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descartes
meditations
wants to know if there is anything we can be absolutely certain about
in other words, he’s setting the bar for knowledge at certainty
rationalism
knowledge gained through reason (intuition, deduction, and innate knowledge)
empiricism
knowledge is gained through experience (observation and senses)
skepticism
suspending judgement with respect to some class of propositions that we commonsensically classify as knowledge
two types: local and global
local skepticism
we cannot know certain things/certain types of thingsg
global skepticism
we cannot know anything
skeptic about
external world
moral truths
mind
possible sources of doubt
“For this reason, it will suffice for the rejection
of all of these opinions, if I find in each of them
some reason for doubt”
deceptive senses
dream world
evil demon
two things we know in terms of evil demon
the thing doing the deceiving
the thing being deceived
the I as a thinking thing
“But I do not yet understand sufficiently what I am—I,
who now necessarily exist” (64)
Some things Descartes thinks the I is not:
- rational animal
- something dependent on the body
what is a thinking thing
a thing that doubts, understands, affirms, denies, wills, refuses, senses, imagines
the essence of the thing
Does the same wax still remain? I must confess that it does; no
one denies it; no one thinks otherwise. So what was there in the
wax that was so distinctly grasped? Certainly none of the
aspects that I reached by means of the senses” (67)
What remains when we strip away the physical properties: that
it is something extended (in space), flexible, and mutable.
how do you grasps the essence of the wax
sense, imagine, or mind alone
rule out sense and imagination
why not imagination
The imagination lets us imagine some of the changes that the
wax could undergo in terms of its mutability and extension,
but not all
• I cannot imagine all the possible changes it could undergo in
terms of shape
• There are ways of being extended I cannot accurately imagine
• The insight of the wax as something extended, flexible, and
mutable therefore does not come from the faculty of the
imagination
mind body problem
are mind and bodies made up of the same kind of stuff
dualism
no
body is divisible, extended
mind is indivisible, unextended
materialism
yes
ekphrasis
vivid description of a scene or work of art
through imaginative act of narrating and reflecting on teh “action” of a painting or sculpture, the writing may amplify and expand its meaning
two elements of ekphrasis
description and interpretation
what do you think is the shared claim these two texts are making
sexton argues that video games hold memories and stories and help to build relationships
doty argues the same but with objects instead
the objects we keep have a number of important non-aesthetic functions
establishing and maintaining relationships
coping with the world
escaping loneliness
holding memories and stories
seeing the world anew
the importance of use
“There is a Japanese word for things made more beautiful
by use, that bear the evidence of their own making, or
the individuating marks of time’s passage: a kind of beauty
not immune to time but embedded in it”
objects as carrying meaning
“Then, a faith in the capacity of the object to carry
meaning, to serve as a vessel. For what? Ourselves, of
course. I mean that the objects [depicted ] are, ultimately,
soulful, are anything but lifeless. Of course they have lost
their particular contexts, all the stuff of narrative, the
attached human stories that would have placed them in
some specific relation to a life, but they are nonetheless
full of that life, suffused with intimacy” (48)
virtual ethics
the rules of the game: internal/rules based view
external/narrative based view
motivating concern of virtual ethics
“A common belief is this: video games are just games,
the violence portrayed in them is merely the fictional
representation of violence, and there is nothing morally
wrong with the fictional representation of violence” (10)
the gamer’s dilemma
are virtual death and pedophilia morally equivalent
both are problematic
We must therefore treat both in the same way: either virtual
murder and virtual pedophilia are both morally impermissible
and we should condemn them equally, or they are both morally
permissible and we should tolerate them equally
teasing apart morality and legality
morality does not imply legality
It seems plausible that it could be totally legal to carry
out an awful action in a video game and yet there be
something morally objectionable about doing so.
most morally interesting and challenging cases of video game violence satisfy 3 conditions
fictional, willful, malicious
you need all three to be morally interesting
fictional
purely done to affect someone IN the gamee
willful
needs to be done without the intention to progress in the game
malicious
mal intent
what is difficult about virtual ethics
tracking/knowing intentions
transfer virtual—> real world
scale of moral criticism
three moral theories
realism
anti-realism
relativism
realism
we can know about morality
anti-realism
skeptical about morality
relativism
objective morality as it applies to certain cases, however you lose the abilities to criticize
three realist theories
consequentialism
deontology
virtue ethics
consequentialism
the rightness or wrongness of an action is determined by focusing on the consequences of that action
formula: weighing actual benefits by actual harms
more pleasure less pain
important features:
impartial
agent neutral
deontology
believes that morality works by our having certain rights, as well as having duties/obligations
can be positive/negative
formula: categorical imperative:
universalizability
end in itself
have to meet both conditions to be a permissible action
positive duty
requires me to do something in order to fulfill it
negative duty
requires you to refrain from something
rights and duties stand in
a relation of correspondance
universalizability
could this action be done by everyone without becoming a logical impossibility
end in itself
using someone as a means vs someone as a mere means
so act that you use humanity, whether in your own person or in the person
of any other, always at the same time as an end, never merely as a means”
deontology and consequentialism do not focus on
the character of the agent making the choice
virtue ethics
consider the agent and their character when considering their morality in a given situation
moral character
“the complex psychological web of habits,
feelings, beliefs, desires, and motivations, which
all have some impact on our outward
behaviors”
happiness and human good
chief/overarching good will be that which is an end in itself/self sufficient
Aristotle thinks that this chief good is eudaimonia
(happiness, or flourishing)
what flourishing turns out to be is living well, or living in such a
way to fully realize our nature and using our capacities to the
highest degree of human ability
human good
acting in accordance with virtue over the course of a life
cultivating virtues
• The virtues themselves are a sort of intermediate (OR MEAN), and we cultivate them by acting neither in ways that involve an excess or deficiency of
a certain character trait
• This mean is relative to the individual and where they are in their
development of the virtues
• It is easy to act in accordance with vice (there are many ways to fail)
and difficult to act in accordance with virtue (only one way to act that
would actually realize acting in accordance with the mean)
virtue ethic critiques
no guiding principles, what is virtue, where is the mean, acting accordance to virtue could lead to consequences
consequentialism critiques
context important harms/benefits
no intention
how do we compare dif benefits and harms
nuance missing
sometimes real harm unavoidable (gives wrong answer)
what are the boundaries of the impacts
deontology critiques
universaility not most important thing
no exceptions
why not consider consequentialism in virtual ethics
you need evidence that actions in virtual world actually leads to more harm than good in teh real world
actual evidence is unclear/indeterminate
deontology not used in virtual ethics
could help us in terms of not using people as a means but what about the single player games
solution virtual ethics can offer
bad actions harm your moral character
The argument here is that carrying out fictional, willful,
and malicious acts makes it harder to develop real-world
virtues
On the flipside, virtue ethics allows us to conceive of
video games involving moral choice as a place for
developing virtues via practice.
But there are two things that should give us pause here:
• This means we can probably also develop vices
• And there’s still a question of just which virtues could be
developed in this way
different moral systems in game vs life?
Another possible challenge to the virtue ethics account of
virtual ethics comes from Garry Young, who argues that
maybe we do develop/construct a moral system (of virtues
and vices) for navigating the world of the game, but this is
different from the moral system of the real world.
If this is true, then maybe we can criticize a fictional, willful,
and malicious act as morally problematic in game, but the lack
of relevance to the moral system of the real world means that
we are unable to charge the player with having done anything
morally problematic
closing questions
1.) Do you think players’ moral choices can sometimes be a genuine
reflection of their real-world moral thinking?
2.) Do players harm their moral character when their virtual actions
serve to cultivate immoral desires that they actually possess?