Technological Innovation, Disruption & AI Management

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Vocabulary flashcards covering the key definitions, concepts, and frameworks in technological innovation management, technology trajectories, standards battles, timing of entry, disruptive innovation, and artificial intelligence.

Last updated 6:17 PM on 9/12/26
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56 Terms

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Technological Innovation

The act of introducing a new device, method, or material for commercial or practical objectives.

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CAD/CAM Systems

Computer-aided design and manufacturing systems that enable rapid product design, shorter production runs, and faster development, contributing to shorter product life cycles.

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Innovation Funnel

A framework illustrating that while many ideas enter the development pipeline, only a few turn into feasible projects, and even fewer become successful commercial products.

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Creativity

The ability to produce work that is both useful and novel.

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Divergent Thinking

The ability to combine ideas that are not normally connected by demonstrating openness to remote associations.

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Openness to Experience

The personality trait most strongly associated with individual creativity, characterized by active imagination, aesthetic sensitivity, intellectual curiosity, and willingness to try unusual ideas.

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Intrinsic Motivation

Internal drive to work on something because it is personally interesting or meaningful, which is particularly important for fostering creativity.

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Extrinsic Motivation

Motivation driven by external rewards such as money, which can sometimes undermine creative thinking.

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User Innovators

Individual users who innovate to solve their own unmet practical needs rather than primarily to profit from manufacturing and selling a product.

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Basic Research

Research conducted to increase understanding of a topic, without specific immediate commercial applications intended.

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Applied Research

Research conducted to increase understanding of a topic with the specific goal of meeting a practical, defined need.

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Development

The practical application of knowledge to produce useful devices, materials, or processes.

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Science Push

A linear model of innovation assuming technological progress moves sequentially from scientific discovery to invention, manufacturing, and marketing.

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Demand Pull

A model of innovation that originates from unmet customer needs, which drive invention, manufacturing, and commercialization.

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Complementor

A firm that produces goods or services that enhance the value or utility of another firm's primary product.

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Absorptive Capacity

An organization's ability to recognize, assimilate, and utilize new external knowledge.

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Bayh-Dole Act of 1980

U.S. legislation that allows universities to retain rights and collect royalties on inventions developed through taxpayer-funded research.

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Technology Cluster

A regional network of interconnected firms, suppliers, and institutions centered around a common technology area, such as Silicon Valley.

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Tacit Knowledge

Knowledge that is complex and difficult to formalize, document, or transfer through written instructions.

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Agglomeration Economies

The economic benefits firms gain by locating near one another, including shared knowledge spillovers, specialized labor pools, and robust supplier networks.

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Technological Spillover

The unplanned spread of benefits from R&D efforts of one organization to other firms in the industry or region.

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Knowledge Broker

An individual or organization that transfers information and expertise from one domain or industry into another where it can be applied innovatively.

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Technology Trajectory

The evolutionary path a technology follows over time in terms of its performance improvements and market diffusion.

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Product Innovation

Innovations embodied in the outputs of an organization, such as new goods or services.

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Process Innovation

Innovations in the way an organization conducts its operations, including production, marketing, and logistics techniques.

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Radical Innovation

An innovation that is significantly new and markedly different from existing products or established practices.

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Incremental Innovation

An innovation making minor adjustments, adaptations, or incremental enhancements to existing technologies or practices.

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Competence-Enhancing Innovation

An innovation that leverages and builds upon a firm's pre-existing knowledge base and organizational capabilities.

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Competence-Destroying Innovation

An innovation that renders an established firm's existing technical capabilities and knowledge base obsolete.

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Component Innovation

An innovation that modifies one or more subcomponents of a product without altering the overall architectural design of the system.

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Architectural Innovation

An innovation that alters the overall structural design of a system or the way individual components interact with each other.

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Discontinuous Technology

A new technology that satisfies a market need by utilizing a completely novel technological knowledge base.

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<p>Rogers' Adopter Categories</p>

Rogers' Adopter Categories

A classification of adopters based on innovativeness: Innovators (2.5%2.5\%), Early Adopters (13.5%13.5\%), Early Majority (34%34\%), Late Majority (34%34\%), and Laggards (16%16\%).

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Dominant Design

A single architecture or product configuration that establishes market dominance and is adopted by the majority of producers.

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Fluid Phase

The early period of a technology cycle characterized by high technological uncertainty, crude product designs, and intense experimentation.

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Specific Phase

The stage in a technology cycle following the emergence of a dominant design, where firms shift focus to incremental product improvements and manufacturing efficiency.

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Era of Ferment

The phase following a technological discontinuity characterized by competition among distinct design architectures until a dominant design emerges.

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Creative Destruction

Schumpeter's term for the process by which continuous technological discontinuities replace established firms and industries with new innovations.

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Learning Effects

Reductions in operational costs and improvements in performance achieved as cumulative production volume increases.

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Network Externalities

A dynamic where the value a user derives from a product increases as the total number of users (installed base) grows.

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Winner-Take-All Markets

Markets characterized by powerful network externalities and increasing returns, where a single dominant technological platform captures almost all market share.

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Path Dependency

The concept that historical decisions and early events determine long-term technological trajectories and outcomes.

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Stand-Alone Value

The intrinsic utility offered by a technology based purely on its features, usability, and functional qualities independent of network size.

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Vaporware

Products pre-announced or heavily marketed long before availability to create a perception of momentum and an established installed base.

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Platform Ecosystem

A market environment organized around a central core technology that connects third-party complementors with end users.

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First Mover

The first firm to introduce a new category of product or service into the market.

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Incumbent Inertia

The tendency of established market leaders to react slowly to technological shifts or changing market conditions due to existing commitments.

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Disruptive Innovation

Innovations that originate in low-end or new-market footholds with simpler, cheaper alternatives and eventually improve enough to displace incumbents.

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Artificial Intelligence (AI)

Computer systems designed to emulate human cognitive functions, process large data streams, recognize patterns, and make automated decisions.

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Natural Language Processing (NLP)

An AI subfield focusing on enabling computer software to analyze, understand, and generate human voice and textual language.

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Computer Vision

An AI subfield dedicated to processing, extracting visual features from, and interpreting real-world images and environments.

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Machine Learning

A domain of artificial intelligence where algorithms identify patterns in empirical data to improve decision performance without explicit rules programming.

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Deep Learning

A subset of machine learning utilizing complex multi-layered neural networks to extract high-level patterns from large datasets.

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Generative AI

AI models leveraging neural networks and deep learning to synthesize novel content across text, code, image, video, and audio modalities.

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AI Hallucination

An instance where an artificial intelligence model generates inaccurate, misleading, or unfounded output presented as factual fact.

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Kodak vs. Sony Strategic Case Dimensions

A strategic comparison contrasting Kodak's failure due to operating/retail model mismatches during digital disruption against Sony's standard victory in the Blu-ray format war driven by console integration.

<p>A strategic comparison contrasting Kodak's failure due to operating/retail model mismatches during digital disruption against Sony's standard victory in the Blu-ray format war driven by console integration.</p>