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Fundamental Movement Skills
Basic motor skills that are the foundation for more complex movements, including running, jumping, throwing, and catching.
Sports-Specific Skills
Skills developed for particular sports, such as dribbling in basketball or serving in tennis. These skills build on fundamental movement skills and enhance performance in specific sports.
Open Skills
Skills performed in unpredictable environments, such as a soccer game, where the performer must adapt to changing conditions.
Closed Skills
Skills performed in a predictable environment, where the performer has control over the movement, such as a free throw in basketball or a golf swing.
Gross Motor Skills
Large muscle movements that involve the whole body or large parts of it, such as running, jumping, or throwing. These skills are essential for physical activities and sports.
Fine Motor Skills
Small muscle movements that require precision and control, such as writing, typing, or playing a musical instrument.
Discrete Motor Skills
Skills that have a clear beginning and end, such as throwing a ball or kicking a soccer ball.
Serial Motor Skills
A series of discrete movements performed in a sequence, such as gymnastics routines or dance performances.
Continuous Motor Skills
Skills that are performed continuously without a distinct beginning or end, such as running, swimming, or cycling.
Motor Skill Development
Influences both participation and performance in sports.
Poor motor skills → Less participation in physical activities → Reduced performance levels.
Strong motor skills → Increased confidence → Higher participation and performance.
Encouraging motor skill development in early childhood increases lifelong physical activity engagement.
Sociocultural Factors that affect Skill Development
Include cultural, social, and environmental influences, such as family support, socioeconomic status, and community resources that impact an individual's ability to learn and develop motor skills.
Cognitive Stage (Beginner)
The first stage of learning a motor skill, where the learner focuses on understanding the task and developing basic movement patterns. This stage makes many mistakes and frequent feedback is required.
Associative Stage (Intermediate)
The second stage of learning a motor skill, where the learner begins to refine their movement patterns and improve consistency. Smoother performance, fewer mistakes and refining of skills through practice.
Autonomous Stage (Advanced)
The final stage of learning a motor skill, where the learner performs the skill automatically and with high levels of proficiency. At this stage, the individual can execute the skill with minimal conscious effort and can focus on other aspects of performance with high consistency and adaptability in gameplay.
Direct Approach to Coaching
Described as linear where the instructor provides explicit instructions and demonstrations for skill acquisition, focusing on clear techniques and immediate feedback to facilitate learning. Learner is told what to do and how to do it.
Constraints-Based Approach to Coaching
Described as non-linear and develops skills through modified games and environments, emphasizing problem-solving and decision-making in context. This approach encourages learners to adapt their skills to different scenarios in a less predictable game situation.
Types of Constraints
Individual
Environmental
Task
Individual Constraints
Physical, Psychological and Behavioural characteristics such as body composition, motivation and confidence.
Environmental Constraints
The physical and social characteristics such as the climate, playing surface or peer influence.
Task Constraints
Modifications made for the sport such as ball size, goal size or a change of rules.
Qualitative Movement Analysis
4 Steps:
Preparation
Observation
Evaluation
Error Correction
Preparation
The initial stage in qualitative movement analysis where the observer prepares to analyze movement by gathering relevant information and setting objectives for the observation.
Observation
The stage where the observer systematically watches the performance, noting key aspects of the movement pattern to collect data.
Evaluation
In this stage, the observer assesses the observed movement against established criteria or standards to identify strengths and areas for improvement.
Error Correction
The final stage where feedback is provided to the performer, highlighting specific errors and suggesting adjustments or improvements to enhance overall performance.
Feedback
Concerns the performance or an outcome of a movement skill which shows how to correct errors.
Intrinsic Feedback
Sensoring info a learner receives directly from skill execution.
Augmented Feedback
Informaation about skill performance that comes from an external source.
Frequency
How often feedback is given- Normal feedback is ideal but too much feedback can become overwhelming for the learner.
Timing
When feedback is given- Terminal is after the skill is completed and Concurrent is as the skill is being completed.
Confidence
Belief that can athlete has about their ability to execute a task or goal successfully. Identified as High or Low.
Motivation
The reason why a person participates in activity, learns the skills involved and makes effort. Identified as Intrinsic or Extrinsic.
Arousal
The readiness an individual experiences when faced with a sporting situation of a task.
Concentration
The ability to focus on a task and avoid distractions.
Strategies to Improve Concentration
Controlled Breathing, Positive Self talk, Mental imagery, Utilising a clear pre-performance routine.
Massed Practice
Practice where there is little to no rest between repeated performance of a skill. 90-120 mins
Distributed Practice
Practice where there are smalled intervals with rest periods. 45-60 mins.
Blocked Practice
Each skill is practiced repetitively in an independent block.
Random Practice
Rehearsing a number of different skills in an unpredictable sequence.
Part Practice
Learning smaller parts of a skill in isolation, Better for cognitive learners.
Whole Practice
Learning all of a certain skill. Better for autonomous learners.
Types of Motion
Linear Motion, Angular Motion, General Motion
Linear Motion
Occurs in a straight line or a curved path.
Angular Motion
Takes place when a body moves along a circular path.
General Motion
Combination of linear and angular motion.
Motion
The change in position of a body in relation to time.
Mass
The quantity matter found within a particular body.
Inertia
The resistance of a body to change in its state of motion.
Force
The product of mass and acceleration. F = M x A
Speed
The rate of motion. S = Distance/Time
Velocity
The rate of the speed at which an object moves its position. V = Displacement/Time
Distance
The length of space between two points.
Displacement
Difference between the initial position and final position of an object.
Acceleration
The rate of velocity change experienced by an object over time. A = Final Velocity-Initial Velocity/TIme
Momentum
The product of mass and velocity. M = Mass x Velocity.
Conservation of Momentum
Momentum before collisions is equal to total momentum after collisions.
Angular Momentum
A measure of how much rotation a body has around an axis. Angular Momentum = Moment of inertia x Angular Velocity.
Moment of Inertia
A measure of an objects resistance to change in its rate of rotation.
Conservation of Angular Momentum
No change of angular momentum whilst airborne.
Force Summation
The correct timing and sequencing of body parts to produce maximal force.
Impulse
The change in momentum. Impluse = Force x Time
Torque
A force applied at a distance away from the centre of mass, that causes an object to rotate. Torque = Force x Momentum Arm.
Newtons First Law- Inertia
An object will stay at rest or continue to travel in the same direction at a constant velocity unless acted on by an unbalanced force.
Newtons Second Law- Acceleration
The rate of acceleration of a body is proportional to the force applied to it in the direction in which the force is applied.
Newtons Third Law- Action and Reaction
For every action, there is. an equal and opposite reaction.
Equilibrium
All forces action on a body that are balanced and can be stationary or moving at a constant velocity.
Stability
The degree to which a body resists changing its equilibrium.
Balance
The ability to control the state of equilibrium.
Centre of Gravity
The central point of an object, about which all of its weight is evenly distributed.
Base of Support
Area of the ground the body’s in contact with.
Line of Gravity
Imaginary line that passes throuh the centre of gravity and continues down into the centre of an objects base of support.
Parts of Levers
An axis (Point of Rotation) A
A resistance (Load to be Overcome) R
A force (Point where force is applied) F
Third Class Levers
Built to amplify speed. The force is always between the axis and resistance.
Mechanical Advantage
A measure of how much a lever amplifies force. Mechanical Advantage = Force Arm/Resistance Arm
Force and Speed Multiplier
Force = Greater than One
Speed = Less than One
Static Equilibrium
State in which the body has zero velocity and zero acceleration.
Dynamic Equilibrium
The state in which the body is in motion with a constant velocity.
Projectile Motion
Any movement of an airborne body, object or ball that is only affected by the forces of gravity and air resistance.
Vertical and Horizontal
Vertical- The height reached and flight time.
Horizontal- Determines the distance covered
Speed of Release
The speed at which something is hit, kicked or thrown into the air.
Angle of Release
The angle at which an object is hit, kicked, thrown or launched into the air.
Height of Release
The height from which a projectile is released.
Frequency
the number of training sessions completed per week.
Chronic adaptations
long term changes that occur in the cardiovascular, respiratory and muscular systems as a result of regular physical training.
3 components of a training program
Warm-up
Conditioning phase
Cool down
warm up
initial phase that prepares the body and mind for the demands of the conditioning phase and reduces the risk of injury.
Conditioning phase
main part of session where relevant energy systems/fitness components are targeted by specific training methods.
Cool down
final phase designed to return body to pre-exercise levels and reduce effects of fatigue
two phases of a warm-up
Stage 1: 5-10minutes of low intensity aerobic activity such as walking, jogging or exercise bike
Stage 2: specific movements at a gradually increased intensity
Should replicate movements and actions that will be used in the session, focusing on key muscle groups
Dynamic stretching should be used (but not static)
components of a conditioning phase
The main part of the session
Targets relevant energy systems/fitness components
Particular emphasis on areas of fitness that need improvement
Key considerations:
Training volume – refers to how much training is actually completed (generally recorded as time or distance)
Training intensity – can be measured in different ways e.g. Heart rate, O2 consumption, weight lifted
components of a cool down
Aims to return the body to pre-exercise levels, reversing the effects of fatigue
Helps break down (oxidate) and remove metabolic by-products
Helps prevent venous pooling and reduces the effects of delayed onset of muscle soreness (DOMS)
Begin with 5-10 mins low-intensity aerobic exercise targeting relevant muscle groups.
Follow with stretching
The cool down is a perfect time to do static stretching exercises as the body is warm and flexible.
Stretching helps reduce muscle stiffness
Foam rollers are also useful as they help increase blood flow, eliminate painful trigger points in soft tissues, accelerate removal of waste products and increase oxygen to muscles.
Periodisation
refers to the schedule and design of a year long training program. It involves different phases and cycles.
componants of periodisation
Based on scientific principles and methodologies, periodisation is the best method of conditioning
Helps prevent overtraining and ensures athletes peak at the right time
Designated rest periods are crucial
Tapering is an important inclusion (reduction in training load prior to competition)
types of periodisation
Macrocycle
Mesocycle
Microcycle
Tapering
Macrocycle
an overall annual plan that works towards peaking for a major competition
Mesocycle
smaller periods within the macrocycle (usually 4-8 weeks) which focus on a specific training aims
Microcycle
smaller periods within the mesocycle (usually 7-10 days) which contain specific training sessions based on the aims of the mesocycle.
Tapering
a reduction in training load prior to a competition in order to optimise an individuals condition and reduce chances of injury or fatigue.
various aims for periodisation
-Off-season: focus is on recovery
-Pre-season: focus is on building fitness
-Mid-season: focus is on maintenance and injury management
-Finals: focus is on tapering and ensuring athletes are peaking
strategies to record and monitor training data
Training diaries/logs
Digital activity trackers (e.g. GPS)