Products

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Last updated 1:52 PM on 5/8/26
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37 Terms

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Augmented Product

Includes standards, installation, integration, services, etc., that enhance the overall product offering.

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Actual Product

The tangible aspects of a product, such as brand, style, features, and quality.

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Core Product

The fundamental benefits or needs that the product fulfills for the consumer.

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Consumer Products

Goods purchased by final consumers for personal consumption.

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Convenience Products

Items consumers purchase frequently, immediately, and with little effort.

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Shopping Products

Products that consumers compare based on price, quality, and style before purchasing.

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Specialty Products

Items for which consumers are willing to make a special effort to obtain.

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Unsought Products

Goods and services that consumers do not actively seek out until a need arises.

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Business Products

Goods or services that assist in the production of other goods and services.

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Components

Items that become part of a final product.

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Support Products

Items used to assist in producing other products and services.

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Product Item

A specific product that has a unique brand, size, or price.

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Product Line

A group of related products marked by physical similarities or aimed at a similar market.

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Product Mix

Various product lines offered by a company.

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Width (of Product Mix)

The number of product lines a company carries.

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Length (of Product Mix)

The total number of items the company carries within its product lines.

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Depth (of Product Mix)

The number of versions of each product in its line.

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Consistency (of Product Mix)

How closely related the various product lines are in terms of end use, production, and distribution.

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Legal Newness

The FTC allows products to be labeled as 'new' for six months after entering regular distribution.

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Product Line Extension

Incremental improvements or variations of an existing product.

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Brand Extension

Using an existing brand name in a new or unfamiliar market.

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Radical Innovation

A totally revolutionary new product that transforms the market.

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Comparative Newness

Modifications to an existing product to enhance its features.

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Feature Bloat

Additional features that add no real consumer value but increase product costs.

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Feature Fatigue

Consumer dissatisfaction caused by excessive features that complicate the user experience.

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Continuous Innovation

Innovation that requires no learning or adjustment from the consumer.

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Dynamically Continuous Innovation

Minor changes that require some adjustment in consumer behavior.

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Discontinuous Innovation

Innovations that require consumers to learn entirely new consumption patterns.

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Stage-gate Product Development Process

A method where new product development goes through various stages before commercialization.

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Diffusion of Innovation

The process by which a new product is communicated through certain channels over time among individuals.

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Innovators

Venturesome individuals who are open to new ideas and products.

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Early Adopters

Leaders in their social groups who adopt innovations early and help to spread awareness.

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Early Majority

Individuals who adopt new ideas just before the average member of a society.

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Late Majority

Skeptical individuals who adopt new products only after the majority of the population has.

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Laggards

Individuals who are resistant to change and rely on word of mouth for information.

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Barriers to Acceptance

Factors that hinder consumers from adopting new products, such as compatibility and perceived risk.

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Product Life Cycle

The progression of a product through introduction, growth, maturity, and decline stages.