

An error condition that alters the normal flow of program execution.

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String Concatenation

The process of joining two or more strings together.

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Random Integer Generation

A method to produce a random integer value within a specified range.