Design Solution Context
Influences product decisions like usage, purpose, and pricing.
Usability
Ease of use impacting user lifestyle and accessibility.
Ergonomics
Design consideration for user comfort and efficiency.
Anthropometric Data
Measurements of human body for product design.
Aesthetics
Visual appeal of a product influencing user perception.
Target Market
Specific group of consumers for a product.
Stakeholders
Individuals or groups affected by the product.
ACCESS FM
Evaluation criteria: Aesthetics, Cost, Customer, Environment, Size, Safety, Function, Material.
Task Analysis
Breakdown of tasks involved in product use.
Social Considerations
Impact of product on societal norms and values.
Moral Considerations
Ethical implications of product design and use.
Economic Factors
Financial aspects influencing product development and pricing.
Product Evaluation
Assessment of product based on defined criteria.
Stakeholder
Person or groups of people who are either directly affected by the product or have an interest in the product.
Primary User
Person or group of people who will be the end users of the product.
Human Factors
Combination of ergonomics and anthropometrics. Designing products emphasising interaction between the user and the product itself to ensure maximum safety and comfort.
Culture
Ideas and activities of groups of people, can be affected by religion or country. The way people interact with others.
Globalisation
How trade and technology helps to connect the world, can affect economy and social changes.
Sustainable Economic Growth
Economic development which helps human needs while making environment sustainable for future generations.
Ergonomics
Designing products for comfort to suit people.
Anthropometrics
Taking measurements of human body to help designers create usable and comfortable products for majority of people.
Inclusively designed products
Made to be accessible for people between the 5th and 95th percentile, making it usable for 90% of people.
Implementation of anthropometrics
Can help improve the comfort of products, safety, reduce the risk of musculoskeletal disorders and in some cases, improve performance.
Aesthetics
Factors which can suggest the sense of beauty by appealing to the 5 senses (looks, feels, sounds, tastes and smells).
The Bauhaus
A famous design school which focused heavily on shapes and the understanding of design and tastes when creating products.
Colours
Can stimulate emotions and it also can excite or persuade.
The colour wheel
Was made by Sir Isaac Newton in 1666, and all the colours originated from the three primary colours: red, yellow and blue.
Colour Harmony
Colours next to each other in the colour wheel (red and purple for example).
Complimentary Colours
Colours opposite each other in the colour wheel (blue and orange for example).
Symmetry
Creates balance which creates a sense of harmony. It can be found a lot in nature but too much symmetry may become boring.
Proportion
Refers to the relative size and the scale parts of a design. It is the relationship between objects or parts as a whole.
Golden Ratio
Mathematical ratio found in nature that can be used to create pleasing and natural-looking structures.
Finish
Enhancement for function or aesthetics of products.
Dip Coating
Metal finishing method for protective layer.
Powder Coating
Dry powder applied to metals for finish.
Polishing
Process to make polymers brighter and shinier.
Vinyl Attachment
Adding vinyl to polymers for decoration.
Paint Application
Brush or spray method to enhance materials.
Varnish
Tough, waterproof finish available in colors.
Tanalsing
Preservative treatment for timber under vacuum.
Dyeing
Adding color and texture to textiles.
Embossing
Pressing shapes into paper for visual effect.
Ultraviolet Varnishing
Glossy coat dried by UV light on paper.
Printed Circuit Board (PCB)
Lacquered board protecting electronic components.
Lubrication
Reduces friction, heat, and noise in mechanics.
Material Testing
Evaluating materials for functionality and strength.
Torsion
Twisting force applied to material ends.
Shear
Opposing forces acting across material.
Tension
Pulling force exerted outward on material.
Compression
Pushing force exerted inward on material.
Bending
Forces applied at an angle to material.
Kerfing
Creating slots in wood for bending.
Lamination
Sandwiching layers for waterproof protection.
Voltage
Electrical pressure measured in volts.
Current
Electricity flow measured in amps.
Resistance
Opposition to current flow measured in ohms.
Tera
10 to the power of 12.
Giga
10 to the power of 9.
Mega
10 to the power of 6.
Kilo
10 to the power of 3.
Milli
10 to the power of -3.
Micro
10 to the power of -6.
Nano
10 to the power of -9.
Interfacing
Connecting subsystems for signal transfer.
Flowchart
Visual representation of microcontroller instructions.
Sensors
Devices detecting changes in environmental conditions.
Voltage Divider
Circuit configuration producing voltage signals.
Light Dependent Resistor (LDR)
Resistor changing resistance with light levels.
Infrared Sensors
Detect warm objects or measure distance.
LED
Light emitting diode requiring current limiting.
DC Motor
Provides motion controlled by microcontroller.
MOSFET
Transistor used as a driver in circuits.
Diode
Component allowing current flow in one direction.
Microcontroller
Programmable device controlling electronic systems.
PCB Manufacturing
Process of creating printed circuit boards.
Materials Used
Substances selected for product design and functionality.
Influence of Trends
Current styles impacting product design choices.
Marketing and Branding
Strategies to promote products and create consumer value.
Impact on Society
Effects of products on community welfare and culture.
Impact on Usability
How design affects user interaction and experience.
Impact on Environment
Consequences of products on ecological systems.
Past Works in DT
Historical designs influencing current product development.
Market Pull
Demand for new products driven by consumer needs.
Technology Push
Innovation leading to the creation of new products.
21st Century Design
Focus on solving major global issues through design.
Circular Economy
System aiming to minimize waste and maximize resource use.
Throwaway Society
Culture of single-use products leading to waste.
Emerging Technologies
Innovations expected to develop in the next decade.
Enhancement
Improvements made to increase product capabilities.
Planned Obsolescence
Deliberate design to make products outdated prematurely.
Sustainability
Meeting current needs without compromising future generations.
Upcycling
Transforming waste materials into new products creatively.
Recycling
Processing waste materials to create new usable products.
The 6 R's
Framework for assessing product sustainability: Repair, Reuse, Refuse, Recycle, Rethink, Reduce.
Energy Sources
Various origins of energy including renewable and non-renewable.
Fossil Fuels
Non-renewable energy sources like coal and oil.
Renewable Energy
Infinite energy sources replenished naturally, e.g., solar.
Fairtrade
Movement promoting equitable trading conditions for producers.
Social Awareness
Understanding and empathizing with diverse communities.
Ethical Awareness
Evaluating actions based on moral principles.