Products
Goods, Services, Ideas
Goods and Services may overlap with hybrids
Products exist on several levels
Augmented Product: Standards, installation, integration, services, etc.
Actual Product: Brand, style, features, quality, etc.
Core Product: Benefits
Products can be:
Consumer products:
Convenience products: Items consumers purchase frequently, immediately, and with little effort
Shopping products: Typically purchased after buyer has compared competing products in competing stores
Specialty Products: Items a purchaser is willing to make a special effort to obtain
Unsought Products: Goods and services that consumers either do not know about or know about but don’t think of buying until a need arises
Review differences chart
Business products:
Components: Items that become part of a final product
Support: Items used to assist in producing other products and services
Business and consumer products
Product Item: Specific product that has a unique brand, size, or price
Product Line: Group of related products marked by physical similarities or intended for a similar market
Product Mix
Width: Number of product lines a company carries
Length: Total number of items the company carries within its product lines
Depth: Number of versions of each product in the line
Consistency: How closely the various product lines are in end use, production, and distribution
New Products
Legal Newness: The FTC allows the word new to be used for 6 months after the product enters regular distribution
Organizational Newness:
Product Line Extension: Incremental improvement to an existing product
Brand Extension: Existing brand name in an unfamiliar market
Radical Innovation: Revolutionary new product
Comparative newness: Making modifications to an existing product
Feature bloat: Extra features that add no consumer value but increase cost of product
Feature fatigue: Bloat denigrates the user experience and results in dissatisfaction
Consumer Perspective of newness: Degree of learning required by the customer
Continuous innovation: No learning is needed
Dynamically continuous innovation: Minor changes in behavior are needed
Discontinuous innovation: Learn entirely new consumption patterns for the use of the product to explain benefits and proper use
80% of new consumer products fail because
No point of difference
New development process
Bad timing
Distribution
Poor Marketing Mix
Unattractive market
Poor product quality
No need
Stage-gate product development process
New product development passes through a series of gates before commercialization approval.
Lose early rather than late
Gaining consumer acceptance
Successful products diffuse or spread through a population over time
Diffusion is how innovation is communicated through certain channels over time among members of a society
Product adopters
Innovators: Venturesome, higher education, multiple info sources
Introduction of product
Create product awareness and trial
Early Adopters: Leaders in social setting
Growth of product
Competitors begin to enter the market
Differentiation
Early Majority: Deliberate, many informal social contacts
Maturity of product
Competition is high
Maintain brand loyalty
Late Majority: Skeptical, below average social status
Laggards: Fear of debt, info sources are word of mouth
Decline of product
We can choose to allow the decline (harvest/drop product)
We can choose to renew the product (New innovation, re-targeting, re-positioning)
Barriers to acceptance
Usage (compatibility with existing habits)
Value (Product offers incentive to change)
Risk
Psychological (Changes in image)
There is no typical life cycle for a product
Nature of the product category affects the duration