AP Exam Review Vocabulary ANSWERS

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98 Terms

1

Binary

A way of representing information using only 2 options.

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2

Creative Commons

A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work.

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3

Analog Data

Data with values that change continuously, or smoothly over time. Some examples include music, colors of a painting, or position of a sprinter during a race.

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4

Byte

Eight Bits

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5

Lossy Compression

A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversable.

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6

Intellectual Property

A work or invention that is the result of creativity, such as a piece of writing or a design to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

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7

Overflow Error

Error from attempting to represent a number that is too large.

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8

Sampling

A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.

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9

Bit

A contraction of “Binary Digit”, the single unit of information in a computer, typically represented as a 0 or a 1

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10

Digital Data

Data that changes discretely through a finite set of possible values.

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11

Lossless Compression

A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.

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12

Round-off Error

Error form attempting to represent a number that is too precise. The value is rounded.

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13

Bandwidth

The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.

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14

Computer System

A group of computing devices and programs working together for a common purpose

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15

IP Address

The unique number assigned to each device on the Internet.

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16

Path

The series of connections between computing devices on a network starting with a sender and ending with a receiver.

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17

Computing Device

A machine that can run a program, including computers, tablets, servers, routers and smart sensors

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18

Protocol

An agreed-upon set of rules that specify the behavior of some system.

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19

A group of interconnected computing devices capable of sending or receiving data. Computer Network

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20

Router

A type of computer that forwards data across a network.

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21

Internet

A computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.

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22

Digital Divide

Differing Access to computing devices and the Internet, based on socioeconomic, geographic or demographic characteristics.

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23

Packet

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out of order, or not at all.

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24

HTTP

HyperText Transfer Protocol – the protocol used for transmitting webpages over the internet.

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25

Redundancy

The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network.

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26

World Wide Web

A system of linked pages, programs and files.

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27

Fault Tolerant

Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.

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28

Event Driven Programming

Some program statements run when triggered by an event, like a mouse click or a key press.

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29

User Interface

The inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.

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30

Debugging

Finding and fixing problems in an algorithm or program

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31

Program Statement

A command or instruction. Sometimes referred to as a code statement.

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32

Event

Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started or by any other defined action that affects the flow of execution.

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33

Input

Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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34

Documentation

A written description of how a command or piece of code works or was developed.

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35

Pair Programming

A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level process.

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36

Program

A collection of program statements. Programs run or execute one command at a time.

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37

Comments

Form of program documentation written into the program to be read by people and which do not affect how a program runs.

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38

Development Process

The steps or phases used to create a piece of software. Typically phases include investigating, designing, prototyping, and testing.

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39

Output

Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visual, or text.

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40

Sequential Programming

Program statements run in order, from top to bottom.

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41

Function

A named group of programming instructions. Also referred to as a “procedure”.

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42

Variable

A named reference to a value that can be used repeatedly throughout a program.

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43

Expression

A combination of operators and values that evaluates to a single value

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44

Assignment Operator

Allows a program to change the value represented by a variable

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45

Boolean Value

A data type that is either true or false.

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46

String

An ordered sequence of characters.

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47

Comparison Operator

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48

Function Call

A command that executes the code within a function

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49

Logical Operator

NOT, AND, and OR, which evaluate to a Boolean value.

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50

Index

A common method for referencing the elements in a list or string using numbers.

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51

Infinite Loop

Occurs when the ending condition will never evaluate to true.

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52

List

An ordered collection of elements

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53

Iteration

A repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.

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54

Element

An individual value in a list that is assigned a unique index.

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55

Traversal

The process of accessing each item in a list one at a time.

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56

Data Abstraction

Manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation.

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57

Efficiency

A measure of how many steps are needed to complete an algorithm.

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58

Sequencing

Putting steps in an order.

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59

Problem

A general description of a task that can (or cannot) be solved with an algorithm. Problem

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60

Sequential Computer

A model in which programs run in order, one command at a time.

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61

Selection

Deciding which steps to do next.

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62

Heuristic

Provides a “good enough” solution to a problem when an actual solution is impractical or impossible.

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63

Reasonable Time

Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in

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64

Distributed Computing

A model in which programs are run on multiple devices. Distributed Computing

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65

Linear Search

A search algorithm, which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked.

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66

Algorithm

A finite set of instructions that accomplish a task

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67

Speedup

The time used to complete a task sequentially divided by the time to complete the task in parallel.

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68

Decision Problem

A problem with a yes/no answer (e.g. is there a path from A to B?)

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69

Iteration

Doing some steps over and over

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70

Binary Search

A search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated.

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71

Optimization Problem

A problem with the goal of finding the “best” solution among many (e.g. What is the shortest path from A to B?)

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72

Parallel Computing

A model in which programs are broken into small pieces, some of which are run simultaneously

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73

Unreasonable Time

Algorithms with exponential or factorial efficiencies are examples of algorithms that run in

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74

Undecidable Problem

A problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer

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75

Argument

The value passed to the parameter

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76

Library

A group of functions (procedures) that may be used in creating new programs

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77

API

Application Program Interface – specifications for how functions in a library behave and can be used.

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78

Procedural Abstraction

A process and allows a procedure to be used only knowing what it does, not how it does it. This allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.

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79

Parameter

A variable in a function definition. Used as a placeholder for values that will be passed through the function.

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80

Return

Used to return the flow of control to the point where the procedure (aka a function) was called and to return the value of expression

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81

Data Bias

Data that does not accurately reflect the full population or phenomenon being studied.

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82

Crowd Sourcing

The practice of obtaining input or information from a large number of people via the internet.

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83

Cleaning Data

A process that makes the data uniform without changing its meaning (e.g. replacing all equivalent abbreviations, spellings, and capitalization with the same word).

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84

Data Filtering

Choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table.

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85

Information

The collection of facts and patterns extracted from data.

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86

Citizen Science

Scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.

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87

Correlation

A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.

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88

Symmetric Key Encryption

Involves one key for both encryption and decryption

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89

Personal Identifiable Information (PII)

Information about an individual that identifies, links, relates, or describes them.

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90

Encryption

A process of encoding messages to keep them secret, so only “authorized” parties can read it.

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91

Malware

Software intended to damage a computing system or to take partial control over its operation.

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92

Rouge Access Point

A wireless access point that gives unauthorized access to secure networks.

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93

Computing Innovation

Includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce).

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94

Public Key Encryption

Pairs public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message.

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95

Keylogging

The use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information.

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96

Decryption

A process that reverse encryption, taking a secret message and reproducing the original plain text.

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97

Phishing

A technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails.

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98

Multi-factor Authentication

98.A system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access. Multi-factor Authentication

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