gcse dt (full)

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201 Terms

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Design Solution Context

Influences product decisions like usage, purpose, and pricing.

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Usability

Ease of use impacting user lifestyle and accessibility.

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Ergonomics

Design consideration for user comfort and efficiency.

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Anthropometric Data

Measurements of human body for product design.

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Aesthetics

Visual appeal of a product influencing user perception.

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Target Market

Specific group of consumers for a product.

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Stakeholders

Individuals or groups affected by the product.

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ACCESS FM

Evaluation criteria: Aesthetics, Cost, Customer, Environment, Size, Safety, Function, Material.

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Task Analysis

Breakdown of tasks involved in product use.

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Social Considerations

Impact of product on societal norms and values.

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Moral Considerations

Ethical implications of product design and use.

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Economic Factors

Financial aspects influencing product development and pricing.

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Product Evaluation

Assessment of product based on defined criteria.

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Stakeholder

Person or groups of people who are either directly affected by the product or have an interest in the product.

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Primary User

Person or group of people who will be the end users of the product.

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Human Factors

Combination of ergonomics and anthropometrics. Designing products emphasising interaction between the user and the product itself to ensure maximum safety and comfort.

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Culture

Ideas and activities of groups of people, can be affected by religion or country. The way people interact with others.

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Globalisation

How trade and technology helps to connect the world, can affect economy and social changes.

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Sustainable Economic Growth

Economic development which helps human needs while making environment sustainable for future generations.

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Ergonomics

Designing products for comfort to suit people.

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Anthropometrics

Taking measurements of human body to help designers create usable and comfortable products for majority of people.

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Inclusively designed products

Made to be accessible for people between the 5th and 95th percentile, making it usable for 90% of people.

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Implementation of anthropometrics

Can help improve the comfort of products, safety, reduce the risk of musculoskeletal disorders and in some cases, improve performance.

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Aesthetics

Factors which can suggest the sense of beauty by appealing to the 5 senses (looks, feels, sounds, tastes and smells).

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The Bauhaus

A famous design school which focused heavily on shapes and the understanding of design and tastes when creating products.

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Colours

Can stimulate emotions and it also can excite or persuade.

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The colour wheel

Was made by Sir Isaac Newton in 1666, and all the colours originated from the three primary colours: red, yellow and blue.

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Colour Harmony

Colours next to each other in the colour wheel (red and purple for example).

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Complimentary Colours

Colours opposite each other in the colour wheel (blue and orange for example).

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Symmetry

Creates balance which creates a sense of harmony. It can be found a lot in nature but too much symmetry may become boring.

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Proportion

Refers to the relative size and the scale parts of a design. It is the relationship between objects or parts as a whole.

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Golden Ratio

Mathematical ratio found in nature that can be used to create pleasing and natural-looking structures.

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Finish

Enhancement for function or aesthetics of products.

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Dip Coating

Metal finishing method for protective layer.

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Powder Coating

Dry powder applied to metals for finish.

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Polishing

Process to make polymers brighter and shinier.

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Vinyl Attachment

Adding vinyl to polymers for decoration.

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Paint Application

Brush or spray method to enhance materials.

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Varnish

Tough, waterproof finish available in colors.

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Tanalsing

Preservative treatment for timber under vacuum.

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Dyeing

Adding color and texture to textiles.

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Embossing

Pressing shapes into paper for visual effect.

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Ultraviolet Varnishing

Glossy coat dried by UV light on paper.

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Printed Circuit Board (PCB)

Lacquered board protecting electronic components.

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Lubrication

Reduces friction, heat, and noise in mechanics.

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Material Testing

Evaluating materials for functionality and strength.

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Torsion

Twisting force applied to material ends.

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Shear

Opposing forces acting across material.

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Tension

Pulling force exerted outward on material.

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Compression

Pushing force exerted inward on material.

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Bending

Forces applied at an angle to material.

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Kerfing

Creating slots in wood for bending.

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Lamination

Sandwiching layers for waterproof protection.

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Voltage

Electrical pressure measured in volts.

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Current

Electricity flow measured in amps.

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Resistance

Opposition to current flow measured in ohms.

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Tera

10 to the power of 12.

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Giga

10 to the power of 9.

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Mega

10 to the power of 6.

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Kilo

10 to the power of 3.

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Milli

10 to the power of -3.

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Micro

10 to the power of -6.

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Nano

10 to the power of -9.

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Interfacing

Connecting subsystems for signal transfer.

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Flowchart

Visual representation of microcontroller instructions.

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Sensors

Devices detecting changes in environmental conditions.

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Voltage Divider

Circuit configuration producing voltage signals.

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Light Dependent Resistor (LDR)

Resistor changing resistance with light levels.

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Infrared Sensors

Detect warm objects or measure distance.

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LED

Light emitting diode requiring current limiting.

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DC Motor

Provides motion controlled by microcontroller.

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MOSFET

Transistor used as a driver in circuits.

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Diode

Component allowing current flow in one direction.

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Microcontroller

Programmable device controlling electronic systems.

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PCB Manufacturing

Process of creating printed circuit boards.

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Materials Used

Substances selected for product design and functionality.

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Influence of Trends

Current styles impacting product design choices.

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Marketing and Branding

Strategies to promote products and create consumer value.

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Impact on Society

Effects of products on community welfare and culture.

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Impact on Usability

How design affects user interaction and experience.

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Impact on Environment

Consequences of products on ecological systems.

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Past Works in DT

Historical designs influencing current product development.

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Market Pull

Demand for new products driven by consumer needs.

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Technology Push

Innovation leading to the creation of new products.

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21st Century Design

Focus on solving major global issues through design.

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Circular Economy

System aiming to minimize waste and maximize resource use.

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Throwaway Society

Culture of single-use products leading to waste.

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Emerging Technologies

Innovations expected to develop in the next decade.

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Enhancement

Improvements made to increase product capabilities.

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Planned Obsolescence

Deliberate design to make products outdated prematurely.

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Sustainability

Meeting current needs without compromising future generations.

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Upcycling

Transforming waste materials into new products creatively.

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Recycling

Processing waste materials to create new usable products.

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The 6 R's

Framework for assessing product sustainability: Repair, Reuse, Refuse, Recycle, Rethink, Reduce.

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Energy Sources

Various origins of energy including renewable and non-renewable.

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Fossil Fuels

Non-renewable energy sources like coal and oil.

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Renewable Energy

Infinite energy sources replenished naturally, e.g., solar.

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Fairtrade

Movement promoting equitable trading conditions for producers.

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Social Awareness

Understanding and empathizing with diverse communities.

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Ethical Awareness

Evaluating actions based on moral principles.