Elements of Game Design - Narrative Design

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A series of vocabulary flashcards based on the key concepts and terms from the lecture notes on narrative design in games.

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60 Terms

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Narrative design

The task of designing the story and narrative elements of a game, closely interacting with gameplay design.

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Gameplay

The moment-to-moment activities a player engages in while playing a game.

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Player agency

The degree to which players can influence or control the game environment and story through their actions.

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Authorial control

The ability of the game designer to dictate the story and events within the game.

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General player fantasy

A game fiction where players take on roles loosely based on historical or fictional characters without a specific intended story.

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Specific story

A highly authored narrative within games that guides players through a designed storyline.

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Linear narrative

A narrative structure with a fixed story trajectory, where player choices do not alter the outcome.

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Static non-linear structures

Narrative structures that provide multiple pathways but do not change based on player actions.

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Dynamic structures

Narrative frameworks that change in response to player actions or game state.

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Modular structures

Narrative designs composed of independent components that can be arranged in various ways.

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Emergent storytelling

Narratives that arise from player actions and game systems rather than being strictly authored.

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Tension between storytelling and agency

The conflict between controlling the narrative and allowing players the freedom to make choices.

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Interactive fiction

Games that focus on storytelling with predetermined paths but allow limited player choices.

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Sandbox games

Games that provide players with great freedom to explore and affect the game world without specific story constraints.

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Active participation

When players engage in and affect their gameplay experience rather than being passive observers.

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Fixed interactive structure

Narratives that provide player variables while keeping the overall structure the same across playthroughs.

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Branching choices

Storyline paths that diverge based on player decisions leading to different narrative outcomes.

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Branch and merge

An authoring technique where player paths may converge back at certain points to reduce content requirements.

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Hub and spokes

A narrative structure where players can choose the order of completing several connected narrative elements.

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Network structure

A narrative model that allows players to traverse interconnected story fragments in any order.

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Dynamic branching

A branching narrative that changes based on player actions or history within the game.

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Story fragments

Small narrative modules that can be activated under certain conditions, often resulting in varied player experiences.

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Systems-driven narrative

A narrative that emerges from the interaction of game mechanics and player choices rather than a scripted storyline.

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Drama manager

A system that tracks story fragments and selects which to present to players based on their choices and game state.

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Player fantasy

The experience designed to immerse players in taking on roles and making content within the game world.

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Combinatorial explosion

The challenge of exponentially increasing narrative complexity with each new decision point in a branching story.

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Game fiction

The fictional elements presented by a game, ranging from no fiction to authored narratives.

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Narrative structure

The organization of story elements in games, affecting how stories are told and experienced by players.

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Emergent structure

An advanced narrative approach where narratives shape through player interactions with the game mechanics.

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Game studies

An academic discipline that explores the art, design, and impact of games.

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Non-linear storytelling

Narrative forms that allow various paths and outcomes, contrasting traditional linear narratives.

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Gameplay elements

The rules, mechanics, and activities that players engage with in a game.

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Choice points

Decisions within a game that allow players to influence the story or gameplay direction.

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Character agency

The capacity of characters (often player-controlled) to influence the game narrative and environment.

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Narrative beats

The individual units of story progression that advance the plot and character development.

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Pre-authored narratives

Stories crafted and designed by authors before the player's engagement with the game.

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Visual novels

A genre of games heavily focused on narrative, where player choices can affect the story outcome.

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Player goals

Objectives that players aim to achieve during their gameplay experience.

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Interactive storytelling

A narrative framework allowing players to engage with and shape the unfolding story.

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Game mechanics

The rules and procedures that govern how players interact with the game environment.

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Aesthetic experience

The emotional and sensory responses players have while engaging with a game.

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World building

The process of creating the fictional universe within which the game's narrative takes place.

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Character arcs

The transformation and development of characters throughout the narrative.

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Motivational design

Crafting games in a way that encourages players to take specific actions aligned with their goals.

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Cutscenes

Non-interactive segments of a game that present narrative material but can interrupt gameplay.

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Feedback loop

The cycle of player actions leading to changes in the game state that affect subsequent actions.

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Quest design

The structuring of challenges and narrative purposes within a game that guide player actions.

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Interactivity

The degree to which players can affect and influence the game narrative and mechanics.

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Text-based adventure games

Early games primarily focused on narrative, where players input text commands to interact with the game.

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Ergodic literature

A concept that refers to texts requiring significant effort from the reader to navigate and understand.

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Ludology/narratology debate

The discussion regarding whether to analyze games primarily through gameplay mechanics or narrative structures.

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Game logics

Analytical frameworks that integrate player agency with the meanings conveyed through narrative.

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Narrative enabling system

A game structure designed to support player-driven narratives rather than dictated stories.

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Dynamic storytelling

Narratives that adapt and change based on player agency and interactions within the game.

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Procedural content generation

The algorithmic creation of game content, often leading to unique player experiences each play.

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Narrative taxonomy

A classification system outlining the different types of narrative structures available in games.

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Further reading

Additional resources for exploring topics related to game design, narrative, and player agency.

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Game exemplars

Specific games that exemplify various narrative structures or design principles in practice.

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Historical context

The background that informs the narrative and gameplay choices within a game.

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Intermodal storytelling

The use of multiple media forms to tell a story, often in non-linear ways.