SLR 10 & 11

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Last updated 3:09 PM on 3/6/25
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19 Terms

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N

Natural - Positive integers

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Z

Whole - Positive and negative integers

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Q

Rational - values that can be represented as ratios, fractions, or decimals - includes recurring numbers

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Irrational

cannot be expressed as a fraction - surds and endless decimals

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R

Real - rational and irrational numbers - used for measurements

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Ordinal

First, second, third

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Why is hex used

  • shorthand binary

  • fewer mistakes

  • easier to remember

  • takes up less memory

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Binary

  • Can be 16 bits

  • Two types - signed and unsigned

  • Signed can be negative (127 to -128)

  • Use two's compliment on signed values

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Two’s Compliment

  • Only use this if the binary number begins with a 1

  • Flip the bit - 1 = 0 and 0 = 1

  • Add 1 bit

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Addition rules

0 + 0 = 0

1 + 0 = 1

1 + 1 = (1) 0

0 + 1 = 1

1 + 1 + 1 = (1) 1

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Subtraction

Make the second value negative, then add

Ignore any overflow errors

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Multiplication

Double and perform a left shift.

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Division

Halve and perform a right shift

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Fixed Point

The column headings to the left of the point remain the same, the headings to the right halve

  • not all decimals can be represented - rounding error

  • limits the number of values, especially if signed

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Floating Point

Can store almost any decimal as the point can move

  • Mantissa - the main part of the number

  • Exponent - moves the floating point

  • A positive exponent moves to the right, a negative exponent moves to the left

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Normalisation

Standard form for binary - stores a number more efficiently - gets rid of excess 0 or 1

Ignore the exponent - will begin 0.1 (positive) or 1.0 (negative)

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