gcse dt (full)

studied byStudied by 1 person
0.0(0)
Get a hint
Hint

Design Solution Context

1 / 200

flashcard set

Earn XP

Description and Tags

201 Terms

1

Design Solution Context

Influences product decisions like usage, purpose, and pricing.

New cards
2

Usability

Ease of use impacting user lifestyle and accessibility.

New cards
3

Ergonomics

Design consideration for user comfort and efficiency.

New cards
4

Anthropometric Data

Measurements of human body for product design.

New cards
5

Aesthetics

Visual appeal of a product influencing user perception.

New cards
6

Target Market

Specific group of consumers for a product.

New cards
7

Stakeholders

Individuals or groups affected by the product.

New cards
8

ACCESS FM

Evaluation criteria: Aesthetics, Cost, Customer, Environment, Size, Safety, Function, Material.

New cards
9

Task Analysis

Breakdown of tasks involved in product use.

New cards
10

Social Considerations

Impact of product on societal norms and values.

New cards
11

Moral Considerations

Ethical implications of product design and use.

New cards
12

Economic Factors

Financial aspects influencing product development and pricing.

New cards
13

Product Evaluation

Assessment of product based on defined criteria.

New cards
14

Stakeholder

Person or groups of people who are either directly affected by the product or have an interest in the product.

New cards
15

Primary User

Person or group of people who will be the end users of the product.

New cards
16

Human Factors

Combination of ergonomics and anthropometrics. Designing products emphasising interaction between the user and the product itself to ensure maximum safety and comfort.

New cards
17

Culture

Ideas and activities of groups of people, can be affected by religion or country. The way people interact with others.

New cards
18

Globalisation

How trade and technology helps to connect the world, can affect economy and social changes.

New cards
19

Sustainable Economic Growth

Economic development which helps human needs while making environment sustainable for future generations.

New cards
20

Ergonomics

Designing products for comfort to suit people.

New cards
21

Anthropometrics

Taking measurements of human body to help designers create usable and comfortable products for majority of people.

New cards
22

Inclusively designed products

Made to be accessible for people between the 5th and 95th percentile, making it usable for 90% of people.

New cards
23

Implementation of anthropometrics

Can help improve the comfort of products, safety, reduce the risk of musculoskeletal disorders and in some cases, improve performance.

New cards
24

Aesthetics

Factors which can suggest the sense of beauty by appealing to the 5 senses (looks, feels, sounds, tastes and smells).

New cards
25

The Bauhaus

A famous design school which focused heavily on shapes and the understanding of design and tastes when creating products.

New cards
26

Colours

Can stimulate emotions and it also can excite or persuade.

New cards
27

The colour wheel

Was made by Sir Isaac Newton in 1666, and all the colours originated from the three primary colours: red, yellow and blue.

New cards
28

Colour Harmony

Colours next to each other in the colour wheel (red and purple for example).

New cards
29

Complimentary Colours

Colours opposite each other in the colour wheel (blue and orange for example).

New cards
30

Symmetry

Creates balance which creates a sense of harmony. It can be found a lot in nature but too much symmetry may become boring.

New cards
31

Proportion

Refers to the relative size and the scale parts of a design. It is the relationship between objects or parts as a whole.

New cards
32

Golden Ratio

Mathematical ratio found in nature that can be used to create pleasing and natural-looking structures.

New cards
33

Finish

Enhancement for function or aesthetics of products.

New cards
34

Dip Coating

Metal finishing method for protective layer.

New cards
35

Powder Coating

Dry powder applied to metals for finish.

New cards
36

Polishing

Process to make polymers brighter and shinier.

New cards
37

Vinyl Attachment

Adding vinyl to polymers for decoration.

New cards
38

Paint Application

Brush or spray method to enhance materials.

New cards
39

Varnish

Tough, waterproof finish available in colors.

New cards
40

Tanalsing

Preservative treatment for timber under vacuum.

New cards
41

Dyeing

Adding color and texture to textiles.

New cards
42

Embossing

Pressing shapes into paper for visual effect.

New cards
43

Ultraviolet Varnishing

Glossy coat dried by UV light on paper.

New cards
44

Printed Circuit Board (PCB)

Lacquered board protecting electronic components.

New cards
45

Lubrication

Reduces friction, heat, and noise in mechanics.

New cards
46

Material Testing

Evaluating materials for functionality and strength.

New cards
47

Torsion

Twisting force applied to material ends.

New cards
48

Shear

Opposing forces acting across material.

New cards
49

Tension

Pulling force exerted outward on material.

New cards
50

Compression

Pushing force exerted inward on material.

New cards
51

Bending

Forces applied at an angle to material.

New cards
52

Kerfing

Creating slots in wood for bending.

New cards
53

Lamination

Sandwiching layers for waterproof protection.

New cards
54

Voltage

Electrical pressure measured in volts.

New cards
55

Current

Electricity flow measured in amps.

New cards
56

Resistance

Opposition to current flow measured in ohms.

New cards
57

Tera

10 to the power of 12.

New cards
58

Giga

10 to the power of 9.

New cards
59

Mega

10 to the power of 6.

New cards
60

Kilo

10 to the power of 3.

New cards
61

Milli

10 to the power of -3.

New cards
62

Micro

10 to the power of -6.

New cards
63

Nano

10 to the power of -9.

New cards
64

Interfacing

Connecting subsystems for signal transfer.

New cards
65

Flowchart

Visual representation of microcontroller instructions.

New cards
66

Sensors

Devices detecting changes in environmental conditions.

New cards
67

Voltage Divider

Circuit configuration producing voltage signals.

New cards
68

Light Dependent Resistor (LDR)

Resistor changing resistance with light levels.

New cards
69

Infrared Sensors

Detect warm objects or measure distance.

New cards
70

LED

Light emitting diode requiring current limiting.

New cards
71

DC Motor

Provides motion controlled by microcontroller.

New cards
72

MOSFET

Transistor used as a driver in circuits.

New cards
73

Diode

Component allowing current flow in one direction.

New cards
74

Microcontroller

Programmable device controlling electronic systems.

New cards
75

PCB Manufacturing

Process of creating printed circuit boards.

New cards
76

Materials Used

Substances selected for product design and functionality.

New cards
77

Influence of Trends

Current styles impacting product design choices.

New cards
78

Marketing and Branding

Strategies to promote products and create consumer value.

New cards
79

Impact on Society

Effects of products on community welfare and culture.

New cards
80

Impact on Usability

How design affects user interaction and experience.

New cards
81

Impact on Environment

Consequences of products on ecological systems.

New cards
82

Past Works in DT

Historical designs influencing current product development.

New cards
83

Market Pull

Demand for new products driven by consumer needs.

New cards
84

Technology Push

Innovation leading to the creation of new products.

New cards
85

21st Century Design

Focus on solving major global issues through design.

New cards
86

Circular Economy

System aiming to minimize waste and maximize resource use.

New cards
87

Throwaway Society

Culture of single-use products leading to waste.

New cards
88

Emerging Technologies

Innovations expected to develop in the next decade.

New cards
89

Enhancement

Improvements made to increase product capabilities.

New cards
90

Planned Obsolescence

Deliberate design to make products outdated prematurely.

New cards
91

Sustainability

Meeting current needs without compromising future generations.

New cards
92

Upcycling

Transforming waste materials into new products creatively.

New cards
93

Recycling

Processing waste materials to create new usable products.

New cards
94

The 6 R's

Framework for assessing product sustainability: Repair, Reuse, Refuse, Recycle, Rethink, Reduce.

New cards
95

Energy Sources

Various origins of energy including renewable and non-renewable.

New cards
96

Fossil Fuels

Non-renewable energy sources like coal and oil.

New cards
97

Renewable Energy

Infinite energy sources replenished naturally, e.g., solar.

New cards
98

Fairtrade

Movement promoting equitable trading conditions for producers.

New cards
99

Social Awareness

Understanding and empathizing with diverse communities.

New cards
100

Ethical Awareness

Evaluating actions based on moral principles.

New cards

Explore top notes

note Note
studied byStudied by 10 people
... ago
5.0(1)
note Note
studied byStudied by 25 people
... ago
5.0(1)
note Note
studied byStudied by 42 people
... ago
5.0(2)
note Note
studied byStudied by 7 people
... ago
5.0(1)
note Note
studied byStudied by 578 people
... ago
4.5(2)
note Note
studied byStudied by 3 people
... ago
5.0(1)
note Note
studied byStudied by 36 people
... ago
5.0(3)

Explore top flashcards

flashcards Flashcard (50)
studied byStudied by 8 people
... ago
5.0(1)
flashcards Flashcard (30)
studied byStudied by 2 people
... ago
5.0(1)
flashcards Flashcard (74)
studied byStudied by 16 people
... ago
5.0(1)
flashcards Flashcard (32)
studied byStudied by 13 people
... ago
4.0(2)
flashcards Flashcard (41)
studied byStudied by 14 people
... ago
5.0(1)
flashcards Flashcard (137)
studied byStudied by 5 people
... ago
5.0(1)
flashcards Flashcard (66)
studied byStudied by 21 people
... ago
5.0(1)
flashcards Flashcard (44)
studied byStudied by 119 people
... ago
5.0(5)
robot