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N
Natural - Positive integers
Z
Whole - Positive and negative integers
Q
Rational - values that can be represented as ratios, fractions, or decimals - includes recurring numbers
Irrational
cannot be expressed as a fraction - surds and endless decimals
R
Real - rational and irrational numbers - used for measurements
Ordinal
First, second, third
Why is hex used
shorthand binary
fewer mistakes
easier to remember
takes up less memory
Binary
Can be 16 bits
Two types - signed and unsigned
Signed can be negative (127 to -128)
Use two's compliment on signed values
Two’s Compliment
Only use this if the binary number begins with a 1
Flip the bit - 1 = 0 and 0 = 1
Add 1 bit
Addition rules
0 + 0 = 0
1 + 0 = 1
1 + 1 = (1) 0
0 + 1 = 1
1 + 1 + 1 = (1) 1
Subtraction
Make the second value negative, then add
Ignore any overflow errors
Multiplication
Double and perform a left shift.
Division
Halve and perform a right shift
Fixed Point
The column headings to the left of the point remain the same, the headings to the right halve
not all decimals can be represented - rounding error
limits the number of values, especially if signed
Floating Point
Can store almost any decimal as the point can move
Mantissa - the main part of the number
Exponent - moves the floating point
A positive exponent moves to the right, a negative exponent moves to the left
Normalisation
Standard form for binary - stores a number more efficiently - gets rid of excess 0 or 1
Ignore the exponent - will begin 0.1 (positive) or 1.0 (negative)