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audition
the sense or act of hearing.
frequency
the number of complete wavelengths that pass a point in a given time (for example, per second).
pitch
a tone's experienced highness or lowness; depends on frequency.
middle ear
the chamber between the eardrum and cochlea containing three tiny bones (hammer, anvil, and stirrup) that concentrate the vibrations of the eardrum on the cochlea's oval window.
cochlea [KOHK-lee-uh]
a coiled, bony, fluid-filled tube in the inner ear; sound waves traveling through the cochlear fluid trigger nerve impulses.
inner ear
the innermost part of the ear, containing the cochlea, semicircular canals, and vestibular sacs.
sensorineural hearing loss
hearing loss caused by damage to the cochlea's receptor cells or to the auditory nerves; the most common form of hearing loss, also called nerve deafness.
conduction hearing loss
a less common form of hearing loss, caused by damage to the mechanical system that conducts sound waves to the cochlea.
cochlear implant
a device for converting sounds into electrical signals and stimulating the auditory nerve through electrodes threaded into the cochlea.
place theory
in hearing, the theory that links the pitch we hear with the place where the cochlea's membrane is stimulated.
frequency theory
in hearing, the theory that the rate of nerve impulses traveling up the auditory nerve matches the frequency of a tone, thus enabling us to sense its pitch. (Also called temporal theory.)
gate-control theory
the theory that the spinal cord contains a neurological “gate” that blocks pain signals or allows them to pass on to the brain. The “gate” is opened by the activity of pain signals traveling up small nerve fibers and is closed by activity in larger fibers or by information coming from the brain.
olfaction
the sense of smell.
kinesthesia [kin-ehs-THEE-zhuh]
our movement sense—our system for sensing the position and movement of individual body arts.
vestibular sense
our sense of body movement and position that enables our sense of balance.
sensory interaction
the principle that one sense may influence another, as when the smell of food influences its taste.
embodied cognition
the influence of bodily sensations, gestures, and other states on cognitive preferences and judgments.
consciousness
our subjective awareness of ourselves and our environment.
hypnosis
a social interaction in which one person (the hypnotist) suggests to another (the subject) that certain perceptions, feelings, thoughts, or behaviors will spontaneously occur.
posthypnotic suggestion
a suggestion, made during a hypnosis session, to be carried out after the subject is no longer hypnotized; used by some clinicians to help control undesired symptoms and behaviors.
dissociation
a split in consciousness, which allows some thoughts and behaviors to occur simultaneously with others.
sleep
a periodic, natural loss of consciousness — as distinct from unconsciousness resulting from a coma, general anesthesia, or hibernation. (Adapted from Dement, 1999.)
circadian [ser-KAY-dee-an] rhythm
our biological clock; regular bodily rhythms (for example, of temperature and wakefulness) that occur on a 24-hour cycle.
REM sleep
rapid eye movement sleep; a recurring sleep stage during which vivid dreams commonly occur. Also known as paradoxical sleep, because the muscles are relaxed (except for minor twitches) but other body systems are active.
alpha waves
the relatively slow brain waves of a relaxed, awake state.
NREM sleep
non-rapid eye movement sleep; encompasses all sleep stages except for REM sleep.
hallucinations
false sensory experiences, such as seeing something in the absence of an external visual stimulus.
hypnagogic sensations
bizarre experiences, such as jerking or a feeling of falling or floating weightlessly, while transitioning to sleep.
delta waves
the large, slow brain waves associated with the deep sleep of NREM-3.
suprachiasmatic nucleus (SCN)
a pair of cell clusters in the hypothalamus that controls circadian rhythm. In response to light, the SCN causes the pineal gland to adjust melatonin production, thus modifying our feelings of sleepiness.
insomnia
recurring problems in falling or staying asleep.
narcolepsy
a sleep disorder characterized by uncontrollable sleep attacks. The sufferer may lapse directly into REM sleep, often at inopportune times.
sleep apnea
a sleep disorder characterized by temporary cessations of breathing during sleep and repeated momentary awakenings.
night terrors
a sleep disorder characterized by high arousal and an appearance of being terrified; unlike nightmares, night terrors occur during NREM-3 sleep, within two or three hours of falling asleep, and are seldom remembered.
dream
a sequence of images, emotions, and thoughts passing through a sleeping person's mind.
manifest content
according to Freud, the symbolic, remembered story line of a dream (as distinct from its latent, or hidden, content).
latent content
according to Freud, the underlying meaning of a dream (as distinct from its manifest content).
REM rebound
the tendency for REM sleep to increase following REM sleep deprivation.
psychoactive drug
a chemical substance that alters perceptions and moods.
substance use disorder
a disorder characterized by continued substance craving and use despite significant life disruption and/or physical risk.
tolerance
the diminishing effect with regular use of the same dose of a drug, requiring the user to take larger and larger doses before experiencing the drug’s effect.
withdrawal
the discomfort and distress that follow discontinuing an addictive drug or behavior.
depressants
drugs (such as alcohol, barbiturates, and opiates) that reduce neural activity and slow body functions.
alcohol use disorder
(popularly known as alcoholism) alcohol use marked by tolerance, withdrawal, and a drive to continue problematic use.
barbiturates
drugs that depress central nervous system activity, reducing anxiety but impairing memory and judgment.
opiates
opium and its derivatives, such as morphine and heroin; depress neural activity, temporarily lessening pain and anxiety.
stimulants
drugs (such as caffeine, nicotine, and the more powerful cocaine, amphetamines, methamphetamine, and Ecstasy) that excite neural activity and speed up body functions.
nicotine
a stimulating and highly addictive psychoactive drug in tobacco.
cocaine
a powerful and addictive stimulant derived from the coca plant; produces temporarily increased alertness and euphoria.
amphetamines
drugs, such as methamphetamine, that stimulate neural activity, causing accelerated body functions and associated energy and mood changes.
methamphetamine
a powerfully addictive drug that stimulates the central nervous system, with accelerated body functions and associated energy and mood changes; over time, appears to reduce baseline dopamine levels.
Ecstasy (MDMA)
a synthetic stimulant and mild hallucinogen. Produces euphoria and social intimacy, but with short-term health risks and longer-term harm to serotonin-producing neurons and to mood and cognition.
hallucinogens
psychedelic (“mind-manifesting”) drugs, such as LSD, that distort perceptions and evoke sensory images in the absence of sensory input.
near-death experience
an altered state of consciousness reported after a close brush with death (such as cardiac arrest); often similar to drug-induced hallucinations.
LSD
a powerful hallucinogenic drug; also known as acid (lysergic acid diethylamide).
THC
the major active ingredient in marijuana; triggers a variety of effects, including mild hallucinations.
learning
the process of acquiring through experience new and relatively enduring information or behaviors.
habituation
decreasing responsiveness with repeated exposure to a stimulus.
associative learning
learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequence (as in operant conditioning).
stimulus
any event or situation that evokes a response.
respondent behavior
behavior that occurs as an automatic response to some stimulus.
operant behavior
behavior that operates on the environment, producing consequences.
cognitive learning
the acquisition of mental information, whether by observing events, by watching others, or through language.
classical conditioning
a type of learning in which we link two or more stimuli; as a result, to illustrate with Pavlov's classic experiment, the first stimulus (a tone) comes to elicit behavior (drooling) in anticipation of the second stimulus (food).
behaviorism
the view that psychology (1) should be an objective science that (2) studies behavior without reference to mental processes. Most psychologists today agree with (1) but not with (2).
neutral stimulus (NS)
in classical conditioning, a stimulus that elicits no response before conditioning.
unconditioned response (UR)
in classical conditioning, an unlearned, naturally occurring response (such as salivation) to an unconditioned stimulus (US) (such as food in the mouth).
unconditioned stimulus (US)
in classical conditioning, a stimulus that unconditionally—naturally and automatically—triggers an unconditioned response UR).
conditioned response (CR)
in classical conditioning, a learned response to a previously neutral (but now conditioned) stimulus (CS).
conditioned stimulus (CS)
in classical conditioning, an originally neutral stimulus that, after association with an unconditioned stimulus (US), comes to trigger a conditioned response (CR).
acquisition
in classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response. In operant conditioning, the strengthening of a reinforced response.
higher-order conditioning
a procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second (often weaker) conditioned stimulus. For example, an animal that has learned that a tone predicts food might then learn that a light predicts the tone and begin responding to the light alone. (Also called second-order conditioning.)
extinction
the diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus (US) does not follow a conditioned stimulus (CS); occurs in operant conditioning when a response is no longer reinforced.
spontaneous recovery
the reappearance, after a pause, of an extinguished conditioned response.
generalization
the tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses. (In operant conditioning, generalization occurs when responses learned in one situation occur in other, similar situations.)
discrimination
in classical conditioning, the learned ability to distinguish between a conditioned stimulus and similar stimuli that do not signal an unconditioned stimulus. (In operant conditioning, the ability to distinguish responses that are reinforced from similar responses that are not reinforced.)
operant conditioning
a type of learning in which a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.
law of effect
Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely.
operant chamber
in operant conditioning research, a chamber (also known as a Skinner box) containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pecking.
reinforcement
in operant conditioning, any event that strengthens the behavior it follows.
shaping
an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior.
discriminative stimulus
in operant conditioning, a stimulus that elicits a response after association with reinforcement (in contrast to related stimuli not associated with reinforcement).
positive reinforcement
increasing behaviors by presenting positive reinforcers. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.
negative reinforcement
increasing behaviors by stopping or reducing aversive stimuli. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response. (Note: Negative reinforcement is not punishment.)
primary reinforcer
an innately reinforcing stimulus, such as one that satisfies a biological need.
conditioned reinforcer
a stimulus that gains its reinforcing power through its association with a primary reinforcer; also known as a secondary reinforcer.
reinforcement schedule
a pattern that defines how often a desired response will be reinforced.
continuous reinforcement schedule
reinforcing the desired response every time it occurs.
partial (intermittent) reinforcement schedule
reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement.
fixed-ratio schedule
in operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses.
variable-ratio schedule
in operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses.
fixed-interval schedule
in operant conditioning, a reinforcement schedule that reinforces a response only after a specified time has elapsed.
variable-interval schedule
in operant conditioning, a reinforcement schedule that reinforces a response at unpredictable time intervals.
punishment
an event that tends to decrease the behavior that it follows.
biofeedback
a system for electronically recording, amplifying, and feeding back information regarding a subtle physiological state, such as blood pressure or muscle tension.
instinctive drift
the tendency of learned behavior to gradually revert to biologically predisposed patterns.
cognitive map
a mental representation of the layout of one's environment. For example, after exploring a maze, rats act as if they have learned a cognitive map of it.
latent learning
learning that occurs but is not apparent until there is an incentive to demonstrate it.
insight
a sudden realization of a problem's solution; contrasts with strategy-based solutions.
intrinsic motivation
a desire to perform a behavior effectively for its own sake.