Consumer Behavior Exam One

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Consumer Behavior

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70 Terms

1

Consumer Behavior

a set of value-seeking activities that take place as people go about addressing their real needs

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2

Want

a specific desire tat spells out a way consumer can go about addressing a recognized need

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3

Exchange

acting out of the decision to give something up in return for something perceived to be of greater value

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4

Cost

negative result of consumption

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5

Benefits

positive result of consumption

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6

Consumption

process by which consumers use and transform goods, services, or ideas into value

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7

Consumer Value Framework (CVF)

consumer behavior theory, illustrating factors that shape consumption-related behaviors and ultimately determine the values associated with consumption

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8

Internal Influences

things that go inside the mind and heart of the consumer or that are truly apart of the consumers psychologically

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9

Cognitive Processes

mental processes that go on as we process and store things that can become knowledge

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10

Affective Processes

the feelings associated with objects and activities

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11

Individual Differences

characteristics and traits that help define an individual. includes demographics, personality and lifestyle

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12

External Influences

social and cultural aspects of life as a consumer

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13

Social Environment

elements that specifically deal with the way other people influence consumer decision making and value

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14

Situational Influences

temporary factors unique to a time or place that can affect consumers decision making and the value received from consumption

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15

Value

a personal assessment of the net worth a consumer obtains from an activity

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16

Utilitarian Value

gratification derived from something that helps a consumer solve a problem or accomplish some task

ex: tires, textbooks, car insurance

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17

Hedonic Value

value derived from immediate gratification that comes from some activity

ex: New watch, designer handbag, vacation

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18

Value co-creation

the realization that a consumer is necessary and must play a part in order to produce value

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19

Marketing Strategy

way a company goes about creating value for customers

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20

Marketing Myopia

company views itself in a product business rather than in a value- or benefits-producing business

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21

Marketing Segmentation

Separation of a market into groups based on the different demand curves associated with each group

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22

Product differentiation

marketplace condition in which consumers do not view all competing products as identical to one another

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23

perception

consumers awareness and interpretation of reality

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24

Perceptual Process

Exposure

Attention

Comprehension

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25

Grounded Cognition

Theory that suggest that bodily sensations influence thoughts and meaning independent of effortful thinking

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26

Cognitive Organization

process by which the human brain assembles sensory evidence into something recognizable

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27

Assimilation

product characteristics fit category easy

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28

Accommodation

an adjustment allows product to fit category

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29

Contrast

The product characteristics are too different to fit category

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30

Anthropomorphism

a design that gives humanlike characteristics to inanimate objects

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31

Selective Exposure

exposing oneself to certain stimuli and screening out the rest

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32

Selective attention

paying attention to only certain stimuli

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33

Selective distortion

Interpreting of information in ways that are biased by previously held beliefs

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34

Subliminal Processing

the way in which the human brain senses low-strength stimuli that occurs below the level of conscious awareness

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35

Absolute Threshold

Minimum strength of a stimulus that can be perceived

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36

Just Noticeable Differences (JND)

represents how much stronger one stimulus has to be relative to another so that someone can notice that the two are not the same

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37

Weber’s Law

A consumer’s ability to detect differences between two levels of a stimulus decreases as the intensity of the initial stimulus increases

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38

Just Meaningful Differences (JMD)

smallest amount of change in a stimulus that would influence consumer consumption and choice

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39

Implicit Memory

represents stored information concerning stimuli one is exposed to but does not pay attention to

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40

Explicit Memory

represents memory for information one is exposed to, attends to, and applies effort to remmber

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41

Mere Association Effect (MAE)

occurs when meaning transfers between to unrelated stimuli that a consumer gets exposed to simultaneously

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42

Preattentive Affect

learning that occurs without attention

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43

Product Placements

intentional insertions of branded products within media content not otherwise seen as advertising

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44

Attention

purposeful allocation of cognitive capacity toward understanding some stimulus

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45

Comprehension

the interpretation or understanding a consumer develops about some attended stimulus based on the way meaning is assigned

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46

Signal Theory

explains ways in which communications convey meaning beyond the explicit or obvious interpretation

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47

Figure

object that is intended to capture a person’s attention, the focal part of any message

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48

Ground

Background in a message

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49

Figure-Ground Distinction

The contrast between the figure and the ground

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50

Expectations

beliefs about what will happen in some future situation

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51

Physical Limits

limits in terms of our ability to hear, see, smell, taste, and think

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52

Brain Dominance

refers to the phenomenon of hemispheric lateralization. Some people tend to be more right brain dominant while others are left brain dominant

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53

Information Intensity

Amount of information available for a consumer to process within a given environment

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54

Framing

A phenomenon in which the meaning of something is influenced by the information environment

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55

Prospect Theory

suggest that a decision or argument can be framed in different ways and that the framing affects risk assessments consumers make

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56

Construal Level Theory

information environment can cause individuals to think about things in different ways

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57

Construal Level

whether or not people are thinking about something using a concrete or an abstract mindset

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58

Timing

the amount of time a consumer has to process a message and the point in time at which the consumer receives the message

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59

Sensory Memory

are where a consumer stores encounters exposed to one of the five senses

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60

Iconic Storage

storage of visual information as an exact representation of the scene

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61

Echoic Storage

storage of auditory information as an exact representation of the sound

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62

Haptic Perception

refers to specifically interpretations created by the way some object feels

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63

Encoding

process by which information is transferred from workbench memory to long-term memory for permanent storage

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64

Retrieval

Process by which information is transferred back into workbench memory for additional processing when needed

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65

Sematic Coding

Stimulus can be converted to a meaning that can be expressed verbally

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66

Declarative Knowledge

cognitive components that represents facts

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67

repetition

a process in which a thought is held in short-term memory by mentally repeating the thought

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68

Dual Coding

a process in which two different sensory traces are available to remember something

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69

Meaningful Encoding

A process that occurs when pre-existing knowledge is used to assist in storing new information

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70

Chunking

a process of grouping stimuli by meaning so that multiple stimuli become a single memory unit

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