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Consumer Behavior
a set of value-seeking activities that take place as people go about addressing their real needs
Want
a specific desire tat spells out a way consumer can go about addressing a recognized need
Exchange
acting out of the decision to give something up in return for something perceived to be of greater value
Cost
negative result of consumption
Benefits
positive result of consumption
Consumption
process by which consumers use and transform goods, services, or ideas into value
Consumer Value Framework (CVF)
consumer behavior theory, illustrating factors that shape consumption-related behaviors and ultimately determine the values associated with consumption
Internal Influences
things that go inside the mind and heart of the consumer or that are truly apart of the consumers psychologically
Cognitive Processes
mental processes that go on as we process and store things that can become knowledge
Affective Processes
the feelings associated with objects and activities
Individual Differences
characteristics and traits that help define an individual. includes demographics, personality and lifestyle
External Influences
social and cultural aspects of life as a consumer
Social Environment
elements that specifically deal with the way other people influence consumer decision making and value
Situational Influences
temporary factors unique to a time or place that can affect consumers decision making and the value received from consumption
Value
a personal assessment of the net worth a consumer obtains from an activity
Utilitarian Value
gratification derived from something that helps a consumer solve a problem or accomplish some task
ex: tires, textbooks, car insurance
Hedonic Value
value derived from immediate gratification that comes from some activity
ex: New watch, designer handbag, vacation
Value co-creation
the realization that a consumer is necessary and must play a part in order to produce value
Marketing Strategy
way a company goes about creating value for customers
Marketing Myopia
company views itself in a product business rather than in a value- or benefits-producing business
Marketing Segmentation
Separation of a market into groups based on the different demand curves associated with each group
Product differentiation
marketplace condition in which consumers do not view all competing products as identical to one another
perception
consumers awareness and interpretation of reality
Perceptual Process
Exposure
Attention
Comprehension
Grounded Cognition
Theory that suggest that bodily sensations influence thoughts and meaning independent of effortful thinking
Cognitive Organization
process by which the human brain assembles sensory evidence into something recognizable
Assimilation
product characteristics fit category easy
Accommodation
an adjustment allows product to fit category
Contrast
The product characteristics are too different to fit category
Anthropomorphism
a design that gives humanlike characteristics to inanimate objects
Selective Exposure
exposing oneself to certain stimuli and screening out the rest
Selective attention
paying attention to only certain stimuli
Selective distortion
Interpreting of information in ways that are biased by previously held beliefs
Subliminal Processing
the way in which the human brain senses low-strength stimuli that occurs below the level of conscious awareness
Absolute Threshold
Minimum strength of a stimulus that can be perceived
Just Noticeable Differences (JND)
represents how much stronger one stimulus has to be relative to another so that someone can notice that the two are not the same
Weber’s Law
A consumer’s ability to detect differences between two levels of a stimulus decreases as the intensity of the initial stimulus increases
Just Meaningful Differences (JMD)
smallest amount of change in a stimulus that would influence consumer consumption and choice
Implicit Memory
represents stored information concerning stimuli one is exposed to but does not pay attention to
Explicit Memory
represents memory for information one is exposed to, attends to, and applies effort to remmber
Mere Association Effect (MAE)
occurs when meaning transfers between to unrelated stimuli that a consumer gets exposed to simultaneously
Preattentive Affect
learning that occurs without attention
Product Placements
intentional insertions of branded products within media content not otherwise seen as advertising
Attention
purposeful allocation of cognitive capacity toward understanding some stimulus
Comprehension
the interpretation or understanding a consumer develops about some attended stimulus based on the way meaning is assigned
Signal Theory
explains ways in which communications convey meaning beyond the explicit or obvious interpretation
Figure
object that is intended to capture a person’s attention, the focal part of any message
Ground
Background in a message
Figure-Ground Distinction
The contrast between the figure and the ground
Expectations
beliefs about what will happen in some future situation
Physical Limits
limits in terms of our ability to hear, see, smell, taste, and think
Brain Dominance
refers to the phenomenon of hemispheric lateralization. Some people tend to be more right brain dominant while others are left brain dominant
Information Intensity
Amount of information available for a consumer to process within a given environment
Framing
A phenomenon in which the meaning of something is influenced by the information environment
Prospect Theory
suggest that a decision or argument can be framed in different ways and that the framing affects risk assessments consumers make
Construal Level Theory
information environment can cause individuals to think about things in different ways
Construal Level
whether or not people are thinking about something using a concrete or an abstract mindset
Timing
the amount of time a consumer has to process a message and the point in time at which the consumer receives the message
Sensory Memory
are where a consumer stores encounters exposed to one of the five senses
Iconic Storage
storage of visual information as an exact representation of the scene
Echoic Storage
storage of auditory information as an exact representation of the sound
Haptic Perception
refers to specifically interpretations created by the way some object feels
Encoding
process by which information is transferred from workbench memory to long-term memory for permanent storage
Retrieval
Process by which information is transferred back into workbench memory for additional processing when needed
Sematic Coding
Stimulus can be converted to a meaning that can be expressed verbally
Declarative Knowledge
cognitive components that represents facts
repetition
a process in which a thought is held in short-term memory by mentally repeating the thought
Dual Coding
a process in which two different sensory traces are available to remember something
Meaningful Encoding
A process that occurs when pre-existing knowledge is used to assist in storing new information
Chunking
a process of grouping stimuli by meaning so that multiple stimuli become a single memory unit