Products

Goods, Services, Ideas

Goods and Services may overlap with hybrids

Products exist on several levels

  • Augmented Product: Standards, installation, integration, services, etc.

  • Actual Product: Brand, style, features, quality, etc.

  • Core Product: Benefits

Products can be:

  • Consumer products:

    • Convenience products: Items consumers purchase frequently, immediately, and with little effort

    • Shopping products: Typically purchased after buyer has compared competing products in competing stores

    • Specialty Products: Items a purchaser is willing to make a special effort to obtain

    • Unsought Products: Goods and services that consumers either do not know about or know about but don’t think of buying until a need arises

    • Review differences chart

  • Business products:

    • Components: Items that become part of a final product

    • Support: Items used to assist in producing other products and services

  • Business and consumer products

  •     Product Item: Specific product that has a unique brand, size, or price

    • Product Line: Group of related products marked by physical similarities or intended for a similar market

    • Product Mix

      • Width: Number of product lines a company carries

      • Length: Total number of items the company carries within its product lines

      • Depth: Number of versions of each product in the line

      • Consistency: How closely the various product lines are in end use, production, and distribution

  • New Products

    • Legal Newness: The FTC allows the word new to be used for 6 months after the product enters regular distribution

    • Organizational Newness:

      • Product Line Extension: Incremental improvement to an existing product

      • Brand Extension: Existing brand name in an unfamiliar market

      • Radical Innovation: Revolutionary new product

    • Comparative newness: Making modifications to an existing product

      • Feature bloat: Extra features that add no consumer value but increase cost of product

      • Feature fatigue: Bloat denigrates the user experience and results in dissatisfaction

    • Consumer Perspective of newness: Degree of learning required by the customer

      • Continuous innovation: No learning is needed

      • Dynamically continuous innovation: Minor changes in behavior are needed

      • Discontinuous innovation: Learn entirely new consumption patterns for the use of the product to explain benefits and proper use

    • 80% of new consumer products fail because

      • No point of difference

      • New development process

      • Bad timing

      • Distribution

      • Poor Marketing Mix

      • Unattractive market

      • Poor product quality

      • No need

    • Stage-gate product development process

      • New product development passes through a series of gates before commercialization approval.

      • Lose early rather than late

  • Gaining consumer acceptance

    • Successful products diffuse or spread through a population over time

    • Diffusion is how innovation is communicated through certain channels over time among members of a society

    • Product adopters

      • Innovators: Venturesome, higher education, multiple info sources

        • Introduction of product

        • Create product awareness and trial

      • Early Adopters: Leaders in social setting

        • Growth of product

        • Competitors begin to enter the market

        • Differentiation

      • Early Majority: Deliberate, many informal social contacts

        • Maturity of product

        • Competition is high

        • Maintain brand loyalty

      • Late Majority: Skeptical, below average social status

      • Laggards: Fear of debt, info sources are word of mouth

        • Decline of product

          • We can choose to allow the decline (harvest/drop product)

          • We can choose to renew the product (New innovation, re-targeting, re-positioning)

    • Barriers to acceptance

      • Usage (compatibility with existing habits)

      • Value (Product offers incentive to change)

      • Risk

      • Psychological (Changes in image)

  • There is no typical life cycle for a product

    • Nature of the product category affects the duration