ACT Math

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/104

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 5:03 PM on 6/26/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

105 Terms

1
New cards

Complementary Angles

Any two angles whose sum equals exactly 90°.

2
New cards

Supplementary Angles

Any two angles whose sum equals exactly 180°.

3
New cards

Adjacent Angles

Any two angles that sit directly next to each other.

4
New cards

Vertical Angles

Any two opposite angles formed when two straight lines intersect; vertical angles are always equal.

5
New cards

Given Two Parallel Lines with a Transversal Line

There are two pairs of 4 vertical angles, and every angle in a pair is equal to each other in degree.

6
New cards

Sum of Interior Angles

This formula finds the total sum of all interior angles in any polygon.

Formula: 180° × (n - 2)

n → Number of sides.

7
New cards

Area of a Triangle

Formula: ½×B×H

b → Base (any side can be the base).

h → Height (the perpendicular distance from the base to the opposite vertex).

8
New cards

Area of a Rectangle

Formula: l×w

l → Length.

w → Width.

9
New cards

Perimeter of a Rectangle

Formula: 2×l + 2×w

l → Length.

w → Width.

10
New cards

Area of a Square

Formula: s²

s → Length of one side.

11
New cards

Perimeter of a Square

Formula: 4×s

s → Length of one side.

12
New cards

Area of a Parallelogram

Formula: B×H

b → Base.

h → Perpendicular height (distance between the parallel bases, not the slanted side).

13
New cards

Area of a Circle

Formula: π×r²

π → Approximately 3.14159.

r → Radius (distance from the center to the edge).

14
New cards

Circumference of a Circle

Formula: 2×π×r

π → Approximately 3.14159.

r → Radius (distance from the center to the edge).

15
New cards

Area of a Trapezoid

Formula: ½×(b1 + b2)×h

b₁ → Length of the first parallel base.

b₂ → Length of the second parallel base.

h → Perpendicular height (distance between the bases).

16
New cards

Area of a Kite

Formula: ½×l×w

l→ Length of the first diagonal.

w → Length of the second diagonal.

17
New cards

Volume of a Rectangular Prism

Formula: l×w×h

l → Length.

w → Width.

h → Height.

18
New cards

Volume of a Cube

Formula: s³

s → Length of one side of the cube.

19
New cards

Volume of a Right Cylinder

Formula: π×r²×h

π → Approximately 3.14159.

r → Radius of the circular base.

h → Height of the cylinder.

20
New cards

Volume of Other Three Dimensional Solids

Formula: B×h

B → Area of the base.

h → Height of the solid.

21
New cards

Pythagorean Theorem

Formula: a2+b2=c2

22
New cards

Pythagorean Triples

A set of three positive integers, a, b, c, that perfectly satisfy the Pythagorean theorem.

(3, 4, 5), (5, 12, 13), (8, 15, 17), (7, 24, 25)

23
New cards

45°- 45°- 90° Triangle

x, x, x√2

24
New cards

30°- 60°- 90° Triangle

x, x√3, 2x

25
New cards

Area of an Equilateral Triangle

s → Length of one side.

<p><strong>s</strong> → Length of one side.</p>
26
New cards

Third Side of a Triangle Rule

The length of the third side of a triangle must be greater than the absolute value difference of the other two sides and less than their sum. This rule is essential in the triangle inequality, determining valid triangle formations. (This rule can be used for any triangle)

27
New cards

Distance

The distance formula finds the straight-line distance between two points on a coordinate plane. It comes directly from the Pythagorean Theorem.

<p>The distance formula finds the straight-line distance between two points on a coordinate plane. It comes directly from the Pythagorean Theorem.</p>
28
New cards

Midpoint

The midpoint is the point exactly halfway between two endpoints on a line segment.

(x₁ + x₂)/2 → Average of the x-coordinates.

(y₁ + y₂)/2 → Average of the y-coordinates.

<p>The midpoint is the point exactly halfway between two endpoints on a line segment.</p><p><strong>(x₁ + x₂)/2</strong> → Average of the x-coordinates.</p><p><strong>(y₁ + y₂)/2</strong> → Average of the y-coordinates.</p>
29
New cards

Linear Equation

A linear equation is an equation whose graph is a straight line. The highest exponent on any variable is 1.

30
New cards

Slope

The slope measures the steepness and direction of a line. It tells you how much the line rises or falls for each unit it moves to the right.

m → Slope.

y₂ − y₁ → Change in y (rise).

x₂ − x₁ → Change in x (run).

Parallel Lines: Have the same slope

Perpendicular Lines: Have the negative reciprocal of the other’s slope.

<p>The slope measures the steepness and direction of a line. It tells you how much the line rises or falls for each unit it moves to the right.</p><p><strong>m</strong> → Slope.</p><p><strong>y₂ − y₁</strong> → Change in y (<strong>rise</strong>).</p><p><strong>x₂ − x₁</strong> → Change in x (<strong>run</strong>).</p><p>Parallel Lines: Have the same slope</p><p>Perpendicular Lines: Have the negative reciprocal of the other’s slope. </p>
31
New cards

Point-Slope-Form

Point-slope form is used to write the equation of a line when you know either one point on the line or the slope of the line.

m → Slope of the line.

(x₁, y₁) → A known point on the line.

x, y → Any point on the line.

<p>Point-slope form is used to write the equation of a line when you know either one point on the line or the slope of the line.</p><p><strong>m</strong> → Slope of the line.</p><p><strong>(x₁, y₁)</strong> → A known point on the line.</p><p><strong>x, y</strong> → Any point on the line.</p>
32
New cards

Slope-Intercept-Form

Slope-intercept form is the easiest way to write the equation of a line. It tells you the line's slope and where it crosses the y-axis.

Formula: y = mx + b

y → Output (dependent variable).

m → Slope (rise/run).

x → Input (independent variable).

b → y-intercept (the y-value where the line crosses the y-axis).

33
New cards

Real Numbers

Any value that can be represented as a point on a continuous, infinite number line.

34
New cards

Irrational Numbers

Any real number that cannot be written as a simple fraction.

35
New cards

Rational Numbers

Any number that can be expressed as a fraction of two integers (a numerator and a non-zero denominator). In decimal form, these numbers either terminate or repeat.

36
New cards

Intergers

A non-fractional number that can be positive, negative, or zero.

37
New cards

Whole Numbers

Any non-negative integer.

38
New cards

Natural Numbers

A positive whole number.

39
New cards

Imaginary Numbers

A number that is expressed in terms of the square root of a negative number, (i).

40
New cards

Complex Numbers

A combination of a real number and an imaginary number.

41
New cards

One Solution (Systems of Linear Equations)

The two lines intersect at exactly one point.

Different slopes = One solution.

42
New cards

No (Zero) Solutions (Systems of Linear Equations)

The two lines never intersect.

They have the same slope but different y-intercepts.

43
New cards

Infinite Solutions (Systems of Linear Equations)

Both equations represent the same line.

44
New cards

Percent Change Formula

The percent change tells you how much a value increased or decreased compared to the original value.

New → The final value.

Original → The starting value.

New − Original → Amount of change.

<p>The percent change tells you how much a value increased or decreased compared to the original value.</p><p><strong>New</strong> → The final value.</p><p><strong>Original</strong> → The starting value.</p><p><strong>New − Original</strong> → Amount of change.</p>
45
New cards

Percent Greater Than/Less Than Formula-

This formula finds how much greater or less A is than B, expressed as a percentage of B.

<p>This formula finds how much greater or less A is than B, expressed as a percentage of B.</p>
46
New cards

Direction Proportions

In a direct proportion, both variables increase or decrease together at the same rate.

y = k×x

y → Dependent variable.

x → Independent variable.

k → Constant of proportionality (constant ratio).

47
New cards

Indirect Proportion

In an indirect proportion, one variable increases while the other decreases so that their product stays constant.

y = k/x

x → First variable.

y → Second variable.

k → Constant of proportionality (constant product).

48
New cards

Average/Mean

<p></p>
49
New cards

Weighted Average

A weighted average is an average where some values count more than others.

<p>A weighted average is an average where some values count more than others.</p>
50
New cards

Mode

Number that appears most frequently.

51
New cards

Median

Number in the middle of a number set, if numbers break odd choose the odd number, if numbers break even, average the two middle numbers to get a median.

52
New cards

Multiplying/Dividing Exponential Bases

Like Bases may multiple/divide, keep the bases the same and add/subtract the exponents.

53
New cards

Raising an Exponential Base to a Power

Multiplying the exponents, while the base stays the same.

54
New cards

Raising an Exponential Base to an Exponential Fraction

Convert the expression into a root; the numerator becomes the exponent, while the denominator indicates the root power.

55
New cards

Raising a Base to a Negative Exponential Power

To raise a base to a negative exponent, place 1 over the variable and change the exponent to its positive form.

56
New cards

Raising a Base to Zero

Raising a base to zero always equals 1.

57
New cards

Two Variables Inside a Root

When two variables are inside a root, you can split them into two separate roots and multiply them together. If there are two variables divided inside a root, you can perform the same operation but with division instead; combining multiplication and division is dependent entirely on the index being the same. Adding/subtracting radicals, both the index and radicand must be the same.

58
New cards

“Logab = c” =

ac = b

59
New cards

Simplifying Logarithms

You can convert logarithms if they have the same base; you may switch between subtracting/dividing, and multiplying/adding, as long as the bases remain the same.

<p>You can convert logarithms if they have the same base; you may switch between subtracting/dividing, and multiplying/adding, as long as the bases remain the same.</p>
60
New cards

“Logaxy” =

yLogax

61
New cards

“lnb=c” =

“ec = b”

62
New cards

Change of Base Rule

<p></p>
63
New cards

“Loga1 =”

0

64
New cards

Quadratic Equations

A quadratic equation is a second-degree polynomial because the highest exponent of x is 2. Its graph is a parabola.

Formula (Standard Form): ax² + bx + c = 0

a → Coefficient of x² (a ≠ 0).

b → Coefficient of x.

c → Constant term.

→ Makes the equation quadratic.

65
New cards

Vertex Form

Vertex form is used when you want to quickly find the vertex of a parabola and understand how it is transformed.

Formula: y = a(x - h)² + k

a → Determines the parabola's shape and direction.

a > 0 → Opens upward (∪).

a < 0 → Opens downward (∩).

h → x-coordinate of the vertex.

k → y-coordinate of the vertex.

(h, k) → Vertex of the parabola.

66
New cards

Quadratic Equation

knowt flashcard image
67
New cards

Solving Quadratics

Factoring, Quadratic Formula, Square Root Method

68
New cards

Sine, Cosine, Tangent (Reversals)

SOH-CAH-TOA

69
New cards

Period for Sine, Cosine, Secant, & Cosecant

B → The coefficient of x inside the trig function. (Absolute Value of b)

<p><strong>B</strong> → The coefficient of x inside the trig function. (Absolute Value of b)</p>
70
New cards

Period for Tangent and Cotangent

<p></p>
71
New cards

Law of Sines

The Law of Sines relates the lengths of the sides of a triangle to the sines of their opposite angles. It is used to solve non-right triangles.

a → Side opposite angle A.

b → Side opposite angle B.

c → Side opposite angle C.

sin(A) → Sine of angle A.

sin(B) → Sine of angle B.

sin(C) → Sine of angle C.

When to use it:

ASA (Angle-Side-Angle)

AAS (Angle-Angle-Side)

SSA (Side-Side-Angle, may have 0, 1, or 2 solutions)

<p>The Law of Sines relates the lengths of the sides of a triangle to the sines of their opposite angles. It is used to solve non-right triangles.</p><p><strong>a</strong> → Side opposite angle <strong>A</strong>.</p><p><strong>b</strong> → Side opposite angle <strong>B</strong>.</p><p><strong>c</strong> → Side opposite angle <strong>C</strong>.</p><p><strong>sin(A)</strong> → Sine of angle <strong>A</strong>.</p><p><strong>sin(B)</strong> → Sine of angle <strong>B</strong>.</p><p><strong>sin(C)</strong> → Sine of angle <strong>C</strong>.</p><p><strong>When to use it:</strong></p><p><strong>ASA</strong> (Angle-Side-Angle)</p><p><strong>AAS</strong> (Angle-Angle-Side)</p><p><strong>SSA</strong> (Side-Side-Angle, may have 0, 1, or 2 solutions)</p>
72
New cards

Law of Cosines

The Law of Cosines is used to find a missing side or angle in a non-right triangle. It is an extension of the Pythagorean Theorem.

a, b → Known sides.

c → Side opposite angle C.

C → Angle opposite side c.

cos(C) → Cosine of angle C.

When to use it

SAS (Side-Angle-Side) → Find the third side.

SSS (Side-Side-Side) → Find a missing angle.

<p>The Law of Cosines is used to find a missing side or angle in a non-right triangle. It is an extension of the Pythagorean Theorem.</p><p><strong>a, b</strong> → Known sides.</p><p><strong>c</strong> → Side opposite angle <strong>C</strong>.</p><p><strong>C</strong> → Angle opposite side <strong>c</strong>.</p><p><strong>cos(C)</strong> → Cosine of angle <strong>C</strong>.</p><p><strong>When to use it</strong></p><p><strong>SAS (Side-Angle-Side)</strong> → Find the third side.</p><p><strong>SSS (Side-Side-Side)</strong> → Find a missing angle.</p><p></p>
73
New cards

Adding/Subtracting 2 By 2 Matrices

Just go by corresponding entries.

74
New cards

Multiplying/Dividing 2 By 2 Matrices

Multiply/Divide each row of the first matrix by each column of the second matrix.

75
New cards

Matrix Determinants

det = ad - bc

76
New cards

Equation of a circle

(x - h)² + (y - k)² = r² [1]

((h, k)): The coordinates of the circle's center. \((x, y)\)

(r): The radius (distance from the center to any point on the edge)

77
New cards

Equation of an Ellipse

78
New cards

Equation of a Hyperbola

79
New cards

Formula for probability

80
New cards

Rule 1 of proability sum of all possible outcomes is equal to

1

81
New cards

rule 2 P(A or B)=

P(A)+P(B)

82
New cards

rule 2 P(A and B)=

P(A) times P(B)

83
New cards

Factorial Equation

A factorial means multiplying a whole number by every positive whole number smaller than it down to 1. Example: 5! = 5 × 4 × 3 × 2 × 1 = 120

84
New cards

Recursive Definition of a Factorial

n! = n(n − 1)(n − 2) … (2)(1) This shows the pattern for a factorial: start with a number and multiply it by each whole number that is 1 less, continuing until you reach 1. Example: 5! = 5(5 − 1)(5 − 2) … (2)(1) = 120

85
New cards

Permutation Formula

A permutation counts the number of ways to arrange r objects chosen from n objects when the order matters.

Formula: nPr = n! / (n - r)!

  • nPr → Number of permutations.

  • n → Total number of objects.

  • r → Number of objects being arranged.

86
New cards

Combination Formula

A combination counts the number of ways to choose r objects from n objects when the order does NOT matter.

Formula: nCr = n! / (r!(n - r)!)

  • nCr → Number of combinations.

  • n → Total number of objects.

  • r → Number of objects being chosen.

87
New cards

Arithmetic Sequence

An arithmetic sequence is a sequence where you add or subtract the same number (common difference) to get from one term to the next.

88
New cards

Geometric Sequence

A geometric sequence is a sequence where you multiply or divide by the same number (common ratio) to get from one term to the next.

89
New cards

Arithmetic Sequence – Find the nth Term

Use this formula to find any term in an arithmetic sequence without listing all the previous terms.

Formula: an = a1 + d(n - 1)

  • an → The nth term.

  • a1 → The first term.

  • d → The common difference (the amount added or subtracted each time).

  • n → The term number.

  • (n − 1) → The number of times the common difference is applied.

90
New cards

Geometric Sequence – Find the nth Term

Use this formula to find any term in a geometric sequence without listing all the previous terms.

Formula: an = a1(r)^(n - 1)

  • an → The nth term.

  • a1 → The first term.

  • r → The common ratio (the number each term is multiplied or divided by).

  • n → The term number.

  • (n − 1) → The number of times the common ratio is applied.

91
New cards

Simple Growth (Exponential Growth)

Use this formula when a value grows by the same percentage each time period.

Formula: A = P(1 + r)^t

  • A → Final amount.

  • P → Initial amount (starting value).

  • r → Growth rate (written as a decimal).

  • t → Number of time periods.

  • (1 + r) → Growth factor.

  • ^t → The growth factor is multiplied by itself t times.

92
New cards

Simple Decay (Exponential Decay)

Use this formula when a value decreases by the same percentage each time period.

Formula: A = P(1 - r)^t

  • A → Final amount.

  • P → Initial amount (starting value).

  • r → Decay rate (written as a decimal).

  • t → Number of time periods.

  • (1 − r) → Decay factor.

  • ^t → The decay factor is multiplied by itself t times.

93
New cards

Compound Growth (Compound Interest)

Use this formula when a value grows by a percentage and is compounded multiple times per year.

Formula: A = P(1 + r/n)^(nt)

  • A → Final amount.

  • P → Principal (starting amount).

  • r → Annual interest rate (decimal).

  • n → Number of compounding periods per year.

  • t → Time in years.

  • (1 + r/n) → Growth factor per compounding period.

  • nt → Total number of compounding periods.

94
New cards

Compound Decay

Use this formula when a value decreases by a percentage and the decrease is applied multiple times per year.

Formula: A = P(1 - r/n)^(nt)

  • A → Final amount.

  • P → Principal (starting amount).

  • r → Annual decay rate (decimal).

  • n → Number of decay periods per year.

  • t → Time in years.

  • (1 − r/n) → Decay factor per period.

  • nt → Total number of decay periods.

95
New cards

General Exponential Form

This is the general form of an exponential function. The output changes by multiplying by the same factor each time the input increases by 1.

Formula: y = ab^x

  • y → Output (dependent variable).

  • a → Initial value (y-intercept).

  • b → Growth or decay factor (rate of change).

    • b > 1 → Exponential growth.

    • 0 < b < 1 → Exponential decay.

  • x → Time interval or input (independent variable).

96
New cards

Arc Length

Arc length is the distance along the curved edge of a circle.

Formula: Arc Length = (θ / 360) × 2πr

Formula: Arc Length = rθ

  • Arc Length (s) → Length of the arc.

  • θ → Central angle.

    • Use degrees in the first formula.

    • Use radians in the second formula.

  • 360 → Total degrees in a circle.

  • 2πr → Circumference of the circle.

  • r → Radius of the circle.

97
New cards

Sector Area

A sector is a slice of a circle. The sector area is the fraction of the circle's area determined by the central angle.

Formula: Sector Area = (θ / 360) × πr²

Forumla: Sector Area = (1/2)r²θ

  • Sector Area → Area of the slice.

  • θ → Central angle.

    • Use degrees in the first formula.

    • Use radians in the second formula.

  • 360 → Total degrees in a circle.

  • πr² → Area of the entire circle.

  • r → Radius of the circle.

98
New cards

Vector in Standard Form

Standard form writes a vector using the unit vectors i (horizontal) and j (vertical).

Formula: v = ai + bj

  • v → The vector.

  • a → Horizontal (x) component.

  • i → Unit vector in the x-direction.

  • b → Vertical (y) component.

  • j → Unit vector in the y-direction.

99
New cards

Vector in Component Form

Component form lists the vector's horizontal and vertical components as an ordered pair.

Formula: v = ⟨a, b⟩

  • ⟨a, b⟩ → The vector.

  • a → Horizontal (x) component.

  • b → Vertical (y) component.

100
New cards

Magnitude of a Vector

The magnitude is the length of the vector.

Formula: |v| = √(a² + b²)

  • |v| → Magnitude (length) of the vector.

  • a → Horizontal component.

  • b → Vertical component.

  • √(a² + b²) → Uses the Pythagorean Theorem to find the length.