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Last updated 3:07 PM on 7/26/26
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11 Terms

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Tell us about yourself

Oldest Newest: Gaming Unreal Engine projects PJATK CS studies.
The Connection: Dad's Camunda work with Lionbridge + effective holiday break.
The YouTube Sign-off: "...and that's what brings me here today..."

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3
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Strengths and weaknesses

Strength: Developer mindset (Unreal Engine experience = clear design feedback).

Weakness: Public speaking to large groups (improving via PJATK presentations).

Comfort zone: Great in small teams; actively working on the weak spot.

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Why do you want to work here

Career start: Always wanted a game industry career; QA/playtesting is the ideal foundation.

Core focus: Want to master understanding game feel and mechanics.

Company connection: Father's positive experience with Lionbridge culture makes it the right fit.

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Where do you see yourself in 5 years

Role target: Working full-time as a Game Developer or QA Engineer.

Foundation: Combining my CS degree from PJATK with hands-on playtesting experience here.

Impact: Building and refining game mechanics on major titles.

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Why should we hire you

Unique lens: Look at game design as a developer, not just a standard player.

Technical base: CS at PJATK + Unreal Engine means understanding under-the-hood logic.

Value provided: Translating playtest feel into clear, actionable feedback for devs.

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Challenge at work and how you dealt with it

The conflict: Teammates disagreed on feature implementation during a PJATK project.
The action: Stepped back, refocused on requirements, and built quick prototypes of both.
The result: Tested objectively, resolved the debate, and hit the deadline.

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Greatest professional achievement

The project: Built game prototypes in Unreal Engine completely from scratch.

The technical skills: Learned character movement, weapon physics, and collision logic independently.

The takeaway: Proved ability to translate technical concepts into working mechanics.

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Why are you leaving your current job

First step: This is my first formal job in the gaming industry.

Transition: Moving from personal/academic projects to a professional studio environment.

Goal: Ready to apply my skills to real-world games.

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How do you handle stress and pressure

Method: Stay calm by staying organized and breaking big tasks into small steps.

Examples: Applies to tight PJATK exam deadlines and long playtest sessions.

Result: Structured focus prevents stress and maintains consistent output.

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